Merge branch 'refactor-engine' into development

* refactor-engine:
  remove refactor build
  Open client
  Make client single queued
  Make engine single queued
  add ignore for appcode
This commit is contained in:
Erik 2017-05-05 22:10:21 -04:00
commit 58f51d07a2
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7 changed files with 224 additions and 232 deletions

2
.gitignore vendored
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@ -46,3 +46,5 @@ DerivedData
*.xcuserstate
Socket.IO-Test-Server/node_modules/*
.idea/

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@ -22,6 +22,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Dispatch
import Foundation
public final class SocketAckEmitter : NSObject {
@ -69,17 +70,12 @@ public final class OnAckCallback : NSObject {
public func timingOut(after seconds: Int, callback: @escaping AckCallback) {
guard let socket = self.socket else { return }
socket.ackQueue.sync() {
socket.ackHandlers.addAck(ackNumber, callback: callback)
}
socket._emit(items, ack: ackNumber)
guard seconds != 0 else { return }
let time = DispatchTime.now() + Double(UInt64(seconds) * NSEC_PER_SEC) / Double(NSEC_PER_SEC)
socket.handleQueue.asyncAfter(deadline: time) {
socket.handleQueue.asyncAfter(deadline: DispatchTime.now() + Double(seconds)) {
socket.ackHandlers.timeoutAck(self.ackNumber, onQueue: socket.handleQueue)
}
}

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@ -22,12 +22,11 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Dispatch
import Foundation
public final class SocketEngine : NSObject, URLSessionDelegate, SocketEnginePollable, SocketEngineWebsocket {
public let emitQueue = DispatchQueue(label: "com.socketio.engineEmitQueue", attributes: [])
public let handleQueue = DispatchQueue(label: "com.socketio.engineHandleQueue", attributes: [])
public let parseQueue = DispatchQueue(label: "com.socketio.engineParseQueue", attributes: [])
public let engineQueue = DispatchQueue(label: "com.socketio.engineHandleQueue", attributes: [])
public var connectParams: [String: Any]? {
didSet {
@ -174,6 +173,12 @@ public final class SocketEngine : NSObject, URLSessionDelegate, SocketEnginePoll
/// Starts the connection to the server
public func connect() {
engineQueue.async {
self._connect()
}
}
private func _connect() {
if connected {
DefaultSocketLogger.Logger.error("Engine tried opening while connected. Assuming this was a reconnect", type: logType)
disconnect(reason: "reconnect")
@ -191,8 +196,7 @@ public final class SocketEngine : NSObject, URLSessionDelegate, SocketEnginePoll
return
}
var reqPolling = URLRequest(url: urlPolling, cachePolicy: .reloadIgnoringLocalCacheData,
timeoutInterval: 60.0)
var reqPolling = URLRequest(url: urlPolling, cachePolicy: .reloadIgnoringLocalCacheData, timeoutInterval: 60.0)
if cookies != nil {
let headers = HTTPCookie.requestHeaderFields(with: cookies!)
