Make a bunch of things public. Fixes #803
This commit is contained in:
parent
486a89d407
commit
91eea96308
@ -39,7 +39,13 @@ public final class SocketAckEmitter : NSObject {
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return ackNum != -1
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return ackNum != -1
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}
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}
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init(socket: SocketIOClient, ackNum: Int) {
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// MARK: Initializers
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/// Creates a new `SocketAckEmitter`.
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///
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/// - parameter socket: The socket for this emitter.
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/// - parameter ackNum: The ack number for this emitter.
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public init(socket: SocketIOClient, ackNum: Int) {
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self.socket = socket
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self.socket = socket
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self.ackNum = ackNum
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self.ackNum = ackNum
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}
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}
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@ -24,12 +24,27 @@
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import Foundation
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import Foundation
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struct SocketEventHandler {
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/// A wrapper around a handler.
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let event: String
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public struct SocketEventHandler {
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let id: UUID
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// MARK: Properties
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let callback: NormalCallback
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/// The event for this handler.
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func executeCallback(with items: [Any], withAck ack: Int, withSocket socket: SocketIOClient) {
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public let event: String
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/// A unique identifier for this handler.
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public let id: UUID
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/// The actual handler function.
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public let callback: NormalCallback
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// MARK: Methods
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/// Causes this handler to be executed.
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///
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/// - parameter with: The data that this handler should be called with.
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/// - parameter withAck: The ack number that this event expects. Pass -1 to say this event doesn't expect an ack.
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/// - parameter withSocket: The socket that is calling this event.
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public func executeCallback(with items: [Any], withAck ack: Int, withSocket socket: SocketIOClient) {
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callback(items, SocketAckEmitter(socket: socket, ackNum: ack))
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callback(items, SocketAckEmitter(socket: socket, ackNum: ack))
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}
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}
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}
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}
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@ -35,26 +35,6 @@ open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, So
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private static let logType = "SocketIOClient"
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private static let logType = "SocketIOClient"
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/// The engine for this client.
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@objc
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public private(set) var engine: SocketEngineSpec?
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/// The status of this client.
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@objc
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public private(set) var status = SocketIOClientStatus.notConnected {
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didSet {
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switch status {
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case .connected:
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reconnecting = false
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currentReconnectAttempt = 0
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default:
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break
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}
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handleClientEvent(.statusChange, data: [status])
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}
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}
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/// If `true` then every time `connect` is called, a new engine will be created.
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/// If `true` then every time `connect` is called, a new engine will be created.
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@objc
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@objc
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public var forceNew = false
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public var forceNew = false
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@ -94,20 +74,46 @@ open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, So
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@objc
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@objc
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public var socketURL: URL
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public var socketURL: URL
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var ackHandlers = SocketAckManager()
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/// A list of packets that are waiting for binary data.
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/// A list of packets that are waiting for binary data.
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///
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///
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/// The way that socket.io works all data should be sent directly after each packet.
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/// The way that socket.io works all data should be sent directly after each packet.
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/// So this should ideally be an array of one packet waiting for data.
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/// So this should ideally be an array of one packet waiting for data.
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var waitingPackets = [SocketPacket]()
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///
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/// **This should not be modified directly.**
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public var waitingPackets = [SocketPacket]()
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/// A handler that will be called on any event.
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public private(set) var anyHandler: ((SocketAnyEvent) -> ())?
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/// The engine for this client.
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@objc
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public private(set) var engine: SocketEngineSpec?
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/// The array of handlers for this socket.
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public private(set) var handlers = [SocketEventHandler]()
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/// The status of this client.
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@objc
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public private(set) var status = SocketIOClientStatus.notConnected {
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didSet {
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switch status {
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case .connected:
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reconnecting = false
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currentReconnectAttempt = 0
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default:
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break
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}
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handleClientEvent(.statusChange, data: [status])
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}
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}
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var ackHandlers = SocketAckManager()
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private(set) var currentAck = -1
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private(set) var currentAck = -1
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private(set) var reconnectAttempts = -1
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private(set) var reconnectAttempts = -1
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private var anyHandler: ((SocketAnyEvent) -> ())?
