bump websocket

This commit is contained in:
Erik 2016-12-30 19:49:23 -05:00
parent 0bb7fdd2eb
commit 9a05f794f7
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GPG Key ID: 4930B7C5FBC1A69D

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@ -180,12 +180,11 @@ open class WebSocket : NSObject, StreamDelegate {
/** /**
Connect to the WebSocket server on a background thread. Connect to the WebSocket server on a background thread.
*/ */
public func connect() { open func connect() {
guard !isConnecting else { return } guard !isConnecting else { return }
didDisconnect = false didDisconnect = false
isConnecting = true isConnecting = true
createHTTPRequest() createHTTPRequest()
isConnecting = false
} }
/** /**
@ -195,7 +194,7 @@ open class WebSocket : NSObject, StreamDelegate {
- Parameter forceTimeout: Maximum time to wait for the server to close the socket. - Parameter forceTimeout: Maximum time to wait for the server to close the socket.
- Parameter closeCode: The code to send on disconnect. The default is the normal close code for cleanly disconnecting a webSocket. - Parameter closeCode: The code to send on disconnect. The default is the normal close code for cleanly disconnecting a webSocket.
*/ */
public func disconnect(forceTimeout: TimeInterval? = nil, closeCode: UInt16 = CloseCode.normal.rawValue) { open func disconnect(forceTimeout: TimeInterval? = nil, closeCode: UInt16 = CloseCode.normal.rawValue) {
switch forceTimeout { switch forceTimeout {
case .some(let seconds) where seconds > 0: case .some(let seconds) where seconds > 0:
let milliseconds = Int(seconds * 1_000) let milliseconds = Int(seconds * 1_000)
@ -217,7 +216,7 @@ open class WebSocket : NSObject, StreamDelegate {
- parameter string: The string to write. - parameter string: The string to write.
- parameter completion: The (optional) completion handler. - parameter completion: The (optional) completion handler.
*/ */
public func write(string: String, completion: (() -> ())? = nil) { open func write(string: String, completion: (() -> ())? = nil) {
guard isConnected else { return } guard isConnected else { return }
dequeueWrite(string.data(using: String.Encoding.utf8)!, code: .textFrame, writeCompletion: completion) dequeueWrite(string.data(using: String.Encoding.utf8)!, code: .textFrame, writeCompletion: completion)
} }
@ -228,7 +227,7 @@ open class WebSocket : NSObject, StreamDelegate {
- parameter data: The data to write. - parameter data: The data to write.
- parameter completion: The (optional) completion handler. - parameter completion: The (optional) completion handler.
*/ */
public func write(data: Data, completion: (() -> ())? = nil) { open func write(data: Data, completion: (() -> ())? = nil) {
guard isConnected else { return } guard isConnected else { return }
dequeueWrite(data, code: .binaryFrame, writeCompletion: completion) dequeueWrite(data, code: .binaryFrame, writeCompletion: completion)
} }
@ -237,7 +236,7 @@ open class WebSocket : NSObject, StreamDelegate {
Write a ping to the websocket. This sends it as a control frame. Write a ping to the websocket. This sends it as a control frame.
Yodel a sound to the planet. This sends it as an astroid. http://youtu.be/Eu5ZJELRiJ8?t=42s Yodel a sound to the planet. This sends it as an astroid. http://youtu.be/Eu5ZJELRiJ8?t=42s
*/ */
public func write(ping: Data, completion: (() -> ())? = nil) { open func write(ping: Data, completion: (() -> ())? = nil) {
guard isConnected else { return } guard isConnected else { return }
dequeueWrite(ping, code: .ping, writeCompletion: completion) dequeueWrite(ping, code: .ping, writeCompletion: completion)
} }
@ -306,6 +305,9 @@ open class WebSocket : NSObject, StreamDelegate {
private func initStreamsWithData(_ data: Data, _ port: Int) { private func initStreamsWithData(_ data: Data, _ port: Int) {
//higher level API we will cut over to at some point //higher level API we will cut over to at some point
//NSStream.getStreamsToHostWithName(url.host, port: url.port.integerValue, inputStream: &inputStream, outputStream: &outputStream) //NSStream.getStreamsToHostWithName(url.host, port: url.port.integerValue, inputStream: &inputStream, outputStream: &outputStream)
// Disconnect and clean up any existing streams before setting up a new pair
disconnectStream(nil)
var readStream: Unmanaged<CFReadStream>? var readStream: Unmanaged<CFReadStream>?