@ -244,7 +248,6 @@ public final class SocketEngine : NSObject, URLSessionDelegate, SocketEnginePoll
}
private func createWebsocketAndConnect() {
ws?.delegate = nil
ws = WebSocket(url: urlWebSocketWithSid as URL)
@ -261,7 +264,7 @@ public final class SocketEngine : NSObject, URLSessionDelegate, SocketEnginePoll
}
}
ws?.callbackQueue = handleQueue
ws?.callbackQueue = engineQueue
ws?.voipEnabled = voipEnabled
ws?.delegate = self
ws?.disableSSLCertValidation = selfSigned
@ -277,6 +280,12 @@ public final class SocketEngine : NSObject, URLSessionDelegate, SocketEnginePoll
}
public func disconnect(reason: String) {
engineQueue.async {
self._disconnect(reason: reason)
}
}
private func _disconnect(reason: String) {
guard connected else { return closeOutEngine(reason: reason) }
DefaultSocketLogger.Logger.log("Engine is being closed.", type: logType)
@ -296,12 +305,10 @@ public final class SocketEngine : NSObject, URLSessionDelegate, SocketEnginePoll
// We need to take special care when we're polling that we send it ASAP
// Also make sure we're on the emitQueue since we're touching postWait
private func disconnectPolling(reason: String) {
emitQueue.sync {
self.postWait.append(String(SocketEnginePacketType.close.rawValue))
let req = self.createRequestForPostWithPostWait()
self.doRequest(for: req) {_, _, _ in }
self.closeOutEngine(reason: reason)
}
postWait.append(String(SocketEnginePacketType.close.rawValue))
doRequest(for: createRequestForPostWithPostWait()) {_, _, _ in }
closeOutEngine(reason: reason)
}
public func doFastUpgrade() {
@ -321,16 +328,14 @@ public final class SocketEngine : NSObject, URLSessionDelegate, SocketEnginePoll
private func flushProbeWait() {
DefaultSocketLogger.Logger.log("Flushing probe wait", type: logType)
emitQueue.async {
for waiter in self.probeWait {
self.write(waiter.msg, withType: waiter.type, withData: waiter.data)
for waiter in probeWait {
write(waiter.msg, withType: waiter.type, withData: waiter.data)
}
self.probeWait.removeAll(keepingCapacity: false)
probeWait.removeAll(keepingCapacity: false)
if self.postWait.count != 0 {
self.flushWaitingForPostToWebSocket()
}
if postWait.count != 0 {
flushWaitingForPostToWebSocket()
}
}
@ -456,13 +461,16 @@ public final class SocketEngine : NSObject, URLSessionDelegate, SocketEnginePoll
// Puts the engine back in its default state
private func resetEngine() {
let queue = OperationQueue()
queue.underlyingQueue = engineQueue
closed = false
connected = false
fastUpgrade = false
polling = true
probing = false
invalidated = false
session = Foundation.URLSession(configuration: .default, delegate: sessionDelegate, delegateQueue: OperationQueue.main)
session = Foundation.URLSession(configuration: .default, delegate: sessionDelegate, delegateQueue: queue)
sid = ""
waitingForPoll = false
waitingForPost = false
@ -484,8 +492,7 @@ public final class SocketEngine : NSObject, URLSessionDelegate, SocketEnginePoll
pongsMissed += 1
write("", withType: .ping, withData: [])
let time = DispatchTime.now() + Double(Int64(pingInterval * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC)
DispatchQueue.main.asyncAfter(deadline: time) {[weak self] in self?.sendPing() }
engineQueue.asyncAfter(deadline: DispatchTime.now() + Double(pingInterval)) {[weak self] in self?.sendPing() }
}
// Moves from long-polling to websockets
@ -501,7 +508,7 @@ public final class SocketEngine : NSObject, URLSessionDelegate, SocketEnginePoll
/// Write a message, independent of transport.
public func write(_ msg: String, withType type: SocketEnginePacketType, withData data: [Data]) {
emitQueue.async {
engineQueue.async {
guard self.connected else { return }
if self.websocket {

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@ -86,7 +86,7 @@ extension SocketEnginePollable {
req.httpBody = postData
req.setValue(String(postData.count), forHTTPHeaderField: "Content-Length")
return req as URLRequest
return req
}
public func doPoll() {
@ -94,11 +94,9 @@ extension SocketEnginePollable {
return
}
waitingForPoll = true
var req = URLRequest(url: urlPollingWithSid)
req = addHeaders(for: req)
doLongPoll(for: req )
}
@ -107,12 +105,15 @@ extension SocketEnginePollable {
return
}
DefaultSocketLogger.Logger.log("Doing polling request", type: "SocketEnginePolling")
DefaultSocketLogger.Logger.log("Doing polling %@ %@", type: "SocketEnginePolling",
