SocketIOClient: removed unnecessary weak self
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1739afa670
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2bc72e1975
@ -171,10 +171,10 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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let time = dispatch_time(DISPATCH_TIME_NOW, Int64(timeoutAfter) * Int64(NSEC_PER_SEC))
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dispatch_after(time, dispatch_get_main_queue()) {[weak self] in
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if let this = self where this.status != SocketIOClientStatus.Connected {
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this.status = SocketIOClientStatus.Closed
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this.engine?.close(fast: true)
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dispatch_after(time, dispatch_get_main_queue()) {
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if self.status != .Connected {
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self.status = .Closed
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self.engine?.close(fast: true)
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handler?()
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}
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@ -186,15 +186,15 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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if let this = self {
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this.ackHandlers.addAck(ack, callback: callback)
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dispatch_async(this.emitQueue) {[weak this] in
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this?._emit(items, ack: ack)
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dispatch_async(this.emitQueue) {
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this._emit(items, ack: ack)
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}
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if timeout != 0 {
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let time = dispatch_time(DISPATCH_TIME_NOW, Int64(timeout * NSEC_PER_SEC))
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dispatch_after(time, dispatch_get_main_queue()) {[weak this] in
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this?.ackHandlers.timeoutAck(ack)
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dispatch_after(time, dispatch_get_main_queue()) {
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this.ackHandlers.timeoutAck(ack)
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}
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}
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}
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@ -203,7 +203,7 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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func didConnect() {
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Logger.log("Socket connected", type: logType)
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status = SocketIOClientStatus.Connected
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status = .Connected
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currentReconnectAttempt = 0
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clearReconnectTimer()
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@ -213,13 +213,13 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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}
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func didDisconnect(reason: String) {
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guard status != SocketIOClientStatus.Closed else {
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guard status != .Closed else {
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return
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}
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Logger.log("Disconnected: %@", type: logType, args: reason)
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status = SocketIOClientStatus.Closed
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status = .Closed
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reconnects = false
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@ -254,12 +254,12 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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Same as emit, but meant for Objective-C
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*/
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public func emit(event: String, withItems items: [AnyObject]) {
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guard status == SocketIOClientStatus.Connected else {
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guard status == .Connected else {
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return
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}
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dispatch_async(emitQueue) {[weak self] in
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self?._emit([event] + items)
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dispatch_async(emitQueue) {
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self._emit([event] + items)
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}
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}
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@ -279,7 +279,7 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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}
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private func _emit(data: [AnyObject], ack: Int? = nil) {
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guard status == SocketIOClientStatus.Connected else {
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guard status == .Connected else {
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return
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}
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@ -288,7 +288,7 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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Logger.log("Emitting: %@", type: logType, args: str)
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if packet.type == SocketPacket.PacketType.BinaryEvent {
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if packet.type == .BinaryEvent {
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engine?.send(str, withData: packet.binary)
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} else {
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engine?.send(str, withData: nil)
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@ -297,17 +297,17 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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// If the server wants to know that the client received data
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func emitAck(ack: Int, withItems items: [AnyObject]) {
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dispatch_async(emitQueue) {[weak self] in
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if let this = self where this.status == SocketIOClientStatus.Connected {
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let packet = SocketPacket.packetFromEmit(items, id: ack ?? -1, nsp: this.nsp, ack: true)
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dispatch_async(emitQueue) {
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if self.status == .Connected {
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let packet = SocketPacket.packetFromEmit(items, id: ack ?? -1, nsp: self.nsp, ack: true)
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let str = packet.packetString
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Logger.log("Emitting Ack: %@", type: this.logType, args: str)
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Logger.log("Emitting Ack: %@", type: self.logType, args: str)
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if packet.type == SocketPacket.PacketType.BinaryAck {
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this.engine?.send(str, withData: packet.binary)
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self.engine?.send(str, withData: packet.binary)
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} else {
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this.engine?.send(str, withData: nil)
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self.engine?.send(str, withData: nil)
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}
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}
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@ -317,10 +317,10 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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public func engineDidClose(reason: String) {
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waitingData.removeAll()
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if status == SocketIOClientStatus.Closed || !reconnects {
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if status == .Closed || !reconnects {
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didDisconnect(reason)
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} else if status != SocketIOClientStatus.Reconnecting {
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status = SocketIOClientStatus.Reconnecting
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} else if status != .Reconnecting {
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status = .Reconnecting
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handleEvent("reconnect", data: [reason], isInternalMessage: true)
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tryReconnect()
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}
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@ -339,22 +339,21 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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*/
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public func handleEvent(event: String, data: [AnyObject]?, isInternalMessage: Bool,
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wantsAck ack: Int? = nil) {
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guard status == SocketIOClientStatus.Connected || isInternalMessage else {
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guard status == .Connected || isInternalMessage else {
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return
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}
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// println("Should do event: \(event) with data: \(data)")
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Logger.log("Handling event: %@ with data: %@", type: logType, args: event, data ?? "")
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if anyHandler != nil {
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dispatch_async(handleQueue) {[weak self] in
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self?.anyHandler?(SocketAnyEvent(event: event, items: data))
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dispatch_async(handleQueue) {
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self.anyHandler?(SocketAnyEvent(event: event, items: data))
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}
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}
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for handler in handlers where handler.event == event {
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if let ack = ack {
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dispatch_async(handleQueue) {[weak self] in
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dispatch_async(handleQueue) {
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handler.executeCallback(data, withAck: ack, withSocket: self)
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}
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} else {
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@ -446,18 +445,14 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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}
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public func parseSocketMessage(msg: String) {
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dispatch_async(handleQueue) {[weak self] in
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if let this = self {
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SocketParser.parseSocketMessage(msg, socket: this)
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}
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dispatch_async(handleQueue) {
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SocketParser.parseSocketMessage(msg, socket: self)
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}
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}
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public func parseBinaryData(data: NSData) {
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dispatch_async(handleQueue) {[weak self] in
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if let this = self {
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SocketParser.parseBinaryData(data, socket: this)
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}
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dispatch_async(handleQueue) {
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SocketParser.parseBinaryData(data, socket: self)
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}
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}
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@ -473,19 +468,17 @@ public final class SocketIOClient: NSObject, SocketEngineClient {
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if reconnectTimer == nil {
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Logger.log("Starting reconnect", type: logType)
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status = SocketIOClientStatus.Reconnecting
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status = .Reconnecting
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dispatch_async(dispatch_get_main_queue()) {[weak self] in
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if let this = self {
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this.reconnectTimer = NSTimer.scheduledTimerWithTimeInterval(Double(this.reconnectWait),
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target: this, selector: "_tryReconnect", userInfo: nil, repeats: true)
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}
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dispatch_async(dispatch_get_main_queue()) {
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self.reconnectTimer = NSTimer.scheduledTimerWithTimeInterval(Double(self.reconnectWait),
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target: self, selector: "_tryReconnect", userInfo: nil, repeats: true)
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}
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}
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}
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@objc private func _tryReconnect() {
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if status == SocketIOClientStatus.Connected {
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if status == .Connected {
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clearReconnectTimer()
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return
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