Merge pull request #277 from leo0307vb/addEngineDidOpen
add new method engineDidOpen in socketEngineClient protocol
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commit
06aafa78ed
@ -331,6 +331,8 @@ public final class SocketEngine: NSObject, SocketEngineSpec, WebSocketDelegate {
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if !forcePolling && !forceWebsockets && upgradeWs {
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createWebsocketAndConnect(true)
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}
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client?.engineDidOpen("Connect")
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}
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} catch {
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DefaultSocketLogger.Logger.error("Error parsing open packet", type: logType)
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@ -30,4 +30,5 @@ import Foundation
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func engineDidClose(reason: String)
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func parseEngineMessage(msg: String)
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func parseEngineBinaryData(data: NSData)
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func engineDidOpen(reason: String)
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}
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@ -318,6 +318,10 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
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}
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}
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public func engineDidOpen(reason: String) {
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didConnect()
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}
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// Called when the socket gets an ack for something it sent
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func handleAck(ack: Int, data: [AnyObject]) {
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guard status == .Connected else {return}
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