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Erik 2015-04-01 16:08:23 -04:00
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README.md
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@ -1,13 +1,50 @@
Socket.IO-Client-Swift
======================
#Socket.IO-Client-Swift
Socket.IO-client for iOS/OS X.
Socket.IO-client for Swift. Supports ws/wss/polling connections and binary. For socket.io 1.0+ and Swift 1.2.
##Example
```swift
let socket = SocketIOClient(socketURL: "localhost:8080")
For Swift 1.1 use the master.
socket.on("connect") {data, ack in
println("socket connected")
}
Installation
============
socket.on("currentAmount") {data, ack in
if let cur = data?[0] as? Double {
socket.emitWithAck("canUpdate", cur).onAck(0) {data in
socket.emit("update", ["amount": cur + 2.50])
}
ack?("Got your currentAmount", "dude")
}
}
// Connect
socket.connect()
```
##Objective-C Example
```objective-c
SocketIOClient* socket = [[SocketIOClient alloc] initWithSocketURL:@"localhost:8080" options:nil];
[socket on: @"connect" callback: ^(NSArray* data, void (^ack)(NSArray*)) {
NSLog(@"connected");
[socket emitObjc:@"echo" withItems:@[@"echo test"]];
[[socket emitWithAckObjc:@"ackack" withItems:@[@"test"]] onAck:0 withCallback:^(NSArray* data) {
NSLog(@"Got data");
}];
}];
```
##Features
- Supports socket.io 1.0+
- Supports binary
- Supports Polling and WebSockets
- Supports TLS/SSL
- Can be used from Objective-C
##Installation
Manually (iOS 7+)
-----------------
1. Copy the SwiftIO folder into your Xcode project!
@ -36,13 +73,23 @@ Import in your swift file:
import Socket_IO_Client_Swift
```
API
===
##API
Constructors
-----------
`init(socketURL: String, opts:NSDictionary? = nil)` - Constructs a new client for the given URL. opts can be omitted (will use default values. See example)
`init(socketURL: String, opts:NSDictionary? = nil)` - Constructs a new client for the given URL. opts can be omitted (will use default values)
`convenience init(socketURL: String, options:NSDictionary?)` - Same as above, but meant for Objective-C. See Objective-C Example.
Options
-------
- `reconnects: Bool` Default is `true`
- `reconnectAttempts: Int` Default is `-1` (infinite tries)
- `reconnectWait: Int` Default is `10`
- `forcePolling: Bool` Default is `false`. `true` forces the client to use xhr-polling.
- `forceWebsockets: Bool` Default is `false`. `true` forces the client to use WebSockets.
- `nsp: String` Default is `"/"`
- `cookies: [NSHTTPCookie]?` An array of NSHTTPCookies. Passed during the handshake. Default is nil.
Methods
-------
1. `socket.on(name:String, callback:((data:NSArray?, ack:AckEmitter?) -> Void))` - Adds a handler for an event. Items are passed by an array. `ack` can be used to send an ack when one is requested. See example.
@ -63,87 +110,8 @@ Events
4. `reconnect` - Emitted when the connection is starting to reconnect.
5. `reconnectAttempt` - Emitted when attempting to reconnect.
Example
=======
```swift
// opts can be omitted, will use default values
let socket = SocketIOClient(socketURL: "https://localhost:8080", opts: [
"reconnects": true, // Default is true
"reconnectAttempts": 5, // Default is -1 (infinite tries)
"reconnectWait": 5, // Default is 10
"nsp": "swift", // connects to the specified namespace. Default is /
"forcePolling": true, // if true the client will only use XHR polling, Default is false (polling/WebSockets)
"forceWebsockets": false, // if true the client will only use WebSockets. Trumps forcePolling. Default is false. (polling/WebSockets)
"cookies": nil // An array of NSHTTPCookies. Passed during handshake. Default is nil
])
// Called on every event
socket.onAny {println("got event: \($0.event) with items \($0.items)")}
// Socket Events
socket.on("connect") {data, ack in
println("socket connected")
// Sending messages
socket.emit("testEcho")
socket.emit("testObject", [
"data": true
])
// Sending multiple items per message
socket.emit("multTest", [1], 1.4, 1, "true",
true, ["test": "foo"], "bar")
}
// Requesting acks, and responding to acks
socket.on("ackEvent") {data, ack in
if let str = data?[0] as? String {
println("Got ackEvent")
}
// data is an array
if let int = data?[1] as? Int {
println("Got int")
}
// You can specify a custom timeout interval. 0 means no timeout.
socket.emitWithAck("ackTest", "test").onAck(0) {data in
println(data?[0])
}
ack?("Got your event", "dude")
}
socket.on("jsonTest") {data, ack in
if let json = data?[0] as? NSDictionary {
println(json["test"]!) // foo bar
}
}
// Connecting
socket.connect()
```
Objective-C Example
===================
```objective-c
SocketIOClient* socket = [[SocketIOClient alloc] initWithSocketURL:@"localhost:8080" options:nil];
[socket on: @"connect" callback: ^(NSArray* data, void (^ack)(NSArray*)) {
NSLog(@"connected");
[socket emitObjc:@"echo" withItems:@[@"echo test"]];
[[socket emitWithAckObjc:@"ackack" withItems:@[@"test"]] onAck:0 withCallback:^(NSArray* data) {
NSLog(@"Got data");
}];
}];
```
Detailed Example
================
##Detailed Example
A more detailed example can be found [here](https://github.com/nuclearace/socket.io-client-swift-example)
License
=======
##License
MIT

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@ -515,11 +515,7 @@ public class SocketEngine: NSObject, WebSocketDelegate {
}
func sendPing() {
if self.websocket {
self.sendWebSocketMessage("", withType: PacketType.PING)
} else {
self.sendPollMessage("", withType: PacketType.PING)
}
self.write("", withType: PacketType.PING, withData: nil)
}
private func sendPollMessage(var msg:String, withType type:PacketType,