// // SocketEngineSpec.swift // Socket.IO-Client-Swift // // Created by Erik Little on 10/7/15. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import Foundation @objc public protocol SocketEngineSpec { weak var client: SocketEngineClient? { get set } var closed: Bool { get } var connected: Bool { get } var cookies: [NSHTTPCookie]? { get } var extraHeaders: [String: String]? { get } var fastUpgrade: Bool { get } var forcePolling: Bool { get } var forceWebsockets: Bool { get } var parseQueue: dispatch_queue_t! { get } var pingTimer: NSTimer? { get } var polling: Bool { get } var postWait: [String] { get set } // Would like to change to get only var probing: Bool { get } // Would like to change to get only var emitQueue: dispatch_queue_t! { get } var handleQueue: dispatch_queue_t! { get } var sid: String { get } var socketPath: String { get } var urlPolling: String { get } var urlWebSocket: String { get } var websocket: Bool { get } init(client: SocketEngineClient, url: String, options: NSDictionary?) func close() func doFastUpgrade() func flushWaitingForPostToWebSocket() func open(opts: [String: AnyObject]?) func parseEngineData(data: NSData) func parseEngineMessage(message: String, fromPolling: Bool) func send(msg: String, withData datas: [NSData]) func write(msg: String, withType type: SocketEnginePacketType, withData data: [NSData]) } extension SocketEngineSpec { func createBinaryDataForSend(data: NSData) -> Either { if websocket { var byteArray = [UInt8](count: 1, repeatedValue: 0x0) byteArray[0] = 4 let mutData = NSMutableData(bytes: &byteArray, length: 1) mutData.appendData(data) return .Left(mutData) } else { let str = "b4" + data.base64EncodedStringWithOptions(.Encoding64CharacterLineLength) return .Right(str) } } }