add note about emitwithack
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@ -96,8 +96,8 @@ Methods
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2. `onAny(callback:((event:String, items:AnyObject?)) -> Void)` - Adds a handler for all events. It will be called on any received event.
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2. `onAny(callback:((event:String, items:AnyObject?)) -> Void)` - Adds a handler for all events. It will be called on any received event.
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3. `emit(event:String, _ items:AnyObject...)` - Sends a message. Can send multiple items.
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3. `emit(event:String, _ items:AnyObject...)` - Sends a message. Can send multiple items.
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4. `emitObjc(event:String, withItems items:[AnyObject])` - `emit` for Objective-C
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4. `emitObjc(event:String, withItems items:[AnyObject])` - `emit` for Objective-C
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5. `emitWithAck(event:String, _ items:AnyObject...) -> (timeout:UInt64, callback:(NSArray?) -> Void) -> Void` - Sends a message that requests an acknowledgement from the server. Returns a function which you can use to add a handler. See example.
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5. `emitWithAck(event:String, _ items:AnyObject...) -> (timeout:UInt64, callback:(NSArray?) -> Void) -> Void` - Sends a message that requests an acknowledgement from the server. Returns a function which you can use to add a handler. See example. Note: The message is not sent until you call the returned function.
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6. `emitWithAckObjc(event:String, withItems items:[AnyObject]) -> (UInt64, (NSArray?) -> Void) -> Void` - `emitWithAck` for Objective-C.
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6. `emitWithAckObjc(event:String, withItems items:[AnyObject]) -> (UInt64, (NSArray?) -> Void) -> Void` - `emitWithAck` for Objective-C. Note: The message is not sent until you call the returned function.
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7. `connect()` - Establishes a connection to the server. A "connect" event is fired upon successful connection.
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7. `connect()` - Establishes a connection to the server. A "connect" event is fired upon successful connection.
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8. `connectWithParams(params:[String: AnyObject])` - Establishes a connection to the server passing the specified params. A "connect" event is fired upon successful connection.
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8. `connectWithParams(params:[String: AnyObject])` - Establishes a connection to the server passing the specified params. A "connect" event is fired upon successful connection.
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9. `close(#fast:Bool)` - Closes the socket. Once a socket is closed it should not be reopened. Pass true to fast if you're closing from a background task.
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9. `close(#fast:Bool)` - Closes the socket. Once a socket is closed it should not be reopened. Pass true to fast if you're closing from a background task.
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