args: req.httpMethod ?? "", req)
session?.dataTask(with: req, completionHandler: callback).resume()
}
func doLongPoll(for req: URLRequest) {
waitingForPoll = true
doRequest(for: req) {[weak self] data, res, err in
guard let this = self, this.polling else { return }
@ -129,10 +130,8 @@ extension SocketEnginePollable {
DefaultSocketLogger.Logger.log("Got polling response", type: "SocketEnginePolling")
if let str = String(data: data!, encoding: String.Encoding.utf8) {
this.parseQueue.async {
this.parsePollingMessage(str)
}
}
this.waitingForPoll = false
@ -173,14 +172,12 @@ extension SocketEnginePollable {
this.waitingForPost = false
this.emitQueue.async {
if !this.fastUpgrade {
this.flushWaitingForPost()
this.doPoll()
}
}
}
}
func parsePollingMessage(_ str: String) {
guard str.characters.count != 1 else { return }
@ -189,11 +186,9 @@ extension SocketEnginePollable {
while reader.hasNext {
if let n = Int(reader.readUntilOccurence(of: ":")) {
let str = reader.read(count: n)
handleQueue.async { self.parseEngineMessage(str, fromPolling: true) }
parseEngineMessage(reader.read(count: n), fromPolling: true)
} else {
handleQueue.async { self.parseEngineMessage(str, fromPolling: true) }
parseEngineMessage(str, fromPolling: true)
break
}
}

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@ -32,15 +32,13 @@ import Foundation
var connectParams: [String: Any]? { get set }
var doubleEncodeUTF8: Bool { get }
var cookies: [HTTPCookie]? { get }
var engineQueue: DispatchQueue { get }
var extraHeaders: [String: String]? { get }
var fastUpgrade: Bool { get }
var forcePolling: Bool { get }
var forceWebsockets: Bool { get }
var parseQueue: DispatchQueue { get }
var polling: Bool { get }
var probing: Bool { get }
var emitQueue: DispatchQueue { get }
var handleQueue: DispatchQueue { get }
var sid: String { get }
var socketPath: String { get }
var urlPolling: URL { get }

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@ -22,9 +22,10 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Dispatch
import Foundation
public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, SocketParsable {
open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, SocketParsable {
public let socketURL: URL
public private(set) var engine: SocketEngineSpec?
@ -41,27 +42,22 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
}
public var forceNew = false
public var handleQueue = DispatchQueue.main
public var nsp = "/"
public var config: SocketIOClientConfiguration
public var reconnects = true
public var reconnectWait = 10
private let logType = "SocketIOClient"
private let parseQueue = DispatchQueue(label: "com.socketio.parseQueue")
private var anyHandler: ((SocketAnyEvent) -> Void)?
private var currentReconnectAttempt = 0
private var handlers = [SocketEventHandler]()
private var reconnecting = false
private let ackSemaphore = DispatchSemaphore(value: 1)
private(set) var currentAck = -1
private(set) var handleQueue = DispatchQueue.main
private(set) var reconnectAttempts = -1
let ackQueue = DispatchQueue(label: "com.socketio.ackQueue")
let emitQueue = DispatchQueue(label: "com.socketio.emitQueue")
var ackHandlers = SocketAckManager()
var waitingPackets = [SocketPacket]()
@ -127,13 +123,13 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
}
/// Connect to the server.
public func connect() {
open func connect() {
connect(timeoutAfter: 0, withHandler: nil)
}
/// Connect to the server. If we aren't connected after timeoutAfter, call withHandler
/// 0 Never times out
public func connect(timeoutAfter: Int, withHandler handler: (() -> Void)?) {
open func connect(timeoutAfter: Int, withHandler handler: (() -> Void)?) {
assert(timeoutAfter >= 0, "Invalid timeout: \(timeoutAfter)")
guard status != .connected else {
@ -163,15 +159,10 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
}
}
private func nextAck() -> Int {
ackSemaphore.wait()
defer { ackSemaphore.signal() }
currentAck += 1
return currentAck
}
private func createOnAck(_ items: [Any]) -> OnAckCallback {
return OnAckCallback(ackNumber: nextAck(), items: items, socket: self)
currentAck += 1
return OnAckCallback(ackNumber: currentAck, items: items, socket: self)
}
func didConnect() {
@ -197,19 +188,19 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
}
/// Disconnects the socket.