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private var currentReconnectAttempt = 0
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private var currentReconnectAttempt = 0
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private var handlers = [SocketEventHandler]()
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private var reconnecting = false
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private var reconnecting = false
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// MARK: Initializers
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// MARK: Initializers
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@ -232,7 +238,9 @@ open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, So
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/// Called when the client connects to a namespace. If the client was created with a namespace upfront,
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/// Called when the client connects to a namespace. If the client was created with a namespace upfront,
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/// then this is only called when the client connects to that namespace.
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/// then this is only called when the client connects to that namespace.
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func didConnect(toNamespace namespace: String) {
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///
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/// - parameter toNamespace: The namespace that was connected to.
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open func didConnect(toNamespace namespace: String) {
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DefaultSocketLogger.Logger.log("Socket connected", type: SocketIOClient.logType)
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DefaultSocketLogger.Logger.log("Socket connected", type: SocketIOClient.logType)
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status = .connected
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status = .connected
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@ -241,7 +249,9 @@ open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, So
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}
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}
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/// Called when the client has disconnected from socket.io.
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/// Called when the client has disconnected from socket.io.
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func didDisconnect(reason: String) {
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///
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/// - parameter reason: The reason for the disconnection.
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open func didDisconnect(reason: String) {
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guard status != .disconnected else { return }
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guard status != .disconnected else { return }
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DefaultSocketLogger.Logger.log("Disconnected: \(reason)", type: SocketIOClient.logType)
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DefaultSocketLogger.Logger.log("Disconnected: \(reason)", type: SocketIOClient.logType)
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@ -361,8 +371,13 @@ open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, So
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engine?.send(str, withData: packet.binary)
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engine?.send(str, withData: packet.binary)
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}
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}
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// If the server wants to know that the client received data
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/// Call when you wish to tell the server that you've received the event for `ack`.
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func emitAck(_ ack: Int, with items: [Any]) {
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///
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/// **You shouldn't need to call this directly.** Instead use an `SocketAckEmitter` that comes in an event callback.
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///
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/// - parameter ack: The ack number.
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/// - parameter with: The data for this ack.
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open func emitAck(_ ack: Int, with items: [Any]) {
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guard status == .connected else { return }
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guard status == .connected else { return }
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let packet = SocketPacket.packetFromEmit(items, id: ack, nsp: nsp, ack: true)
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let packet = SocketPacket.packetFromEmit(items, id: ack, nsp: nsp, ack: true)
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@ -419,8 +434,12 @@ open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, So
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DefaultSocketLogger.Logger.log(reason, type: SocketIOClient.logType)
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DefaultSocketLogger.Logger.log(reason, type: SocketIOClient.logType)
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}
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}
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// Called when the socket gets an ack for something it sent
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/// Called when socket.io has acked one of our emits. Causes the corresponding ack callback to be called.
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func handleAck(_ ack: Int, data: [Any]) {
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///
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/// - parameter ack: The number for this ack.
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/// - parameter data: The data sent back with this ack.
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@objc
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open func handleAck(_ ack: Int, data: [Any]) {
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guard status == .connected else { return }
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guard status == .connected else { return }
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DefaultSocketLogger.Logger.log("Handling ack: \(ack) with data: \(data)", type: SocketIOClient.logType)
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DefaultSocketLogger.Logger.log("Handling ack: \(ack) with data: \(data)", type: SocketIOClient.logType)
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@ -428,12 +447,12 @@ open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, So
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ackHandlers.executeAck(ack, with: data, onQueue: handleQueue)
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ackHandlers.executeAck(ack, with: data, onQueue: handleQueue)
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}
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}
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/// Causes an event to be handled, and any event handlers for that event to be called.
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/// Called when we get an event from socket.io.
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///
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///
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/// - parameter event: The event that is to be handled.
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/// - parameter event: The name of the event.
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/// - parameter data: the data associated with this event.
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/// - parameter data: The data that was sent with this event.
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/// - parameter isInternalMessage: If `true` event handlers for this event will be called regardless of status.
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/// - parameter isInternalMessage: Whether this event was sent internally. If `true` it is always sent to handlers.
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/// - parameter withAck: The ack number for this event. May be left out.
