swift3 naming

This commit is contained in:
Erik 2016-03-25 13:11:28 -04:00
parent 4d4362b250
commit 199b9962f0
8 changed files with 50 additions and 50 deletions

View File

@ -36,12 +36,12 @@ public final class SocketAckEmitter : NSObject {
public func with(items: AnyObject...) {
guard ackNum != -1 else { return }
socket.emitAck(ackNum, withItems: items)
socket.emitAck(ackNum, with: items)
}
public func with(items: [AnyObject]) {
guard ackNum != -1 else { return }
socket.emitAck(ackNum, withItems: items)
socket.emitAck(ackNum, with: items)
}
}

View File

@ -290,15 +290,15 @@ public final class SocketEngine : NSObject, SocketEnginePollable, SocketEngineWe
}
if websocket {
sendWebSocketMessage("", withType: .Close, withData: [])
sendWebSocketMessage("", withType: .close, withData: [])
postSendClose(nil, nil, nil)
} else {
// We need to take special care when we're polling that we send it ASAP
// Also make sure we're on the emitQueue since we're touching postWait
dispatch_sync(emitQueue) {
self.postWait.append(String(SocketEnginePacketType.Close.rawValue))
self.postWait.append(String(SocketEnginePacketType.close.rawValue))
let req = self.createRequestForPostWithPostWait()
self.doRequest(req, withCallback: postSendClose)
self.doRequest(req, callbackWith: postSendClose)
}
}
}
@ -309,7 +309,7 @@ public final class SocketEngine : NSObject, SocketEnginePollable, SocketEngineWe
"we'll probably disconnect soon. You should report this.", type: logType)
}
sendWebSocketMessage("", withType: .Upgrade, withData: [])
sendWebSocketMessage("", withType: .upgrade, withData: [])
websocket = true
polling = false
fastUpgrade = false
@ -425,22 +425,22 @@ public final class SocketEngine : NSObject, SocketEnginePollable, SocketEngineWe
return
}
if fromPolling && type != .Noop && doubleEncodeUTF8 {
if fromPolling && type != .noop && doubleEncodeUTF8 {
fixedString = fixDoubleUTF8(message)
} else {
fixedString = message
}
switch type {
case .Message:
case .message:
handleMessage(fixedString[fixedString.startIndex.successor()..<fixedString.endIndex])
case .Noop:
case .noop:
handleNOOP()
case .Pong:
case .pong:
handlePong(fixedString)
case .Open:
case .open:
handleOpen(fixedString[fixedString.startIndex.successor()..<fixedString.endIndex])
case .Close:
case .close:
handleClose(fixedString)
default:
DefaultSocketLogger.Logger.log("Got unknown packet type", type: logType)
@ -477,7 +477,7 @@ public final class SocketEngine : NSObject, SocketEnginePollable, SocketEngineWe
if let pingInterval = pingInterval {
pongsMissed += 1
write("", withType: .Ping, withData: [])
write("", withType: .ping, withData: [])
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(pingInterval * Double(NSEC_PER_SEC)))
dispatch_after(time, dispatch_get_main_queue()) {[weak self] in
@ -492,7 +492,7 @@ public final class SocketEngine : NSObject, SocketEnginePollable, SocketEngineWe
DefaultSocketLogger.Logger.log("Upgrading transport to WebSockets", type: logType)
fastUpgrade = true
sendPollMessage("", withType: .Noop, withData: [])
sendPollMessage("", withType: .noop, withData: [])
// After this point, we should not send anymore polling messages
}
}

View File

@ -26,5 +26,5 @@
import Foundation
@objc public enum SocketEnginePacketType : Int {
case Open, Close, Ping, Pong, Message, Upgrade, Noop
case open, close, ping, pong, message, upgrade, noop
}

