bump websocket
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parent
0bb7fdd2eb
commit
9a05f794f7
@ -180,12 +180,11 @@ open class WebSocket : NSObject, StreamDelegate {
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/**
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Connect to the WebSocket server on a background thread.
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*/
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public func connect() {
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open func connect() {
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guard !isConnecting else { return }
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didDisconnect = false
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isConnecting = true
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createHTTPRequest()
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isConnecting = false
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}
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/**
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@ -195,7 +194,7 @@ open class WebSocket : NSObject, StreamDelegate {
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- Parameter forceTimeout: Maximum time to wait for the server to close the socket.
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- Parameter closeCode: The code to send on disconnect. The default is the normal close code for cleanly disconnecting a webSocket.
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*/
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public func disconnect(forceTimeout: TimeInterval? = nil, closeCode: UInt16 = CloseCode.normal.rawValue) {
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open func disconnect(forceTimeout: TimeInterval? = nil, closeCode: UInt16 = CloseCode.normal.rawValue) {
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switch forceTimeout {
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case .some(let seconds) where seconds > 0:
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let milliseconds = Int(seconds * 1_000)
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@ -217,7 +216,7 @@ open class WebSocket : NSObject, StreamDelegate {
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- parameter string: The string to write.
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- parameter completion: The (optional) completion handler.
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*/
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public func write(string: String, completion: (() -> ())? = nil) {
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open func write(string: String, completion: (() -> ())? = nil) {
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guard isConnected else { return }
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dequeueWrite(string.data(using: String.Encoding.utf8)!, code: .textFrame, writeCompletion: completion)
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}
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@ -228,7 +227,7 @@ open class WebSocket : NSObject, StreamDelegate {
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- parameter data: The data to write.
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- parameter completion: The (optional) completion handler.
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*/
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public func write(data: Data, completion: (() -> ())? = nil) {
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open func write(data: Data, completion: (() -> ())? = nil) {
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guard isConnected else { return }
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dequeueWrite(data, code: .binaryFrame, writeCompletion: completion)
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}
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@ -237,7 +236,7 @@ open class WebSocket : NSObject, StreamDelegate {
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Write a ping to the websocket. This sends it as a control frame.
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Yodel a sound to the planet. This sends it as an astroid. http://youtu.be/Eu5ZJELRiJ8?t=42s
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*/
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public func write(ping: Data, completion: (() -> ())? = nil) {
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open func write(ping: Data, completion: (() -> ())? = nil) {
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guard isConnected else { return }
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dequeueWrite(ping, code: .ping, writeCompletion: completion)
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}
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@ -306,6 +305,9 @@ open class WebSocket : NSObject, StreamDelegate {
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private func initStreamsWithData(_ data: Data, _ port: Int) {
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//higher level API we will cut over to at some point
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//NSStream.getStreamsToHostWithName(url.host, port: url.port.integerValue, inputStream: &inputStream, outputStream: &outputStream)
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// Disconnect and clean up any existing streams before setting up a new pair
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disconnectStream(nil)
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var readStream: Unmanaged<CFReadStream>?
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var writeStream: Unmanaged<CFWriteStream>?
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let h = url.host! as NSString
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@ -378,7 +380,7 @@ open class WebSocket : NSObject, StreamDelegate {
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/**
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Delegate for the stream methods. Processes incoming bytes
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*/
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public func stream(_ aStream: Stream, handle eventCode: Stream.Event) {
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open func stream(_ aStream: Stream, handle eventCode: Stream.Event) {
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if let sec = security, !certValidated && [.hasBytesAvailable, .hasSpaceAvailable].contains(eventCode) {
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let trust = aStream.property(forKey: kCFStreamPropertySSLPeerTrust as Stream.PropertyKey) as! SecTrust
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let domain = aStream.property(forKey: kCFStreamSSLPeerName as Stream.PropertyKey) as? String
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@ -455,22 +457,24 @@ open class WebSocket : NSObject, StreamDelegate {
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*/
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private func dequeueInput() {
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while !inputQueue.isEmpty {
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let data = inputQueue[0]
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var work = data
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if let fragBuffer = fragBuffer {
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var combine = NSData(data: fragBuffer) as Data
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combine.append(data)
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work = combine
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self.fragBuffer = nil
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autoreleasepool {
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let data = inputQueue[0]
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var work = data
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if let fragBuffer = fragBuffer {
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var combine = NSData(data: fragBuffer) as Data
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combine.append(data)
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work = combine
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self.fragBuffer = nil
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}
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let buffer = UnsafeRawPointer((work as NSData).bytes).assumingMemoryBound(to: UInt8.self)
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let length = work.count
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if !connected {
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processTCPHandshake(buffer, bufferLen: length)
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} else {
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processRawMessagesInBuffer(buffer, bufferLen: length)
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}
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inputQueue = inputQueue.filter{ $0 != data }
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}
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let buffer = UnsafeRawPointer((work as NSData).bytes).assumingMemoryBound(to: UInt8.self)
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let length = work.count
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if !connected {
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processTCPHandshake(buffer, bufferLen: length)
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} else {
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processRawMessagesInBuffer(buffer, bufferLen: length)
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}
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inputQueue = inputQueue.filter{ $0 != data }
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}
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}
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@ -481,6 +485,7 @@ open class WebSocket : NSObject, StreamDelegate {
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let code = processHTTP(buffer, bufferLen: bufferLen)
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switch code {
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case 0:
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isConnecting = false
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connected = true
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guard canDispatch else {return}
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callbackQueue.async { [weak self] in
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@ -893,6 +898,7 @@ open class WebSocket : NSObject, StreamDelegate {
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private func doDisconnect(_ error: NSError?) {
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guard !didDisconnect else { return }
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didDisconnect = true
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isConnecting = false
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connected = false
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guard canDispatch else {return}
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callbackQueue.async { [weak self] in
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