This commit is contained in:
Erik 2015-08-11 10:03:35 -04:00
parent 884b73c777
commit 4014286da2

View File

@ -145,31 +145,31 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketLogClient
*/
public func connect(timeoutAfter timeoutAfter:Int,
withTimeoutHandler handler:(() -> Void)?) {
guard status != SocketIOClientStatus.Connected else {
return
}
if status == SocketIOClientStatus.Closed {
SocketLogger.log("Warning! This socket was previously closed. This might be dangerous!", client: self)
}
status = SocketIOClientStatus.Connecting
addEngine()
engine?.open(connectParams)
guard timeoutAfter != 0 else {
return
}
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(timeoutAfter) * Int64(NSEC_PER_SEC))
dispatch_after(time, dispatch_get_main_queue()) {[weak self] in
if let this = self where this.status != SocketIOClientStatus.Connected {
this.status = SocketIOClientStatus.Closed
this.engine?.close(fast: true)
handler?()
guard status != SocketIOClientStatus.Connected else {
return
}
if status == SocketIOClientStatus.Closed {
SocketLogger.log("Warning! This socket was previously closed. This might be dangerous!", client: self)
}
status = SocketIOClientStatus.Connecting
addEngine()
engine?.open(connectParams)
guard timeoutAfter != 0 else {
return
}
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(timeoutAfter) * Int64(NSEC_PER_SEC))
dispatch_after(time, dispatch_get_main_queue()) {[weak self] in
if let this = self where this.status != SocketIOClientStatus.Connected {
this.status = SocketIOClientStatus.Closed
this.engine?.close(fast: true)
handler?()
}
}
}
}
private func createOnAck(event: String, items: [AnyObject]) -> OnAckCallback {
@ -379,8 +379,8 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketLogClient
/**
Joins namespace /
*/
public func joinNamespace(namespace:String) {
self.nsp = namespace
public func joinNamespace(namespace: String) {
self.nsp = namespace
joinNamespace()
}
@ -452,10 +452,11 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketLogClient
tryReconnect()
}
@objc private func tryReconnect() {
@objc prgivate func tryReconnect() {
guard status != SocketIOClientStatus.Connected else {
return
}
if reconnectAttempts != -1 && currentReconnectAttempt + 1 > reconnectAttempts || !reconnects {
clearReconnectTimer()
didDisconnect("Reconnect Failed")