diff --git a/README.md b/README.md index 0d7b0c0..b540d59 100644 --- a/README.md +++ b/README.md @@ -28,11 +28,11 @@ socket.connect() ```objective-c SocketIOClient* socket = [[SocketIOClient alloc] initWithSocketURL:@"localhost:8080" options:nil]; -[socket onObjectiveC:@"connect" callback:^(NSArray* data, void (^ack)(NSArray*)) { +[socket onEvent:@"connect" callback:^(NSArray* data, void (^ack)(NSArray*)) { NSLog(@"socket connected"); }]; -[socket onObjectiveC:@"currentAmount" callback:^(NSArray* data, void (^ack)(NSArray*)) { +[socket onEvent:@"currentAmount" callback:^(NSArray* data, void (^ack)(NSArray*)) { double cur = [[data objectAtIndex:0] floatValue]; [socket emitWithAck:@"canUpdate" withItems:@[@(cur)]](0, ^(NSArray* data) { @@ -130,16 +130,16 @@ Options Methods ------- -1. `on(name:String, callback:((data:NSArray?, ack:AckEmitter?) -> Void))` - Adds a handler for an event. Items are passed by an array. `ack` can be used to send an ack when one is requested. See example. -2. `onObjectiveC(name:String, callback:((data:NSArray?, ack:AckEmitter?) -> Void))` - Adds a handler for an event. Items are passed by an array. `ack` can be used to send an ack when one is requested. See example. -3. `onAny(callback:((event:String, items:AnyObject?)) -> Void)` - Adds a handler for all events. It will be called on any received event. -4. `emit(event:String, _ items:AnyObject...)` - Sends a message. Can send multiple items. -5. `emit(event:String, withItems items:[AnyObject])` - `emit` for Objective-C -6. `emitWithAck(event:String, _ items:AnyObject...) -> (timeoutAfter:UInt64, callback:(NSArray?) -> Void) -> Void` - Sends a message that requests an acknowledgement from the server. Returns a function which you can use to add a handler. See example. Note: The message is not sent until you call the returned function. -7. `emitWithAck(event:String, withItems items:[AnyObject]) -> (UInt64, (NSArray?) -> Void) -> Void` - `emitWithAck` for Objective-C. Note: The message is not sent until you call the returned function. +1. `on(event: String, callback: ((data: NSArray?, ack: AckEmitter?) -> Void))` - Adds a handler for an event. Items are passed by an array. `ack` can be used to send an ack when one is requested. See example. +2. `on(event event: String, callback:((data: NSArray?, ack: AckEmitter?) -> Void))` - Adds a handler for an event. Items are passed by an array. `ack` can be used to send an ack when one is requested. See example. +3. `onAny(callback:((event: String, items: AnyObject?)) -> Void)` - Adds a handler for all events. It will be called on any received event. +4. `emit(event: String, _ items: AnyObject...)` - Sends a message. Can send multiple items. +5. `emit(event: String, withItems items: [AnyObject])` - `emit` for Objective-C +6. `emitWithAck(event: String, _ items: AnyObject...) -> (timeoutAfter:UInt64, callback:(NSArray?) -> Void) -> Void` - Sends a message that requests an acknowledgement from the server. Returns a function which you can use to add a handler. See example. Note: The message is not sent until you call the returned function. +7. `emitWithAck(event: String, withItems items: [AnyObject]) -> (UInt64, (NSArray?) -> Void) -> Void` - `emitWithAck` for Objective-C. Note: The message is not sent until you call the returned function. 8. `connect()` - Establishes a connection to the server. A "connect" event is fired upon successful connection. -9. `connect(#timeoutAfter:Int, withTimeoutHandler handler:(() -> Void)?)` - Connect to the server. If it isn't connected after timeoutAfter seconds, the handler is called. -10. `close(#fast:Bool)` - Closes the socket. Once a socket is closed it should not be reopened. Pass true to fast if you're closing from a background task. +9. `connect(timeoutAfter timeoutAfter: Int, withTimeoutHandler handler: (() -> Void)?)` - Connect to the server. If it isn't connected after timeoutAfter seconds, the handler is called. +10. `close(fast fast: Bool)` - Closes the socket. Once a socket is closed it should not be reopened. Pass true to fast if you're closing from a background task. 11. `reconnect()` - Causes the client to reconnect to the server. 12. `joinNamespace()` - Causes the client to join nsp. Shouldn't need to be called unless you change nsp manually. 13. `leaveNamespace()` - Causes the client to leave the nsp and go back to / diff --git a/SocketIOClientSwift/SocketIOClient.swift b/SocketIOClientSwift/SocketIOClient.swift index cd52b69..0f26629 100644 --- a/SocketIOClientSwift/SocketIOClient.swift +++ b/SocketIOClientSwift/SocketIOClient.swift @@ -417,7 +417,7 @@ public final class SocketIOClient: NSObject, SocketEngineClient { /** Adds a handler for an event. */ - public func onObjectiveC(event: String, callback: NormalCallbackObjectiveC) { + public func on(event event: String, callback: NormalCallbackObjectiveC) { Logger.log("Adding handler for event: %@", type: logType, args: event) let handler = SocketEventHandler(event: event, callback: callback) diff --git a/SocketIOClientSwift/SocketTypes.swift b/SocketIOClientSwift/SocketTypes.swift index e27bbe3..c32ffa4 100644 --- a/SocketIOClientSwift/SocketTypes.swift +++ b/SocketIOClientSwift/SocketTypes.swift @@ -30,4 +30,3 @@ public typealias AckEmitterObjectiveC = (NSArray) -> Void public typealias NormalCallback = (NSArray?, AckEmitter?) -> Void public typealias NormalCallbackObjectiveC = (NSArray?, AckEmitterObjectiveC?) -> Void public typealias OnAckCallback = (timeoutAfter:UInt64, callback:AckCallback) -> Void -