public func disconnect() {
open func disconnect() {
DefaultSocketLogger.Logger.log("Closing socket", type: logType)
didDisconnect(reason: "Disconnect")
}
/// Send a message to the server
public func emit(_ event: String, _ items: SocketData...) {
open func emit(_ event: String, _ items: SocketData...) {
emit(event, with: items)
}
/// Same as emit, but meant for Objective-C
public func emit(_ event: String, with items: [Any]) {
open func emit(_ event: String, with items: [Any]) {
guard status == .connected else {
handleEvent("error", data: ["Tried emitting \(event) when not connected"], isInternalMessage: true)
return
@ -220,49 +211,49 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
/// Sends a message to the server, requesting an ack. Use the onAck method of SocketAckHandler to add
/// an ack.
public func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback {
open func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback {
return emitWithAck(event, with: items)
}
/// Same as emitWithAck, but for Objective-C
public func emitWithAck(_ event: String, with items: [Any]) -> OnAckCallback {
open func emitWithAck(_ event: String, with items: [Any]) -> OnAckCallback {
return createOnAck([event] + items)
}
func _emit(_ data: [Any], ack: Int? = nil) {
emitQueue.async {
guard self.status == .connected else {
self.handleEvent("error", data: ["Tried emitting when not connected"], isInternalMessage: true)
guard status == .connected else {
handleEvent("error", data: ["Tried emitting when not connected"], isInternalMessage: true)
return
}
let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: self.nsp, ack: false)
let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: nsp, ack: false)
let str = packet.packetString
DefaultSocketLogger.Logger.log("Emitting: %@", type: self.logType, args: str)
DefaultSocketLogger.Logger.log("Emitting: %@", type: logType, args: str)
self.engine?.send(str, withData: packet.binary)
}
engine?.send(str, withData: packet.binary)
}
// If the server wants to know that the client received data
func emitAck(_ ack: Int, with items: [Any]) {
emitQueue.async {
guard self.status == .connected else { return }
guard status == .connected else { return }
let packet = SocketPacket.packetFromEmit(items, id: ack, nsp: self.nsp, ack: true)
let packet = SocketPacket.packetFromEmit(items, id: ack, nsp: nsp, ack: true)
let str = packet.packetString
DefaultSocketLogger.Logger.log("Emitting Ack: %@", type: self.logType, args: str)
DefaultSocketLogger.Logger.log("Emitting Ack: %@", type: logType, args: str)
self.engine?.send(str, withData: packet.binary)
engine?.send(str, withData: packet.binary)
}
open func engineDidClose(reason: String) {
handleQueue.async {
self._engineDidClose(reason: reason)
}
}
public func engineDidClose(reason: String) {
parseQueue.async {
self.waitingPackets.removeAll()
}
private func _engineDidClose(reason: String) {
waitingPackets.removeAll()
if status != .disconnected {
status = .notConnected
@ -276,14 +267,20 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
}
}
open func engineDidError(reason: String) {
handleQueue.async {
self._engineDidError(reason: reason)
}
}
/// error
public func engineDidError(reason: String) {
private func _engineDidError(reason: String) {
DefaultSocketLogger.Logger.error("%@", type: logType, args: reason)
handleEvent("error", data: [reason], isInternalMessage: true)
}
public func engineDidOpen(reason: String) {
open func engineDidOpen(reason: String) {
DefaultSocketLogger.Logger.log(reason, type: "SocketEngineClient")
}
@ -293,28 +290,24 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
DefaultSocketLogger.Logger.log("Handling ack: %@ with data: %@", type: logType, args: ack, data)
handleQueue.async() {
self.ackHandlers.executeAck(ack, with: data, onQueue: self.handleQueue)
}
ackHandlers.executeAck(ack, with: data, onQueue: handleQueue)
}
/// Causes an event to be handled. Only use if you know what you're doing.