var writeStream: Unmanaged<CFWriteStream>? var writeStream: Unmanaged<CFWriteStream>?
let h = url.host! as NSString let h = url.host! as NSString
@ -378,7 +380,7 @@ open class WebSocket : NSObject, StreamDelegate {
/** /**
Delegate for the stream methods. Processes incoming bytes Delegate for the stream methods. Processes incoming bytes
*/ */
public func stream(_ aStream: Stream, handle eventCode: Stream.Event) { open func stream(_ aStream: Stream, handle eventCode: Stream.Event) {
if let sec = security, !certValidated && [.hasBytesAvailable, .hasSpaceAvailable].contains(eventCode) { if let sec = security, !certValidated && [.hasBytesAvailable, .hasSpaceAvailable].contains(eventCode) {
let trust = aStream.property(forKey: kCFStreamPropertySSLPeerTrust as Stream.PropertyKey) as! SecTrust let trust = aStream.property(forKey: kCFStreamPropertySSLPeerTrust as Stream.PropertyKey) as! SecTrust
let domain = aStream.property(forKey: kCFStreamSSLPeerName as Stream.PropertyKey) as? String let domain = aStream.property(forKey: kCFStreamSSLPeerName as Stream.PropertyKey) as? String
@ -455,22 +457,24 @@ open class WebSocket : NSObject, StreamDelegate {
*/ */
private func dequeueInput() { private func dequeueInput() {
while !inputQueue.isEmpty { while !inputQueue.isEmpty {
let data = inputQueue[0] autoreleasepool {
var work = data let data = inputQueue[0]
if let fragBuffer = fragBuffer { var work = data
var combine = NSData(data: fragBuffer) as Data if let fragBuffer = fragBuffer {
combine.append(data) var combine = NSData(data: fragBuffer) as Data
work = combine combine.append(data)
self.fragBuffer = nil work = combine
self.fragBuffer = nil
}
let buffer = UnsafeRawPointer((work as NSData).bytes).assumingMemoryBound(to: UInt8.self)
let length = work.count
if !connected {
processTCPHandshake(buffer, bufferLen: length)
} else {
processRawMessagesInBuffer(buffer, bufferLen: length)
}
inputQueue = inputQueue.filter{ $0 != data }
} }
let buffer = UnsafeRawPointer((work as NSData).bytes).assumingMemoryBound(to: UInt8.self)
let length = work.count
if !connected {
processTCPHandshake(buffer, bufferLen: length)
} else {
processRawMessagesInBuffer(buffer, bufferLen: length)
}
inputQueue = inputQueue.filter{ $0 != data }
} }
} }
@ -481,6 +485,7 @@ open class WebSocket : NSObject, StreamDelegate {
let code = processHTTP(buffer, bufferLen: bufferLen) let code = processHTTP(buffer, bufferLen: bufferLen)
switch code { switch code {
case 0: case 0:
isConnecting = false
connected = true connected = true
guard canDispatch else {return} guard canDispatch else {return}
callbackQueue.async { [weak self] in callbackQueue.async { [weak self] in
@ -893,6 +898,7 @@ open class WebSocket : NSObject, StreamDelegate {
private func doDisconnect(_ error: NSError?) { private func doDisconnect(_ error: NSError?) {
guard !didDisconnect else { return } guard !didDisconnect else { return }
didDisconnect = true didDisconnect = true
isConnecting = false
connected = false connected = false
guard canDispatch else {return} guard canDispatch else {return}
callbackQueue.async { [weak self] in callbackQueue.async { [weak self] in