bump websocket version
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@ -25,6 +25,7 @@ class SocketParserTest: XCTestCase {
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"0/swift": ("/swift", [], [], -1),
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"1/swift": ("/swift", [], [], -1),
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"4\"ERROR\"": ("/", ["ERROR"], [], -1),
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"4{\"test\":2}": ("/", [["test": 2]], [], -1),
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"41": ("/", [1], [], -1)]
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func testDisconnect() {
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@ -87,6 +88,11 @@ class SocketParserTest: XCTestCase {
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validateParseResult(message)
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}
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func testErrorTypeDictionary() {
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let message = "4{\"test\":2}"
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validateParseResult(message)
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}
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func testErrorTypeInt() {
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let message = "41"
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validateParseResult(message)
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@ -116,7 +116,7 @@ extension SocketParsable {
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switch parseData(noPlaceholders) {
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case let .Left(err):
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// If first you don't succeed, try again
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// Errors aren't always enclosed in an array
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if case let .Right(data) = parseData("\([noPlaceholders as AnyObject])") {
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return .Right(SocketPacket(type: type, data: data, id: Int(idString) ?? -1,
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nsp: namespace, placeholders: placeholders))
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@ -180,23 +180,35 @@ public class WebSocket : NSObject, NSStreamDelegate {
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}
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}
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///write a string to the websocket. This sends it as a text frame.
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public func writeString(str: String) {
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/**
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Write a string to the websocket. This sends it as a text frame.
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If you supply a non-nil completion block, I will perform it when the write completes.
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- parameter str: The string to write.
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- parameter completion: The (optional) completion handler.
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*/
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public func writeString(str: String, completion: (() -> ())? = nil) {
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guard isConnected else { return }
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dequeueWrite(str.dataUsingEncoding(NSUTF8StringEncoding)!, code: .TextFrame)
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dequeueWrite(str.dataUsingEncoding(NSUTF8StringEncoding)!, code: .TextFrame, writeCompletion: completion)
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}
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///write binary data to the websocket. This sends it as a binary frame.
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public func writeData(data: NSData) {
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/**
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Write binary data to the websocket. This sends it as a binary frame.
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If you supply a non-nil completion block, I will perform it when the write completes.
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- parameter data: The data to write.
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- parameter completion: The (optional) completion handler.
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*/
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public func writeData(data: NSData, completion: (() -> ())? = nil) {
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guard isConnected else { return }
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dequeueWrite(data, code: .BinaryFrame)
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dequeueWrite(data, code: .BinaryFrame, writeCompletion: completion)
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}
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//write a ping to the websocket. This sends it as a control frame.
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//yodel a sound to the planet. This sends it as an astroid. http://youtu.be/Eu5ZJELRiJ8?t=42s
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public func writePing(data: NSData) {
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public func writePing(data: NSData, completion: (() -> ())? = nil) {
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guard isConnected else { return }
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dequeueWrite(data, code: .Ping)
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dequeueWrite(data, code: .Ping, writeCompletion: completion)
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}
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//private method that starts the connection
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@ -603,7 +615,7 @@ public class WebSocket : NSObject, NSStreamDelegate {
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if dataLength > UInt64(bufferLen) {
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len = UInt64(bufferLen-offset)
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}
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var data: NSData!
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let data: NSData
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if len < 0 {
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len = 0
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data = NSData()
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@ -739,7 +751,7 @@ public class WebSocket : NSObject, NSStreamDelegate {
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dequeueWrite(NSData(bytes: buffer, length: sizeof(UInt16)), code: .ConnectionClose)
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}
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///used to write things to the stream
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private func dequeueWrite(data: NSData, code: OpCode) {
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private func dequeueWrite(data: NSData, code: OpCode, writeCompletion: (() -> ())? = nil) {
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writeQueue.addOperationWithBlock { [weak self] in
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//stream isn't ready, let's wait
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guard let s = self else { return }
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@ -788,6 +800,12 @@ public class WebSocket : NSObject, NSStreamDelegate {
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total += len
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}
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if total >= offset {
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if let queue = self?.queue, callback = writeCompletion {
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dispatch_async(queue) {
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callback()
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}
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}
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break
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}
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}
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