// // SocketIOClientSpec.swift // Socket.IO-Client-Swift // // Created by Erik Little on 1/3/16. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import Dispatch /// Defines the interface for a SocketIOClient. protocol SocketIOClientSpec : class { /// The queue that all interaction with the client must be on. var handleQueue: DispatchQueue { get set } /// The namespace that this socket is currently connected to. /// /// **Must** start with a `/`. var nsp: String { get set } /// A list of packets that are waiting for binary data. /// /// The way that socket.io works all data should be sent directly after each packet. /// So this should ideally be an array of one packet waiting for data. var waitingPackets: [SocketPacket] { get set } /// Called when the client connects to a namespace. If the client was created with a namespace upfront, /// then this is only called when the client connects to that namespace. func didConnect(toNamespace namespace: String) /// Called when the client has disconnected from socket.io. func didDisconnect(reason: String) /// Called when the client encounters an error. func didError(reason: String) /// Called when socket.io has acked one of our emits. Causes the corresponding ack callback to be called. func handleAck(_ ack: Int, data: [Any]) /// Called when we get an event from socket.io. func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int) /// Called on socket.io events. func handleClientEvent(_ event: SocketClientEvent, data: [Any]) /// Call when you wish to leave a namespace and return to the default namespace. func leaveNamespace() /// Joins `namespace`. /// /// **Do not use this to join the default namespace.** Instead call `leaveNamespace`. /// /// - parameter namespace: The namespace to join. func joinNamespace(_ namespace: String) } extension SocketIOClientSpec { /// Default implementation. func didError(reason: String) { DefaultSocketLogger.Logger.error("\(reason)", type: "SocketIOClient") handleClientEvent(.error, data: [reason]) } } /// The set of events that are generated by the client. public enum SocketClientEvent : String { /// Emitted when the client connects. This is also called on a successful reconnection. A connect event gets one /// data item: the namespace that was connected to. /// /// ```swift /// socket.on(clientEvent: .connect) {data, ack in /// guard let nsp = data[0] as? String else { return } /// // Some logic using the nsp /// } /// ``` case connect /// Called when the socket has disconnected and will not attempt to try to reconnect. case disconnect /// Called when an error occurs. case error /// Called when the client begins the reconnection process. case reconnect /// Called each time the client tries to reconnect to the server. case reconnectAttempt /// Called every time there is a change in the client's status. case statusChange }