Socket.IO-Client-Swift ====================== Work in progress socket.io-client for Swift Installation ============ 1. Requires linking [SocketRocket](https://github.com/square/SocketRocket) against your xcode project. 2. Create a bridging header for SocketRocket 3. Copy the SwiftIO folder into your xcode project Use === ``` let socket = SocketIOClient(socketURL: "http://localhost:8080") // let socket = SocketIOClient(socketURL: "https://localhost:8080", secure: true) socket.on("connect") {data in println("socket connected") socket.emit("testEcho") socket.emit("testObject", args: [ "data": true ]) } socket.on("jsonTest") {data in if let json = data as? NSDictionary { println(json["test"]!) // foo bar } } socket.on("boolTest") {data in if let bool = data as? Bool { println(bool) // true } } socket.on("arrayTest") {data in if let array = data as? [Any] { println(array[0]) // 2 println(array[1]) // "test" } } socket.on("intTest") {data in if let stringData = data as? NSString { println(stringData.integerValue) } } socket.connect() ``` Binary support is not guaranteed to work. All recieved data is encoded in base64 strings. ``` // Sending binary socket.emit("testObject", args: [ "data": "Hello World".dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false)!, "test": true]) // Recieving data socket.on("dataTest") {data in if let json = data as? NSDictionary { var imageData = NSData(base64EncodedString: (json["test"] as String), options: NSDataBase64DecodingOptions.IgnoreUnknownCharacters) if let dataAsString = NSString(data: imageData!, encoding: NSUTF8StringEncoding) { println(dataAsString) } } } ```