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/// - parameter withAck: If > 0 then this event expects to get an ack back from the client.
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@objc
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@objc
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open func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int = -1) {
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open func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int = -1) {
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guard status == .connected || isInternalMessage else { return }
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guard status == .connected || isInternalMessage else { return }
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@ -447,7 +466,11 @@ open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, So
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}
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}
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}
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}
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func handleClientEvent(_ event: SocketClientEvent, data: [Any]) {
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/// Called on socket.io specific events.
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///
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/// - parameter event: The `SocketClientEvent`.
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/// - parameter data: The data for this event.
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open func handleClientEvent(_ event: SocketClientEvent, data: [Any]) {
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handleEvent(event.rawValue, data: data, isInternalMessage: true)
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handleEvent(event.rawValue, data: data, isInternalMessage: true)
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}
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}
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@ -615,6 +638,7 @@ open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, So
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}
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}
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/// Removes all handlers.
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/// Removes all handlers.
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///
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/// Can be used after disconnecting to break any potential remaining retain cycles.
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/// Can be used after disconnecting to break any potential remaining retain cycles.
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@objc
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@objc
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open func removeAllHandlers() {
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open func removeAllHandlers() {
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@ -23,41 +23,118 @@
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// THE SOFTWARE.
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// THE SOFTWARE.
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import Dispatch
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import Dispatch
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import Foundation
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/// Defines the interface for a SocketIOClient.
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/// Defines the interface for a SocketIOClient.
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protocol SocketIOClientSpec : class {
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public protocol SocketIOClientSpec : class {
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// MARK: Properties
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/// A handler that will be called on any event.
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var anyHandler: ((SocketAnyEvent) -> ())? { get }
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/// The queue that all interaction with the client must be on.
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/// The queue that all interaction with the client must be on.
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var handleQueue: DispatchQueue { get set }
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var handleQueue: DispatchQueue { get set }
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/// The array of handlers for this socket.
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var handlers: [SocketEventHandler] { get }
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/// The namespace that this socket is currently connected to.
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/// The namespace that this socket is currently connected to.
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///
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///
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/// **Must** start with a `/`.
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/// **Must** start with a `/`.
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var nsp: String { get set }
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var nsp: String { get set }
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/// A list of packets that are waiting for binary data.
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/// The status of this client.
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var status: SocketIOClientStatus { get }
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// MARK: Methods
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/// Connect to the server. The same as calling `connect(timeoutAfter:withHandler:)` with a timeout of 0.
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///
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///
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/// The way that socket.io works all data should be sent directly after each packet.
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/// Only call after adding your event listeners, unless you know what you're doing.
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/// So this should ideally be an array of one packet waiting for data.
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func connect()
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var waitingPackets: [SocketPacket] { get set }
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/// Connect to the server. If we aren't connected after `timeoutAfter` seconds, then `withHandler` is called.
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///
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/// Only call after adding your event listeners, unless you know what you're doing.
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///
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/// - parameter timeoutAfter: The number of seconds after which if we are not connected we assume the connection
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/// has failed. Pass 0 to never timeout.
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/// - parameter withHandler: The handler to call when the client fails to connect.
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func connect(timeoutAfter: Double, withHandler handler: (() -> ())?)
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/// Called when the client connects to a namespace. If the client was created with a namespace upfront,
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/// Called when the client connects to a namespace. If the client was created with a namespace upfront,
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/// then this is only called when the client connects to that namespace.
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/// then this is only called when the client connects to that namespace.
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///
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/// - parameter toNamespace: The namespace that was connected to.
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func didConnect(toNamespace namespace: String)
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func didConnect(toNamespace namespace: String)
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/// Called when the client has disconnected from socket.io.
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/// Called when the client has disconnected from socket.io.
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///
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/// - parameter reason: The reason for the disconnection.
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func didDisconnect(reason: String)
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func didDisconnect(reason: String)
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/// Called when the client encounters an error.
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/// Called when the client encounters an error.
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///
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/// - parameter reason: The reason for the disconnection.
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func didError(reason: String)
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func didError(reason: String)
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/// Disconnects the socket.
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func disconnect()
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/// Send an event to the server, with optional data items.
