Use the same name for objc/swift methods
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@ -29,8 +29,8 @@ SocketIOClient* socket = [[SocketIOClient alloc] initWithSocketURL:@"localhost:8
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[socket on: @"connect" callback: ^(NSArray* data, void (^ack)(NSArray*)) {
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NSLog(@"connected");
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[socket emitObjc:@"echo" withItems:@[@"echo test"]];
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[socket emitWithAckObjc:@"ackack" withItems:@[@1]](10, ^(NSArray* data) {
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[socket emit:@"echo" withItems:@[@"echo test"]];
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[socket emitWithAck:@"ackack" withItems:@[@1]](10, ^(NSArray* data) {
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NSLog(@"Got ack");
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});
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}];
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@ -103,9 +103,9 @@ Methods
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1. `on(name:String, callback:((data:NSArray?, ack:AckEmitter?) -> Void))` - Adds a handler for an event. Items are passed by an array. `ack` can be used to send an ack when one is requested. See example.
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2. `onAny(callback:((event:String, items:AnyObject?)) -> Void)` - Adds a handler for all events. It will be called on any received event.
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3. `emit(event:String, _ items:AnyObject...)` - Sends a message. Can send multiple items.
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4. `emitObjc(event:String, withItems items:[AnyObject])` - `emit` for Objective-C
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4. `emit(event:String, withItems items:[AnyObject])` - `emit` for Objective-C
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5. `emitWithAck(event:String, _ items:AnyObject...) -> (timeout:UInt64, callback:(NSArray?) -> Void) -> Void` - Sends a message that requests an acknowledgement from the server. Returns a function which you can use to add a handler. See example. Note: The message is not sent until you call the returned function.
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6. `emitWithAckObjc(event:String, withItems items:[AnyObject]) -> (UInt64, (NSArray?) -> Void) -> Void` - `emitWithAck` for Objective-C. Note: The message is not sent until you call the returned function.
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6. `emitWithAck(event:String, withItems items:[AnyObject]) -> (UInt64, (NSArray?) -> Void) -> Void` - `emitWithAck` for Objective-C. Note: The message is not sent until you call the returned function.
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7. `connect()` - Establishes a connection to the server. A "connect" event is fired upon successful connection.
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8. `connectWithParams(params:[String: AnyObject])` - Establishes a connection to the server passing the specified params. A "connect" event is fired upon successful connection.
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9. `close(#fast:Bool)` - Closes the socket. Once a socket is closed it should not be reopened. Pass true to fast if you're closing from a background task.
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@ -280,7 +280,7 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketLogClient
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/**
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Same as emit, but meant for Objective-C
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*/
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public func emitObjc(event:String, withItems items:[AnyObject]) {
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public func emit(event:String, withItems items:[AnyObject]) {
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if !self.connected {
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return
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}
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@ -305,7 +305,7 @@ public final class SocketIOClient: NSObject, SocketEngineClient, SocketLogClient
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/**
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Same as emitWithAck, but for Objective-C
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*/
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public func emitWithAckObjc(event:String, withItems items:[AnyObject]) -> OnAckCallback {
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public func emitWithAck(event:String, withItems items:[AnyObject]) -> OnAckCallback {
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if !self.connected {
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return self.createOnAck(event, items: items)
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}
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