View File

@ -99,7 +99,7 @@ extension SocketEnginePollable {
doLongPoll(req)
}
func doRequest(req: NSURLRequest, withCallback callback: (NSData?, NSURLResponse?, NSError?) -> Void) {
func doRequest(req: NSURLRequest, callbackWith callback: (NSData?, NSURLResponse?, NSError?) -> Void) {
if !polling || closed || invalidated || fastUpgrade {
DefaultSocketLogger.Logger.error("Tried to do polling request when not supposed to", type: "SocketEnginePolling")
return

View File

@ -109,6 +109,6 @@ extension SocketEngineSpec {
/// Send an engine message (4)
func send(msg: String, withData datas: [NSData]) {
write(msg, withType: .Message, withData: datas)
write(msg, withType: .message, withData: datas)
}
}

View File

@ -36,7 +36,7 @@ public protocol SocketEngineWebsocket : SocketEngineSpec, WebSocketDelegate {
extension SocketEngineWebsocket {
func probeWebSocket() {
if ws?.isConnected ?? false {
sendWebSocketMessage("probe", withType: .Ping, withData: [])
sendWebSocketMessage("probe", withType: .ping, withData: [])
}
}

View File

@ -28,10 +28,10 @@ public final class SocketIOClient : NSObject, SocketEngineClient, SocketParsable
public let socketURL: NSURL
public private(set) var engine: SocketEngineSpec?
public private(set) var status = SocketIOClientStatus.NotConnected {
public private(set) var status = SocketIOClientStatus.notConnected {
didSet {
switch status {
case .Connected:
case .connected:
reconnecting = false
currentReconnectAttempt = 0
default:
@ -123,20 +123,20 @@ public final class SocketIOClient : NSObject, SocketEngineClient, SocketParsable
/// Connect to the server.
public func connect() {
connect(timeoutAfter: 0, withTimeoutHandler: nil)
connect(timeoutAfter: 0, handleWith: nil)
}
/// Connect to the server. If we aren't connected after timeoutAfter, call handler
public func connect(timeoutAfter timeoutAfter: Int, withTimeoutHandler handler: (() -> Void)?) {
public func connect(timeoutAfter timeoutAfter: Int, handleWith handler: (() -> Void)?) {
assert(timeoutAfter >= 0, "Invalid timeout: \(timeoutAfter)")
guard status != .Connected else {
guard status != .connected else {
DefaultSocketLogger.Logger.log("Tried connecting on an already connected socket",
type: logType)
return
}
status = .Connecting
status = .connecting
if engine == nil || forceNew {
addEngine().connect()
@ -149,8 +149,8 @@ public final class SocketIOClient : NSObject, SocketEngineClient, SocketParsable
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(timeoutAfter) * Int64(NSEC_PER_SEC))
dispatch_after(time, handleQueue) {[weak self] in
if let this = self where this.status != .Connected && this.status != .Closed {
this.status = .Closed
if let this = self where this.status != .connected && this.status != .closed {
this.status = .closed
this.engine?.disconnect("Connect timeout")
handler?()
@ -182,7 +182,7 @@ public final class SocketIOClient : NSObject, SocketEngineClient, SocketParsable
func didConnect() {
DefaultSocketLogger.Logger.log("Socket connected", type: logType)
status = .Connected
status = .connected
// Don't handle as internal because something crazy could happen where
// we disconnect before it's handled
@ -190,11 +190,11 @@ public final class SocketIOClient : NSObject, SocketEngineClient, SocketParsable
}
func didDisconnect(reason: String) {
guard status != .Closed else { return }
guard status != .closed else { return }
DefaultSocketLogger.Logger.log("Disconnected: %@", type: logType, args: reason)
status = .Closed
status = .closed
reconnects = false
// Make sure the engine is actually dead.
@ -213,12 +213,12 @@ public final class SocketIOClient : NSObject, SocketEngineClient, SocketParsable
/// Send a message to the server
public func emit(event: String, _ items: AnyObject...) {
emit(event, withItems: items)
emit(event, with: items)
}
/// Same as emit, but meant for Objective-C