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///
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/// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error`
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/// will be emitted. The structure of the error data is `[eventName, items, theError]`
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///
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/// - parameter event: The event to send.
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/// - parameter items: The items to send with this event. May be left out.
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func emit(_ event: String, _ items: SocketData...)
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/// Call when you wish to tell the server that you've received the event for `ack`.
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///
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/// - parameter ack: The ack number.
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/// - parameter with: The data for this ack.
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func emitAck(_ ack: Int, with items: [Any])
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/// Sends a message to the server, requesting an ack.
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///
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/// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack.
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/// Check that your server's api will ack the event being sent.
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///
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/// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error`
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/// will be emitted. The structure of the error data is `[eventName, items, theError]`
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///
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/// Example:
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///
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/// ```swift
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/// socket.emitWithAck("myEvent", 1).timingOut(after: 1) {data in
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/// ...
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/// }
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/// ```
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///
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/// - parameter event: The event to send.
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/// - parameter items: The items to send with this event. May be left out.
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/// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent.
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func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback
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/// Called when socket.io has acked one of our emits. Causes the corresponding ack callback to be called.
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/// Called when socket.io has acked one of our emits. Causes the corresponding ack callback to be called.
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///
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/// - parameter ack: The number for this ack.
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/// - parameter data: The data sent back with this ack.
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func handleAck(_ ack: Int, data: [Any])
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func handleAck(_ ack: Int, data: [Any])
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/// Called when we get an event from socket.io.
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/// Called when we get an event from socket.io.
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///
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/// - parameter event: The name of the event.
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/// - parameter data: The data that was sent with this event.
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/// - parameter isInternalMessage: Whether this event was sent internally. If `true` it is always sent to handlers.
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/// - parameter withAck: If > 0 then this event expects to get an ack back from the client.
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func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int)
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func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int)
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/// Called on socket.io events.
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/// Called on socket.io specific events.
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///
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/// - parameter event: The `SocketClientEvent`.
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/// - parameter data: The data for this event.
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func handleClientEvent(_ event: SocketClientEvent, data: [Any])
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func handleClientEvent(_ event: SocketClientEvent, data: [Any])
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||||||
|
|
||||||
/// Call when you wish to leave a namespace and return to the default namespace.
|
/// Call when you wish to leave a namespace and return to the default namespace.
|
||||||
@ -69,11 +146,81 @@ protocol SocketIOClientSpec : class {
|
|||||||
///
|
///
|
||||||
/// - parameter namespace: The namespace to join.
|
/// - parameter namespace: The namespace to join.
|
||||||
func joinNamespace(_ namespace: String)
|
func joinNamespace(_ namespace: String)
|
||||||
|
|
||||||
|
/// Removes handler(s) for a client event.
|
||||||
|
///
|
||||||
|
/// If you wish to remove a client event handler, call the `off(id:)` with the UUID received from its `on` call.
|
||||||
|
///
|
||||||
|
/// - parameter clientEvent: The event to remove handlers for.
|
||||||
|
func off(clientEvent event: SocketClientEvent)
|
||||||
|
|
||||||
|
/// Removes handler(s) based on an event name.
|
||||||
|
///
|
||||||
|
/// If you wish to remove a specific event, call the `off(id:)` with the UUID received from its `on` call.
|
||||||
|
///
|
||||||
|
/// - parameter event: The event to remove handlers for.
|
||||||
|
func off(_ event: String)
|
||||||
|
|
||||||
|
/// Removes a handler with the specified UUID gotten from an `on` or `once`
|
||||||
|
///
|
||||||
|
/// If you want to remove all events for an event, call the off `off(_:)` method with the event name.
|
||||||
|
///
|
||||||
|
/// - parameter id: The UUID of the handler you wish to remove.
|
||||||
|
func off(id: UUID)
|
||||||
|
|
||||||
|
/// Adds a handler for an event.
|
||||||
|
///
|
||||||
|
/// - parameter event: The event name for this handler.
|
||||||
|
/// - parameter callback: The callback that will execute when this event is received.
|
||||||
|
/// - returns: A unique id for the handler that can be used to remove it.
