fix get-header-position deletion on windowmanger
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				@ -946,56 +946,56 @@ function setupIpcHandlers(movementManager) {
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        }
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    });
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    // ipcMain.handle('get-header-position', () => {
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    //     const header = windowPool.get('header');
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    //     if (header) {
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    //         const [x, y] = header.getPosition();
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    //         return { x, y };
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    //     }
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    //     return { x: 0, y: 0 };
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    // });
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    ipcMain.handle('get-header-position', () => {
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        const header = windowPool.get('header');
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        if (header) {
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            const [x, y] = header.getPosition();
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            return { x, y };
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        }
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        return { x: 0, y: 0 };
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    });
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    // ipcMain.handle('move-header', (event, newX, newY) => {
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    //     const header = windowPool.get('header');
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    //     if (header) {
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    //         const currentY = newY !== undefined ? newY : header.getBounds().y;
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    //         header.setPosition(newX, currentY, false);
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    ipcMain.handle('move-header', (event, newX, newY) => {
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        const header = windowPool.get('header');
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        if (header) {
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            const currentY = newY !== undefined ? newY : header.getBounds().y;
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            header.setPosition(newX, currentY, false);
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    //         updateLayout();
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    //     }
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    // });
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            updateLayout();
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        }
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    });
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    // ipcMain.handle('move-header-to', (event, newX, newY) => {
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    //     const header = windowPool.get('header');
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    //     if (header) {
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    //         const targetDisplay = screen.getDisplayNearestPoint({ x: newX, y: newY });
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    //         const { x: workAreaX, y: workAreaY, width, height } = targetDisplay.workArea;
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    //         const headerBounds = header.getBounds();
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    ipcMain.handle('move-header-to', (event, newX, newY) => {
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        const header = windowPool.get('header');
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        if (header) {
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            const targetDisplay = screen.getDisplayNearestPoint({ x: newX, y: newY });
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            const { x: workAreaX, y: workAreaY, width, height } = targetDisplay.workArea;
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            const headerBounds = header.getBounds();
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    //         // Only clamp if the new position would actually go out of bounds
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    //         // This prevents progressive restriction of movement
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    //         let clampedX = newX;
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    //         let clampedY = newY;
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            // Only clamp if the new position would actually go out of bounds
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            // This prevents progressive restriction of movement
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            let clampedX = newX;
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            let clampedY = newY;
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    //         // Check if we need to clamp X position
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    //         if (newX < workAreaX) {
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    //             clampedX = workAreaX;
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    //         } else if (newX + headerBounds.width > workAreaX + width) {
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    //             clampedX = workAreaX + width - headerBounds.width;
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    //         }
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            // Check if we need to clamp X position
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            if (newX < workAreaX) {
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                clampedX = workAreaX;
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            } else if (newX + headerBounds.width > workAreaX + width) {
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                clampedX = workAreaX + width - headerBounds.width;
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            }
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    //         // Check if we need to clamp Y position  
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    //         if (newY < workAreaY) {
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    //             clampedY = workAreaY;
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    //         } else if (newY + headerBounds.height > workAreaY + height) {
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    //             clampedY = workAreaY + height - headerBounds.height;
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    //         }
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            // Check if we need to clamp Y position  
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            if (newY < workAreaY) {
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                clampedY = workAreaY;
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            } else if (newY + headerBounds.height > workAreaY + height) {
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                clampedY = workAreaY + height - headerBounds.height;
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            }
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    //         header.setPosition(clampedX, clampedY, false);
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            header.setPosition(clampedX, clampedY, false);
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    //         updateLayout();
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    //     }
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    // });
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            updateLayout();
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        }
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    });
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    ipcMain.handle('move-window-step', (event, direction) => {
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