Socket.IO-Client-Swift ====================== Socket.IO-client for Swift. Supports ws/wss connections and binary. For socket.io 1.0+ and Swift 1.1 Installation ============ 1. Requires linking [SocketRocket](https://github.com/square/SocketRocket) against your xcode project. (Be sure to link the [frameworks](https://github.com/square/SocketRocket#framework-dependencies) required by SocketRocket) 2. Create a bridging header for SocketRocket 3. Copy the SwiftIO folder into your xcode project API === Constructor ----------- `init(socketURL: String, opts[String: AnyObject]? = nil)` - Constructs a new client for the given URL. opts can be omitted (will use default values.) Methods ------- 1. `socket.on(name:String, callback:((data:AnyObject?) -> Void))` - Adds a handler for an event. 2. `socket.onMultipleItems(name:String, callback:((data:NSArray?) -> Void))` - Adds a handler for an event that can have multiple items. Items are stored in an array. 3. `socket.emit(event:String, args:AnyObject...)` - Sends a message. Can send multiple args. 4. `socket.connect()` - Establishes a connection to the server. A "connect" event is fired upon successful connection. 5. `socket.close()` - Closes the socket. Once a socket is closed it should not be reopened. Events ------ 1. `connect` - Emitted when on a successful connection. 2. `disconnect` - Emitted when the connection is closed. 3. `error` - Emitted if the websocket encounters an error. 4. `reconnect` - Emitted when the connection is starting to reconnect. 5. `reconnectAttempt` - Emitted when attempting to reconnect. ```swift // opts can be omitted, will use default values let socket = SocketIOClient(socketURL: "https://localhost:8080", opts: [ "reconnects": true, // default true "reconnectAttempts": 5, // default -1 (infinite tries) "reconnectWait": 5, // default 10 "nsp": "swift" // connects to the specified namespace. Default is / ]) // Socket Events socket.on("connect") {data in println("socket connected") // Sending messages socket.emit("testEcho") socket.emit("testObject", [ "data": true ]) // Sending multiple items per message socket.emit("multTest", [1], 1.4, 1, "true", true, ["test": "foo"], "bar") } socket.on("disconnect") {data in if let reason = data as? String { println("Socket disconnected: \(reason)") } } socket.on("reconnect") {data in if let reason = data as? String { println("Socket reconnecting: \(reason)") } } socket.on("reconnectAttempt") {data in if let triesLeft = data as? Int { println(triesLeft) } } // End Socket Events socket.on("jsonTest") {data in if let json = data as? NSDictionary { println(json["test"]!) // foo bar } } // Messages that have multiple items are passed // by an array socket.onMultipleItems("multipleItems") {data in if data == nil { return } if let str = data![0] as? String { println(str) } if let arr = data![1] as? [Int] { println(arr) } if let obj = data![4] as? NSDictionary { println(obj["test"]) } } // Recieving binary socket.on("dataTest") {data in if let data = data as? NSData { println("data is binary") } } socket.on("objectDataTest") {data in if let dict = data as? NSDictionary { if let data = dict["data"] as? NSData { let string = NSString(data: data, encoding: NSUTF8StringEncoding) println("Got data: \(string!)") } } } // Connecting socket.connect() // Sending binary socket.emit("testData", [ "data": "Hello World".dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false)!, "test": true]) ``` License ======= MIT