refactor reconnect

This commit is contained in:
Erik 2016-03-11 13:03:40 -05:00
parent 6da9463c8d
commit 76a572e735
2 changed files with 49 additions and 81 deletions

View File

@ -28,7 +28,17 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
public let socketURL: NSURL
public private(set) var engine: SocketEngineSpec?
public private(set) var status = SocketIOClientStatus.NotConnected
public private(set) var status = SocketIOClientStatus.NotConnected {
didSet {
switch status {
case .Connected:
reconnecting = false
currentReconnectAttempt = 0
default:
break
}
}
}
public var forceNew = false
public var nsp = "/"
@ -46,8 +56,8 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
private var anyHandler: ((SocketAnyEvent) -> Void)?
private var currentReconnectAttempt = 0
private var handlers = [SocketEventHandler]()
private var reconnectTimer: NSTimer?
private var ackHandlers = SocketAckManager()
private var reconnecting = false
private(set) var currentAck = -1
private(set) var handleQueue = dispatch_get_main_queue()
@ -55,9 +65,7 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
var waitingPackets = [SocketPacket]()
/**
Type safe way to create a new SocketIOClient. opts can be omitted
*/
/// Type safe way to create a new SocketIOClient. opts can be omitted
public init(socketURL: NSURL, options: Set<SocketIOClientOption> = []) {
self.options = options
self.socketURL = socketURL
@ -94,10 +102,8 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
super.init()
}
/**
Not so type safe way to create a SocketIOClient, meant for Objective-C compatiblity.
If using Swift it's recommended to use `init(socketURL: NSURL, options: Set<SocketIOClientOption>)`
*/
/// Not so type safe way to create a SocketIOClient, meant for Objective-C compatiblity.
/// If using Swift it's recommended to use `init(socketURL: NSURL, options: Set<SocketIOClientOption>)`
public convenience init(socketURL: NSURL, options: NSDictionary?) {
self.init(socketURL: socketURL, options: options?.toSocketOptionsSet() ?? [])
}
@ -127,26 +133,17 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
return engine!
}
private func clearReconnectTimer() {
reconnectTimer?.invalidate()
reconnectTimer = nil
}
@available(*, deprecated=5.3, message="Please use disconnect()")
public func close() {
disconnect()
}
/**
Connect to the server.
*/
/// Connect to the server.
public func connect() {
connect(timeoutAfter: 0, withTimeoutHandler: nil)
}
/**
Connect to the server. If we aren't connected after timeoutAfter, call handler
*/
/// Connect to the server. If we aren't connected after timeoutAfter, call handler
public func connect(timeoutAfter timeoutAfter: Int, withTimeoutHandler handler: (() -> Void)?) {
assert(timeoutAfter >= 0, "Invalid timeout: \(timeoutAfter)")
@ -203,8 +200,6 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
func didConnect() {
DefaultSocketLogger.Logger.log("Socket connected", type: logType)
status = .Connected
currentReconnectAttempt = 0
clearReconnectTimer()
// Don't handle as internal because something crazy could happen where
// we disconnect before it's handled
@ -224,10 +219,8 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
handleEvent("disconnect", data: [reason], isInternalMessage: true)
}
/**
Disconnects the socket. Only reconnect the same socket if you know what you're doing.
Will turn off automatic reconnects.
*/
/// Disconnects the socket. Only reconnect the same socket if you know what you're doing.
/// Will turn off automatic reconnects.
public func disconnect() {
DefaultSocketLogger.Logger.log("Closing socket", type: logType)
@ -235,16 +228,12 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
didDisconnect("Disconnect")
}
/**
Send a message to the server
*/
/// Send a message to the server
public func emit(event: String, _ items: AnyObject...) {
emit(event, withItems: items)
}
/**
Same as emit, but meant for Objective-C
*/
/// Same as emit, but meant for Objective-C
public func emit(event: String, withItems items: [AnyObject]) {
guard status == .Connected else {
handleEvent("error", data: ["Tried emitting \(event) when not connected"], isInternalMessage: true)
@ -301,10 +290,15 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
public func engineDidClose(reason: String) {
waitingPackets.removeAll()
if status != .Closed {
status = .NotConnected
}
if status == .Closed || !reconnects {
didDisconnect(reason)
} else if status != .Reconnecting {
} else if !reconnecting {
reconnecting = true
tryReconnectWithReason(reason)
