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@ -414,17 +414,25 @@ public final class SocketEngine: NSObject, WebSocketDelegate, SocketLogClient {
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if let json = NSJSONSerialization.JSONObjectWithData(mesData,
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if let json = NSJSONSerialization.JSONObjectWithData(mesData,
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options: NSJSONReadingOptions.AllowFragments,
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options: NSJSONReadingOptions.AllowFragments,
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error: &err) as? NSDictionary, sid = json["sid"] as? String {
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error: &err) as? NSDictionary, sid = json["sid"] as? String {
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let upgradeWs: Bool
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self.sid = sid
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self.sid = sid
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_connected = true
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_connected = true
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if !forcePolling && !forceWebsockets {
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if let upgrades = json["upgrades"] as? [String] {
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createWebsocket(andConnect: true)
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upgradeWs = upgrades.filter {$0 == "websocket"}.count != 0
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} else {
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upgradeWs = false
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}
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}
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if let pingInterval = json["pingInterval"] as? Double, pingTimeout = json["pingTimeout"] as? Double {
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if let pingInterval = json["pingInterval"] as? Double, pingTimeout = json["pingTimeout"] as? Double {
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self.pingInterval = pingInterval / 1000.0
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self.pingInterval = pingInterval / 1000.0
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self.pingTimeout = pingTimeout / 1000.0
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self.pingTimeout = pingTimeout / 1000.0
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}
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}
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if !forcePolling && !forceWebsockets && upgradeWs {
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createWebsocket(andConnect: true)
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}
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} else {
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} else {
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client?.didError("Engine failed to handshake")
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client?.didError("Engine failed to handshake")
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return
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return
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