diff --git a/FIXES_SUMMARY.md b/FIXES_SUMMARY.md deleted file mode 100644 index 66cf70f..0000000 --- a/FIXES_SUMMARY.md +++ /dev/null @@ -1,146 +0,0 @@ -# Window Resize and Movement Issues Fix Summary - -## Issue #65: Resizing, Movement and Pixelation - -### Problem Description -The original issue reported three main problems: -1. **Resizing Problem**: When long-pressing on the application window, the width increases unexpectedly -2. **Movement Constraint**: With each click, the downward movement range becomes progressively more restricted -3. **Pixelation**: UI elements appear pixelated or blurry - -### Root Cause Analysis - -#### 1. Resizing Problem -- **Root Cause**: The `resize-header-window` handler was using incorrect calculation for centering the window -- **Calculation Error**: Used `bounds.x + (bounds.width - width) / 2` which accumulates positioning errors -- **Impact**: Multiple resize operations caused the window to drift and appear to "grow" in width - -#### 2. Movement Constraint Problem -- **Root Cause**: Movement clamping logic was too restrictive and applied progressively -- **Logic Error**: Used `Math.max/Math.min` clamping that got more restrictive with each movement -- **Impact**: Each movement operation reduced the available movement range - -#### 3. Pixelation Issue -- **Root Cause**: Missing DPI handling and proper rendering configuration -- **Missing Options**: Window creation lacked proper content sizing and rendering options -- **Impact**: UI elements appeared blurry or pixelated, especially on high-DPI displays - -### Solution Implementation - -#### 1. Fixed Resize Logic -```javascript -// Before (incorrect): -const newX = bounds.x + Math.round((bounds.width - width) / 2); - -// After (correct): -const centerX = bounds.x + bounds.width / 2; -const newX = Math.round(centerX - width / 2); -const clampedX = Math.max(workAreaX, Math.min(workAreaX + workAreaWidth - width, newX)); -``` - -**Key Improvements**: -- Proper center point calculation -- Bounds checking to prevent off-screen positioning -- Prevention of resizing during animations -- Duplicate operation prevention - -#### 2. Fixed Movement Logic -```javascript -// Before (restrictive): -const clampedX = Math.max(workAreaX, Math.min(workAreaX + width - headerBounds.width, newX)); - -// After (conditional): -let clampedX = newX; -if (newX < workAreaX) { - clampedX = workAreaX; -} else if (newX + headerBounds.width > workAreaX + width) { - clampedX = workAreaX + width - headerBounds.width; -} -``` - -**Key Improvements**: -- Conditional clamping only when needed -- Proper bounds calculation without progressive restriction -- Improved position tracking in animation system -- Better validation of movement operations - -#### 3. Fixed Pixelation -```javascript -// Added to window creation: -webPreferences: { - enableRemoteModule: false, - experimentalFeatures: false, -}, -useContentSize: true, -disableAutoHideCursor: true, -``` - -**Key Improvements**: -- Proper DPI handling -- Stable rendering configuration -- Content-based sizing -- Cursor rendering optimization - -### Debug Enhancements - -Added comprehensive debugging to track issues: -- `[WindowManager] Resize request: WIDTHxHEIGHT` -- `[WindowManager] Current bounds: WIDTHxHEIGHT at (X, Y)` -- `[MovementManager] Moving DIRECTION from (X, Y)` -- `[MovementManager] Clamped Y to top/bottom edge` -- `[MovementManager] Final position: (X, Y), Work area: ...` - -### Files Modified - -1. **src/electron/windowManager.js** - - Fixed `resize-header-window` handler - - Improved `move-header-to` handler - - Added debug logging - - Enhanced window creation options - -2. **src/electron/smoothMovementManager.js** - - Fixed `moveStep` function - - Improved `animateToPosition` function - - Enhanced position tracking - - Added movement debugging - -3. **test_window_behavior.md** - - Comprehensive testing documentation - - Debug information reference - - Expected behavior specification - -4. **test_fixes.js** - - Automated test script - - Manual testing instructions - - Build validation - -### Testing Instructions - -Run the test script: -```bash -node test_fixes.js -``` - -Or manually test: -1. Build and start the application -2. Test window resizing between different states -3. Test movement in all directions multiple times -4. Verify no progressive restriction -5. Check UI clarity and crispness - -### Expected Results - -After applying these fixes: -- ✅ Window resizing maintains proper centering without width increase -- ✅ Movement range remains consistent without progressive restriction -- ✅ UI elements appear crisp and clear without pixelation -- ✅ Debug logs provide clear tracking of window operations -- ✅ No unexpected behavior during long-press or repeated movements - -### Branch Information - -- **Branch**: `fix-window-resize-movement-issue` -- **Commit**: Includes all fixes and comprehensive testing documentation -- **Status**: Ready for pull request and testing - -This fix completely resolves all three issues reported in GitHub issue #65. \ No newline at end of file diff --git a/test_fixes.js b/test_fixes.js deleted file mode 100644 index e6a955c..0000000 --- a/test_fixes.js +++ /dev/null @@ -1,75 +0,0 @@ -#!/usr/bin/env node - -/** - * Test script to validate window resize and movement fixes - * Run this with: node test_fixes.js - */ - -const { spawn } = require('child_process'); -const path = require('path'); - -console.log('🧪 Testing Window Resize and Movement Fixes'); -console.log('=========================================='); - -// Test 1: Build the application -console.log('\n1. Building application...'); -const buildProcess = spawn('npm', ['run', 'build:renderer'], { - cwd: process.cwd(), - stdio: 'inherit' -}); - -buildProcess.on('close', (code) => { - if (code === 0) { - console.log('✅ Build successful'); - - // Test 2: Start the application - console.log('\n2. Starting application...'); - const appProcess = spawn('npm', ['start'], { - cwd: process.cwd(), - stdio: 'inherit' - }); - - console.log('\n📋 Manual Testing Instructions:'); - console.log('==============================='); - console.log('Once the app starts, please test the following:'); - console.log(''); - console.log('🔧 Resize Test:'); - console.log(' - Switch between API key input and main header'); - console.log(' - Verify window resizes smoothly and stays centered'); - console.log(' - Long-press on window and verify no width increase'); - console.log(''); - console.log('🎯 Movement Test:'); - console.log(' - Use Cmd/Ctrl + arrow keys to move window'); - console.log(' - Move down multiple times and verify no restriction'); - console.log(' - Test movement in all directions'); - console.log(' - Drag window around and verify smooth movement'); - console.log(''); - console.log('🖥️ Pixelation Test:'); - console.log(' - Check that all UI elements are crisp and clear'); - console.log(' - Move window between displays if available'); - console.log(' - Verify text and icons remain sharp'); - console.log(''); - console.log('📊 Debug Logs:'); - console.log(' - Check console for debug messages starting with:'); - console.log(' [WindowManager] and [MovementManager]'); - console.log(' - Verify no error messages appear'); - console.log(''); - console.log('Press Ctrl+C to stop the application'); - - // Handle graceful shutdown - process.on('SIGINT', () => { - console.log('\n🛑 Stopping application...'); - appProcess.kill('SIGINT'); - process.exit(0); - }); - - } else { - console.log('❌ Build failed'); - process.exit(1); - } -}); - -buildProcess.on('error', (err) => { - console.error('❌ Build error:', err); - process.exit(1); -}); \ No newline at end of file