|
||||||
|
func on(_ event: String, callback: @escaping NormalCallback) -> UUID
|
||||||
|
|
||||||
|
/// Adds a handler for a client event.
|
||||||
|
///
|
||||||
|
/// Example:
|
||||||
|
///
|
||||||
|
/// ```swift
|
||||||
|
/// socket.on(clientEvent: .connect) {data, ack in
|
||||||
|
/// ...
|
||||||
|
/// }
|
||||||
|
/// ```
|
||||||
|
///
|
||||||
|
/// - parameter event: The event for this handler.
|
||||||
|
/// - parameter callback: The callback that will execute when this event is received.
|
||||||
|
/// - returns: A unique id for the handler that can be used to remove it.
|
||||||
|
func on(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID
|
||||||
|
|
||||||
|
/// Adds a single-use handler for a client event.
|
||||||
|
///
|
||||||
|
/// - parameter clientEvent: The event for this handler.
|
||||||
|
/// - parameter callback: The callback that will execute when this event is received.
|
||||||
|
/// - returns: A unique id for the handler that can be used to remove it.
|
||||||
|
func once(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID
|
||||||
|
|
||||||
|
/// Adds a single-use handler for an event.
|
||||||
|
///
|
||||||
|
/// - parameter event: The event name for this handler.
|
||||||
|
/// - parameter callback: The callback that will execute when this event is received.
|
||||||
|
/// - returns: A unique id for the handler that can be used to remove it.
|
||||||
|
func once(_ event: String, callback: @escaping NormalCallback) -> UUID
|
||||||
|
|
||||||
|
/// Adds a handler that will be called on every event.
|
||||||
|
///
|
||||||
|
/// - parameter handler: The callback that will execute whenever an event is received.
|
||||||
|
func onAny(_ handler: @escaping (SocketAnyEvent) -> ())
|
||||||
|
|
||||||
|
/// Tries to reconnect to the server.
|
||||||
|
func reconnect()
|
||||||
|
|
||||||
|
/// Removes all handlers.
|
||||||
|
///
|
||||||
|
/// Can be used after disconnecting to break any potential remaining retain cycles.
|
||||||
|
func removeAllHandlers()
|
||||||
}
|
}
|
||||||
|
|
||||||
extension SocketIOClientSpec {
|
public extension SocketIOClientSpec {
|
||||||
/// Default implementation.
|
/// Default implementation.
|
||||||
func didError(reason: String) {
|
public func didError(reason: String) {
|
||||||
DefaultSocketLogger.Logger.error("\(reason)", type: "SocketIOClient")
|
DefaultSocketLogger.Logger.error("\(reason)", type: "SocketIOClient")
|
||||||
|
|
||||||
handleClientEvent(.error, data: [reason])
|
handleClientEvent(.error, data: [reason])
|
||||||
@ -82,6 +229,8 @@ extension SocketIOClientSpec {
|
|||||||
|
|
||||||
/// The set of events that are generated by the client.
|
/// The set of events that are generated by the client.
|
||||||
public enum SocketClientEvent : String {
|
public enum SocketClientEvent : String {
|
||||||
|
// MARK: Cases
|
||||||
|
|
||||||
/// Emitted when the client connects. This is also called on a successful reconnection. A connect event gets one
|
/// Emitted when the client connects. This is also called on a successful reconnection. A connect event gets one
|
||||||
/// data item: the namespace that was connected to.
|
/// data item: the namespace that was connected to.
|
||||||
///
|
///
|
||||||
|
|||||||
@ -25,22 +25,39 @@
|
|||||||
|
|
||||||
import Foundation
|
import Foundation
|
||||||
|
|
||||||
struct SocketPacket {
|
/// A struct that represents a socket.io packet.
|
||||||
enum PacketType: Int {
|
public struct SocketPacket : CustomStringConvertible {
|
||||||
|
// MARK: PacketType enum
|
||||||
|
|
||||||
|
/// The type of packets.
|
||||||
|
public enum PacketType: Int {
|
||||||
case connect, disconnect, event, ack, error, binaryEvent, binaryAck
|
case connect, disconnect, event, ack, error, binaryEvent, binaryAck
|
||||||
}
|
}
|
||||||
|
|
||||||
private let placeholders: Int
|
// MARK: Properties
|
||||||
|
|
||||||
private static let logType = "SocketPacket"
|
private static let logType = "SocketPacket"
|
||||||
|
|
||||||
let nsp: String
|
/// The namespace for this packet.
