Invalidate timer on reconnect failure
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parent
283644b75c
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@ -139,6 +139,11 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketLogClient
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engine = SocketEngine(client: self, opts: opts)
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engine = SocketEngine(client: self, opts: opts)
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}
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}
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private func clearReconnectTimer() {
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reconnectTimer?.invalidate()
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reconnectTimer = nil
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}
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/**
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/**
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Closes the socket. Only reopen the same socket if you know what you're doing.
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Closes the socket. Only reopen the same socket if you know what you're doing.
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Will turn off automatic reconnects.
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Will turn off automatic reconnects.
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@ -222,8 +227,7 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketLogClient
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_connecting = false
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_connecting = false
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_reconnecting = false
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_reconnecting = false
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currentReconnectAttempt = 0
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currentReconnectAttempt = 0
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reconnectTimer?.invalidate()
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clearReconnectTimer()
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reconnectTimer = nil
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// Don't handle as internal because something crazy could happen where
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// Don't handle as internal because something crazy could happen where
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// we disconnect before it's handled
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// we disconnect before it's handled
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@ -482,7 +486,9 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketLogClient
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// We lost connection and should attempt to reestablish
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// We lost connection and should attempt to reestablish
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@objc private func tryReconnect() {
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@objc private func tryReconnect() {
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if reconnectAttempts != -1 && currentReconnectAttempt + 1 > reconnectAttempts || !reconnects {
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if reconnectAttempts != -1 && currentReconnectAttempt + 1 > reconnectAttempts || !reconnects {
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clearReconnectTimer()
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didDisconnect("Reconnect Failed")
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didDisconnect("Reconnect Failed")
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return
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return
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} else if connected {
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} else if connected {
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_connecting = false
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_connecting = false
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