tweaks to closing
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@ -137,7 +137,7 @@ Methods
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7. `emitWithAck(event: String, withItems items: [AnyObject]) -> (UInt64, (NSArray?) -> Void) -> Void` - `emitWithAck` for Objective-C. Note: The message is not sent until you call the returned function.
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8. `connect()` - Establishes a connection to the server. A "connect" event is fired upon successful connection.
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9. `connect(timeoutAfter timeoutAfter: Int, withTimeoutHandler handler: (() -> Void)?)` - Connect to the server. If it isn't connected after timeoutAfter seconds, the handler is called.
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10. `close(fast fast: Bool)` - Closes the socket. Once a socket is closed it should not be reopened. Pass true to fast if you're closing from a background task.
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10. `close()` - Closes the socket. Once a socket is closed it should not be reopened.
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11. `reconnect()` - Causes the client to reconnect to the server.
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12. `joinNamespace()` - Causes the client to join nsp. Shouldn't need to be called unless you change nsp manually.
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13. `leaveNamespace()` - Causes the client to leave the nsp and go back to /
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@ -133,12 +133,11 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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Will turn off automatic reconnects.
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Pass true to fast if you're closing from a background task
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*/
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public func close(fast fast: Bool) {
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public func close() {
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Logger.log("Closing socket", type: logType)
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reconnects = false
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status = SocketIOClientStatus.Closed
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engine?.close(fast: fast)
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didDisconnect("Closed")
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}
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/**
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@ -222,7 +221,6 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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Logger.log("Disconnected: %@", type: logType, args: reason)
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status = .Closed
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reconnects = false
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// Make sure the engine is actually dead.
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@ -241,8 +239,8 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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/**
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Same as close
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*/
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public func disconnect(fast fast: Bool) {
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close(fast: fast)
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public func disconnect() {
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close()
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}
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/**
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