}
}
@ -325,9 +319,7 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
ackHandlers.executeAck(ack, items: data)
}
/**
Causes an event to be handled. Only use if you know what you're doing.
*/
/// Causes an event to be handled. Only use if you know what you're doing.
public func handleEvent(event: String, data: [AnyObject], isInternalMessage: Bool, withAck ack: Int = -1) {
guard status == .Connected || isInternalMessage else {
return
@ -344,9 +336,7 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
}
}
/**
Leaves nsp and goes back to /
*/
/// Leaves nsp and goes back to /
public func leaveNamespace() {
if nsp != "/" {
engine?.send("1\(nsp)", withData: [])
@ -354,9 +344,7 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
}
}
/**
Joins namespace
*/
/// Joins namespace
public func joinNamespace(namespace: String) {
nsp = namespace
@ -366,28 +354,22 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
}
}
/**
Removes handler(s)
*/
/// Removes handler(s) based on name
public func off(event: String) {
DefaultSocketLogger.Logger.log("Removing handler for event: %@", type: logType, args: event)
handlers = handlers.filter { $0.event != event }
}
/**
Removes a handler with the specified UUID gotten from an `on` or `once`
*/
/// Removes a handler with the specified UUID gotten from an `on` or `once`
public func off(id id: NSUUID) {
DefaultSocketLogger.Logger.log("Removing handler with id: %@", type: logType, args: id)
handlers = handlers.filter { $0.id != id }
}
/**
Adds a handler for an event.
Returns: A unique id for the handler
*/
/// Adds a handler for an event.
/// Returns: A unique id for the handler
public func on(event: String, callback: NormalCallback) -> NSUUID {
DefaultSocketLogger.Logger.log("Adding handler for event: %@", type: logType, args: event)
@ -397,10 +379,8 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
return handler.id
}
/**
Adds a single-use handler for an event.
Returns: A unique id for the handler
*/
/// Adds a single-use handler for an event.
/// Returns: A unique id for the handler
public func once(event: String, callback: NormalCallback) -> NSUUID {
DefaultSocketLogger.Logger.log("Adding once handler for event: %@", type: logType, args: event)
@ -417,9 +397,7 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
return handler.id
}
/**
Adds a handler that will be called on every event.
*/
/// Adds a handler that will be called on every event.
public func onAny(handler: (SocketAnyEvent) -> Void) {
anyHandler = handler
}
@ -443,44 +421,32 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
}
}
/**
Tries to reconnect to the server.
*/
/// Tries to reconnect to the server.
public func reconnect() {
tryReconnectWithReason("manual reconnect")
}
/**
Removes all handlers.
Can be used after disconnecting to break any potential remaining retain cycles.
*/
/// Removes all handlers.
/// Can be used after disconnecting to break any potential remaining retain cycles.
public func removeAllHandlers() {
handlers.removeAll(keepCapacity: false)
}
private func tryReconnectWithReason(reason: String) {
if reconnectTimer == nil {
if reconnecting {
DefaultSocketLogger.Logger.log("Starting reconnect", type: logType)
handleEvent("reconnect", data: [reason], isInternalMessage: true)
status = .Reconnecting
dispatch_async(dispatch_get_main_queue()) {
self.reconnectTimer = NSTimer.scheduledTimerWithTimeInterval(Double(self.reconnectWait),
target: self, selector: "_tryReconnect", userInfo: nil, repeats: true)
}
_tryReconnect()
}
}
@objc private func _tryReconnect() {
if status == .Connected {
clearReconnectTimer()
if !reconnecting {
return
}
if reconnectAttempts != -1 && currentReconnectAttempt + 1 > reconnectAttempts || !reconnects {
clearReconnectTimer()
didDisconnect("Reconnect Failed")
return
@ -492,6 +458,10 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable
currentReconnectAttempt += 1
connect()
let dispatchAfter = dispatch_time(DISPATCH_TIME_NOW, Int64(UInt64(reconnectWait) * NSEC_PER_SEC))
dispatch_after(dispatchAfter, dispatch_get_main_queue(), _tryReconnect)
}
}

View File

@ -25,7 +25,7 @@
import Foundation
@objc public enum SocketIOClientStatus: Int, CustomStringConvertible {
case NotConnected, Closed, Connecting, Connected, Reconnecting
case NotConnected, Closed, Connecting, Connected
public var description: String {
switch self {
@ -37,8 +37,6 @@ import Foundation
return "Connecting"
case Connected:
return "Connected"
case Reconnecting:
return "Reconnecting"
}
}
}