|
||||||
let id: Int
|
public let nsp: String
|
||||||
let type: PacketType
|
|
||||||
|
|
||||||
var binary: [Data]
|
/// If > 0 then this packet is using acking.
|
||||||
var data: [Any]
|
public let id: Int
|
||||||
var args: [Any] {
|
|
||||||
|
/// The type of this packet.
|
||||||
|
public let type: PacketType
|
||||||
|
|
||||||
|
/// An array of binary data for this packet.
|
||||||
|
public internal(set) var binary: [Data]
|
||||||
|
|
||||||
|
/// The data for this event.
|
||||||
|
///
|
||||||
|
/// Note: This includes all data inside of the socket.io packet payload array, which includes the event name for
|
||||||
|
/// event type packets.
|
||||||
|
public internal(set) var data: [Any]
|
||||||
|
|
||||||
|
/// Returns the payload for this packet, minus the event name if this is an event or binaryEvent type packet.
|
||||||
|
public var args: [Any] {
|
||||||
if type == .event || type == .binaryEvent && data.count != 0 {
|
if type == .event || type == .binaryEvent && data.count != 0 {
|
||||||
return Array(data.dropFirst())
|
return Array(data.dropFirst())
|
||||||
} else {
|
} else {
|
||||||
@ -48,16 +65,21 @@ struct SocketPacket {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var description: String {
|
private let placeholders: Int
|
||||||
|
|
||||||
|
/// A string representation of this packet.
|
||||||
|
public var description: String {
|
||||||
return "SocketPacket {type: \(String(type.rawValue)); data: " +
|
return "SocketPacket {type: \(String(type.rawValue)); data: " +
|
||||||
"\(String(describing: data)); id: \(id); placeholders: \(placeholders); nsp: \(nsp)}"
|
"\(String(describing: data)); id: \(id); placeholders: \(placeholders); nsp: \(nsp)}"
|
||||||
}
|
}
|
||||||
|
|
||||||
var event: String {
|
/// The event name for this packet.
|
||||||
|
public var event: String {
|
||||||
return String(describing: data[0])
|
return String(describing: data[0])
|
||||||
}
|
}
|
||||||
|
|
||||||
var packetString: String {
|
/// A string representation of this packet.
|
||||||
|
public var packetString: String {
|
||||||
return createPacketString()
|
return createPacketString()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -23,7 +23,19 @@
|
|||||||
import Foundation
|
import Foundation
|
||||||
|
|
||||||
/// Defines that a type will be able to parse socket.io-protocol messages.
|
/// Defines that a type will be able to parse socket.io-protocol messages.
|
||||||
protocol SocketParsable {
|
public protocol SocketParsable : class {
|
||||||
|
// MARK: Properties
|
||||||
|
|
||||||
|
/// A list of packets that are waiting for binary data.
|
||||||
|
///
|
||||||
|
/// The way that socket.io works all data should be sent directly after each packet.
|
||||||
|
/// So this should ideally be an array of one packet waiting for data.
|
||||||
|
///
|
||||||
|
/// **This should not be modified directly.**
|
||||||
|
var waitingPackets: [SocketPacket] { get set }
|
||||||
|
|
||||||
|
// MARK: Methods
|
||||||
|
|
||||||
/// Called when the engine has received some binary data that should be attached to a packet.
|
/// Called when the engine has received some binary data that should be attached to a packet.
|
||||||
///
|
///
|
||||||
/// Packets binary data should be sent directly after the packet that expects it, so there's confusion over
|
/// Packets binary data should be sent directly after the packet that expects it, so there's confusion over
|
||||||
@ -39,18 +51,28 @@ protocol SocketParsable {
|
|||||||
func parseSocketMessage(_ message: String)
|
func parseSocketMessage(_ message: String)
|
||||||
}
|
}
|
||||||
|
|
||||||
enum SocketParsableError : Error {
|
/// Errors that can be thrown during parsing.
