// // Created by Erik Little on 3/30/18. // import Foundation /// Class that gives a backwards compatible way to cause an emit not to recursively check for Data objects. /// /// Usage: /// ```swift /// socket.binary(false).emit("myEvent", myObject) /// ``` public final class SocketBinaryView : NSObject { private unowned let socket: SocketIOClient private let binary: Bool init(socket: SocketIOClient, binary: Bool) { self.socket = socket self.binary = binary } /// Send an event to the server, with optional data items. /// /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error` /// will be emitted. The structure of the error data is `[eventName, items, theError]` /// /// - parameter event: The event to send. /// - parameter items: The items to send with this event. May be left out. open func emit(_ event: String, _ items: SocketData...) { do { try emit(event, with: items.map({ try $0.socketRepresentation() })) } catch let err { DefaultSocketLogger.Logger.error("Error creating socketRepresentation for emit: \(event), \(items)", type: "SocketIOClient") socket.handleClientEvent(.error, data: [event, items, err]) } } /// Same as emit, but meant for Objective-C /// /// - parameter event: The event to send. /// - parameter items: The items to send with this event. Send an empty array to send no data. @objc open func emit(_ event: String, with items: [Any]) { guard socket.status == .connected else { socket.handleClientEvent(.error, data: ["Tried emitting \(event) when not connected"]) return } socket.emit([event] + items, binary: binary) } /// Sends a message to the server, requesting an ack. /// /// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack. /// Check that your server's api will ack the event being sent. /// /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error` /// will be emitted. The structure of the error data is `[eventName, items, theError]` /// /// Example: /// /// ```swift /// socket.emitWithAck("myEvent", 1).timingOut(after: 1) {data in /// ... /// } /// ``` /// /// - parameter event: The event to send. /// - parameter items: The items to send with this event. May be left out. /// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent. open func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback { do { return emitWithAck(event, with: try items.map({ try $0.socketRepresentation() })) } catch let err { DefaultSocketLogger.Logger.error("Error creating socketRepresentation for emit: \(event), \(items)", type: "SocketIOClient") socket.handleClientEvent(.error, data: [event, items, err]) return OnAckCallback(ackNumber: -1, items: [], socket: socket) } } /// Same as emitWithAck, but for Objective-C /// /// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack. /// Check that your server's api will ack the event being sent. /// /// Example: /// /// ```swift /// socket.emitWithAck("myEvent", with: [1]).timingOut(after: 1) {data in /// ... /// } /// ``` /// /// - parameter event: The event to send. /// - parameter items: The items to send with this event. Use `[]` to send nothing. /// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent. @objc open func emitWithAck(_ event: String, with items: [Any]) -> OnAckCallback { return socket.createOnAck([event] + items, binary: binary) } }