public func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int = -1) {
open func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int = -1) {
guard status == .connected || isInternalMessage else { return }
DefaultSocketLogger.Logger.log("Handling event: %@ with data: %@", type: logType, args: event, data)
handleQueue.async {
self.anyHandler?(SocketAnyEvent(event: event, items: data))
anyHandler?(SocketAnyEvent(event: event, items: data))
for handler in self.handlers where handler.event == event {
for handler in handlers where handler.event == event {
handler.executeCallback(with: data, withAck: ack, withSocket: self)
}
}
}
/// Leaves nsp and goes back to /
public func leaveNamespace() {
open func leaveNamespace() {
if nsp != "/" {
engine?.send("1\(nsp)", withData: [])
nsp = "/"
@ -322,7 +315,7 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
}
/// Joins namespace
public func joinNamespace(_ namespace: String) {
open func joinNamespace(_ namespace: String) {
nsp = namespace
if nsp != "/" {
@ -332,14 +325,14 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
}
/// Removes handler(s) based on name
public func off(_ event: String) {
open func off(_ event: String) {
DefaultSocketLogger.Logger.log("Removing handler for event: %@", type: logType, args: event)
handlers = handlers.filter({ $0.event != event })
}
/// Removes a handler with the specified UUID gotten from an `on` or `once`
public func off(id: UUID) {
open func off(id: UUID) {
DefaultSocketLogger.Logger.log("Removing handler with id: %@", type: logType, args: id)
handlers = handlers.filter({ $0.id != id })
@ -348,7 +341,7 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
/// Adds a handler for an event.
/// Returns: A unique id for the handler
@discardableResult
public func on(_ event: String, callback: @escaping NormalCallback) -> UUID {
open func on(_ event: String, callback: @escaping NormalCallback) -> UUID {
DefaultSocketLogger.Logger.log("Adding handler for event: %@", type: logType, args: event)
let handler = SocketEventHandler(event: event, id: UUID(), callback: callback)
@ -360,7 +353,7 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
/// Adds a single-use handler for an event.
/// Returns: A unique id for the handler
@discardableResult
public func once(_ event: String, callback: @escaping NormalCallback) -> UUID {
open func once(_ event: String, callback: @escaping NormalCallback) -> UUID {
DefaultSocketLogger.Logger.log("Adding once handler for event: %@", type: logType, args: event)
let id = UUID()
@ -377,22 +370,22 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
}
/// Adds a handler that will be called on every event.
public func onAny(_ handler: @escaping (SocketAnyEvent) -> Void) {
open func onAny(_ handler: @escaping (SocketAnyEvent) -> Void) {
anyHandler = handler
}
public func parseEngineMessage(_ msg: String) {
DefaultSocketLogger.Logger.log("Should parse message: %@", type: "SocketIOClient", args: msg)
parseQueue.async { self.parseSocketMessage(msg) }
handleQueue.async { self.parseSocketMessage(msg) }
}
public func parseEngineBinaryData(_ data: Data) {
parseQueue.async { self.parseBinaryData(data) }
handleQueue.async { self.parseBinaryData(data) }
}
/// Tries to reconnect to the server.
public func reconnect() {
open func reconnect() {
guard !reconnecting else { return }
engine?.disconnect(reason: "manual reconnect")
@ -400,7 +393,7 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
/// Removes all handlers.
/// Can be used after disconnecting to break any potential remaining retain cycles.
public func removeAllHandlers() {
open func removeAllHandlers() {
handlers.removeAll(keepingCapacity: false)
}
@ -426,9 +419,7 @@ public final class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineCl
currentReconnectAttempt += 1
connect()
let deadline = DispatchTime.now() + Double(Int64(UInt64(reconnectWait) * NSEC_PER_SEC)) / Double(NSEC_PER_SEC)
DispatchQueue.main.asyncAfter(deadline: deadline, execute: _tryReconnect)
handleQueue.asyncAfter(deadline: DispatchTime.now() + Double(reconnectWait), execute: _tryReconnect)
}
// Test properties

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@ -22,7 +22,10 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Dispatch
protocol SocketIOClientSpec : class {
var handleQueue: DispatchQueue { get set }
var nsp: String { get set }
var waitingPackets: [SocketPacket] { get set }