|
||||||
|
public enum SocketParsableError : Error {
|
||||||
|
// MARK: Cases
|
||||||
|
|
||||||
|
/// Thrown when a packet received has an invalid data array, or is missing the data array.
|
||||||
case invalidDataArray
|
case invalidDataArray
|
||||||
|
|
||||||
|
/// Thrown when an malformed packet is received.
|
||||||
case invalidPacket
|
case invalidPacket
|
||||||
|
|
||||||
|
/// Thrown when the parser receives an unknown packet type.
|
||||||
case invalidPacketType
|
case invalidPacketType
|
||||||
}
|
}
|
||||||
|
|
||||||
extension SocketParsable where Self: SocketIOClientSpec {
|
public extension SocketParsable where Self: SocketIOClientSpec {
|
||||||
private func isCorrectNamespace(_ nsp: String) -> Bool {
|
private func isCorrectNamespace(_ nsp: String) -> Bool {
|
||||||
return nsp == self.nsp
|
return nsp == self.nsp
|
||||||
}
|
}
|
||||||
|
|
||||||
private func handleConnect(_ packetNamespace: String) {
|
private func handleConnect(_ packetNamespace: String) {
|
||||||
|
// If we connected with a namespace, check if we've joined the default namespace first, then switch to the
|
||||||
|
// other namespace
|
||||||
if packetNamespace == "/" && nsp != "/" {
|
if packetNamespace == "/" && nsp != "/" {
|
||||||
joinNamespace(nsp)
|
joinNamespace(nsp)
|
||||||
} else {
|
} else {
|
||||||
@ -79,8 +101,11 @@ extension SocketParsable where Self: SocketIOClientSpec {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Parses a messsage from the engine, returning a complete SocketPacket or throwing.
|
/// Parses a message from the engine, returning a complete SocketPacket or throwing.
|
||||||
func parseString(_ message: String) throws -> SocketPacket {
|
///
|
||||||
|
/// - parameter message: The message to parse.
|
||||||
|
/// - returns: A completed packet, or throwing.
|
||||||
|
internal func parseString(_ message: String) throws -> SocketPacket {
|
||||||
var reader = SocketStringReader(message: message)
|
var reader = SocketStringReader(message: message)
|
||||||
|
|
||||||
guard let type = Int(reader.read(count: 1)).flatMap({ SocketPacket.PacketType(rawValue: $0) }) else {
|
guard let type = Int(reader.read(count: 1)).flatMap({ SocketPacket.PacketType(rawValue: $0) }) else {
|
||||||
@ -148,7 +173,7 @@ extension SocketParsable where Self: SocketIOClientSpec {
|
|||||||
/// Called when the engine has received a string that should be parsed into a socket.io packet.
|
/// Called when the engine has received a string that should be parsed into a socket.io packet.
|
||||||
///
|
///
|
||||||
/// - parameter message: The string that needs parsing.
|
/// - parameter message: The string that needs parsing.
|
||||||
func parseSocketMessage(_ message: String) {
|
public func parseSocketMessage(_ message: String) {
|
||||||
guard !message.isEmpty else { return }
|
guard !message.isEmpty else { return }
|
||||||
|
|
||||||
DefaultSocketLogger.Logger.log("Parsing \(message)", type: "SocketParser")
|
DefaultSocketLogger.Logger.log("Parsing \(message)", type: "SocketParser")
|
||||||
@ -171,7 +196,7 @@ extension SocketParsable where Self: SocketIOClientSpec {
|
|||||||
/// into the correct placeholder.
|
/// into the correct placeholder.
|
||||||
///
|
///
|
||||||
/// - parameter data: The data that should be attached to a packet.
|
/// - parameter data: The data that should be attached to a packet.
|
||||||
func parseBinaryData(_ data: Data) {
|
public func parseBinaryData(_ data: Data) {
|
||||||
guard !waitingPackets.isEmpty else {
|
guard !waitingPackets.isEmpty else {
|
||||||
DefaultSocketLogger.Logger.error("Got data when not remaking packet", type: "SocketParser")
|
DefaultSocketLogger.Logger.error("Got data when not remaking packet", type: "SocketParser")
|
||||||
return
|
return
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user