public func emit(event: String, withItems items: [AnyObject]) {
guard status == .Connected else {
public func emit(event: String, with items: [AnyObject]) {
guard status == .connected else {
handleEvent("error", data: ["Tried emitting \(event) when not connected"], isInternalMessage: true)
return
}
@ -233,18 +233,18 @@ public final class SocketIOClient : NSObject, SocketEngineClient, SocketParsable
an ack.
*/
public func emitWithAck(event: String, _ items: AnyObject...) -> OnAckCallback {
return emitWithAck(event, withItems: items)
return emitWithAck(event, with: items)
}
/**
Same as emitWithAck, but for Objective-C
*/
public func emitWithAck(event: String, withItems items: [AnyObject]) -> OnAckCallback {
public func emitWithAck(event: String, with items: [AnyObject]) -> OnAckCallback {
return createOnAck([event] + items)
}
private func _emit(data: [AnyObject], ack: Int? = nil) {
guard status == .Connected else {
guard status == .connected else {
handleEvent("error", data: ["Tried emitting when not connected"], isInternalMessage: true)
return
}
@ -258,9 +258,9 @@ public final class SocketIOClient : NSObject, SocketEngineClient, SocketParsable
}
// If the server wants to know that the client received data
func emitAck(ack: Int, withItems items: [AnyObject]) {
func emitAck(ack: Int, with items: [AnyObject]) {
dispatch_async(emitQueue) {
if self.status == .Connected {
if self.status == .connected {
let packet = SocketPacket.packetFromEmit(items, id: ack ?? -1, nsp: self.nsp, ack: true)
let str = packet.packetString
@ -274,15 +274,15 @@ public final class SocketIOClient : NSObject, SocketEngineClient, SocketParsable
public func engineDidClose(reason: String) {
waitingPackets.removeAll()
if status != .Closed {
status = .NotConnected
if status != .closed {
status = .notConnected
}
if status == .Closed || !reconnects {
if status == .closed || !reconnects {
didDisconnect(reason)
} else if !reconnecting {
reconnecting = true
tryReconnectWithReason(reason)
tryReconnect(reason: reason)
}
}
@ -295,7 +295,7 @@ public final class SocketIOClient : NSObject, SocketEngineClient, SocketParsable
// Called when the socket gets an ack for something it sent
func handleAck(ack: Int, data: [AnyObject]) {
guard status == .Connected else {return}
guard status == .connected else {return}
DefaultSocketLogger.Logger.log("Handling ack: %@ with data: %@", type: logType, args: ack, data ?? "")
@ -304,7 +304,7 @@ public final class SocketIOClient : NSObject, SocketEngineClient, SocketParsable
/// Causes an event to be handled. Only use if you know what you're doing.
public func handleEvent(event: String, data: [AnyObject], isInternalMessage: Bool, withAck ack: Int = -1) {
guard status == .Connected || isInternalMessage else {
guard status == .connected || isInternalMessage else {
return
}
@ -412,7 +412,7 @@ public final class SocketIOClient : NSObject, SocketEngineClient, SocketParsable
handlers.removeAll(keepingCapacity: false)
}
private func tryReconnectWithReason(reason: String) {
private func tryReconnect(reason reason: String) {
if reconnecting {
DefaultSocketLogger.Logger.log("Starting reconnect", type: logType)
handleEvent("reconnect", data: [reason], isInternalMessage: true)
@ -452,7 +452,7 @@ extension SocketIOClient {
}
func setTestable() {
status = .Connected
status = .connected
}
func setTestEngine(engine: SocketEngineSpec?) {

View File

@ -25,17 +25,17 @@
import Foundation
@objc public enum SocketIOClientStatus : Int, CustomStringConvertible {
case NotConnected, Closed, Connecting, Connected
case notConnected, closed, connecting, connected
public var description: String {
switch self {
case NotConnected:
case notConnected:
return "Not Connected"
case Closed:
case closed:
return "Closed"
case Connecting:
case connecting:
return "Connecting"
case Connected:
case connected:
return "Connected"
}
}