Merge pull request #719 from mathieurobidoux/master

Changed 'timeoutAfter' from Int to Double to allow more precise value
This commit is contained in:
Erik Little 2017-06-25 14:10:57 -04:00 committed by GitHub
commit d09c2f046b

View File

@ -169,7 +169,7 @@ open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, So
/// - parameter timeoutAfter: The number of seconds after which if we are not connected we assume the connection
/// has failed. Pass 0 to never timeout.
/// - parameter withHandler: The handler to call when the client fails to connect.
open func connect(timeoutAfter: Int, withHandler handler: (() -> ())?) {
open func connect(timeoutAfter: Double, withHandler handler: (() -> ())?) {
assert(timeoutAfter >= 0, "Invalid timeout: \(timeoutAfter)")
guard status != .connected else {
@ -187,7 +187,7 @@ open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, So
guard timeoutAfter != 0 else { return }
handleQueue.asyncAfter(deadline: DispatchTime.now() + Double(timeoutAfter)) {[weak self] in
handleQueue.asyncAfter(deadline: DispatchTime.now() + timeoutAfter) {[weak self] in
guard let this = self, this.status == .connecting || this.status == .notConnected else { return }
this.status = .disconnected