// // SocketIOClient.swift // Socket.IO-Client-Swift // // Created by Erik Little on 11/23/14. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import Dispatch import Foundation /// Represents a socket.io-client. /// /// Clients are created through a `SocketManager`, which owns the `SocketEngineSpec` that controls the connection to the server. /// /// For example: /// /// ```swift /// // Create a socket for the /swift namespace /// let socket = manager.socket(forNamespace: "/swift") /// /// // Add some handlers and connect /// ``` /// /// **NOTE**: The client is not thread/queue safe, all interaction with the socket should be done on the `manager.handleQueue` /// open class SocketIOClient: NSObject, SocketIOClientSpec { // MARK: Properties /// The namespace that this socket is currently connected to. /// /// **Must** start with a `/`. public let nsp: String /// A handler that will be called on any event. public private(set) var anyHandler: ((SocketAnyEvent) -> ())? /// The array of handlers for this socket. public private(set) var handlers = [SocketEventHandler]() /// The manager for this socket. public private(set) weak var manager: SocketManagerSpec? /// A view into this socket where emits do not check for binary data. /// /// Usage: /// /// ```swift /// socket.rawEmitView.emit("myEvent", myObject) /// ``` /// /// **NOTE**: It is not safe to hold on to this view beyond the life of the socket. public private(set) lazy var rawEmitView = SocketRawView(socket: self) /// The status of this client. public private(set) var status = SocketIOStatus.notConnected { didSet { handleClientEvent(.statusChange, data: [status, status.rawValue]) } } /// The id of this socket.io connect. This is different from the sid of the engine.io connection. public private(set) var sid: String? let ackHandlers = SocketAckManager() private(set) var currentAck = -1 private lazy var logType = "SocketIOClient{\(nsp)}" // MARK: Initializers /// Type safe way to create a new SocketIOClient. `opts` can be omitted. /// /// - parameter manager: The manager for this socket. /// - parameter nsp: The namespace of the socket. public init(manager: SocketManagerSpec, nsp: String) { self.manager = manager self.nsp = nsp super.init() } /// :nodoc: deinit { DefaultSocketLogger.Logger.log("Client is being released", type: logType) } // MARK: Methods /// Connect to the server. The same as calling `connect(timeoutAfter:withHandler:)` with a timeout of 0. /// /// Only call after adding your event listeners, unless you know what you're doing. open func connect() { connect(timeoutAfter: 0, withHandler: nil) } /// Connect to the server. If we aren't connected after `timeoutAfter` seconds, then `withHandler` is called. /// /// Only call after adding your event listeners, unless you know what you're doing. /// /// - parameter timeoutAfter: The number of seconds after which if we are not connected we assume the connection /// has failed. Pass 0 to never timeout. /// - parameter handler: The handler to call when the client fails to connect. open func connect(timeoutAfter: Double, withHandler handler: (() -> ())?) { assert(timeoutAfter >= 0, "Invalid timeout: \(timeoutAfter)") guard let manager = self.manager, status != .connected else { DefaultSocketLogger.Logger.log("Tried connecting on an already connected socket", type: logType) return } status = .connecting joinNamespace() guard timeoutAfter != 0 else { return } manager.handleQueue.asyncAfter(deadline: DispatchTime.now() + timeoutAfter) {[weak self] in guard let this = self, this.status == .connecting || this.status == .notConnected else { return } this.status = .disconnected this.leaveNamespace() handler?() } } func createOnAck(_ items: [Any], binary: Bool = true) -> OnAckCallback { currentAck += 1 return OnAckCallback(ackNumber: currentAck, items: items, socket: self) } /// Called when the client connects to a namespace. If the client was created with a namespace upfront, /// then this is only called when the client connects to that namespace. /// /// - parameter toNamespace: The namespace that was connected to. open func didConnect(toNamespace namespace: String, payload: [String: Any]?) { guard status != .connected else { return } DefaultSocketLogger.Logger.log("Socket connected", type: logType) status = .connected sid = payload?["sid"] as? String handleClientEvent(.connect, data: payload == nil ? [namespace] : [namespace, payload!]) } /// Called when the client has disconnected from socket.io. /// /// - parameter reason: The reason for the disconnection. open func didDisconnect(reason: String) { guard status != .disconnected else { return } DefaultSocketLogger.Logger.log("Disconnected: \(reason)", type: logType) status = .disconnected sid = "" handleClientEvent(.disconnect, data: [reason]) } /// Disconnects the socket. /// /// This will cause the socket to leave the namespace it is associated to, as well as remove itself from the /// `manager`. open func disconnect() { DefaultSocketLogger.Logger.log("Closing socket", type: logType) leaveNamespace() } /// Send an event to the server, with optional data items and optional write completion handler. /// /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error` /// will be emitted. The structure of the error data is `[eventName, items, theError]` /// /// - parameter event: The event to send. /// - parameter items: The items to send with this event. May be left out. /// - parameter completion: Callback called on transport write completion. open func emit(_ event: String, _ items: SocketData..., completion: (() -> ())? = nil) { do { emit([event] + (try items.map({ try $0.socketRepresentation() })), completion: completion) } catch { DefaultSocketLogger.Logger.error("Error creating socketRepresentation for emit: \(event), \(items)", type: logType) handleClientEvent(.error, data: [event, items, error]) } } /// Sends a message to the server, requesting an ack. /// /// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack. /// Check that your server's api will ack the event being sent. /// /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error` /// will be emitted. The structure of the error data is `[eventName, items, theError]` /// /// Example: /// /// ```swift /// socket.emitWithAck("myEvent", 1).timingOut(after: 1) {data in /// ... /// } /// ``` /// /// - parameter event: The event to send. /// - parameter items: The items to send with this event. May be left out. /// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent. open func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback { do { return createOnAck([event] + (try items.map({ try $0.socketRepresentation() }))) } catch { DefaultSocketLogger.Logger.error("Error creating socketRepresentation for emit: \(event), \(items)", type: logType) handleClientEvent(.error, data: [event, items, error]) return OnAckCallback(ackNumber: -1, items: [], socket: self) } } func emit(_ data: [Any], ack: Int? = nil, binary: Bool = true, isAck: Bool = false, completion: (() -> ())? = nil ) { // wrap the completion handler so it always runs async via handlerQueue let wrappedCompletion: (() -> ())? = (completion == nil) ? nil : {[weak self] in guard let this = self else { return } this.manager?.handleQueue.async { completion!() } } guard status == .connected else { wrappedCompletion?() handleClientEvent(.error, data: ["Tried emitting when not connected"]) return } let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: nsp, ack: isAck, checkForBinary: binary) let str = packet.packetString DefaultSocketLogger.Logger.log("Emitting: \(str), Ack: \(isAck)", type: logType) manager?.engine?.send(str, withData: packet.binary, completion: wrappedCompletion) } /// Call when you wish to tell the server that you've received the event for `ack`. /// /// **You shouldn't need to call this directly.** Instead use an `SocketAckEmitter` that comes in an event callback. /// /// - parameter ack: The ack number. /// - parameter with: The data for this ack. open func emitAck(_ ack: Int, with items: [Any]) { emit(items, ack: ack, binary: true, isAck: true) } /// Called when socket.io has acked one of our emits. Causes the corresponding ack callback to be called. /// /// - parameter ack: The number for this ack. /// - parameter data: The data sent back with this ack. open func handleAck(_ ack: Int, data: [Any]) { guard status == .connected else { return } DefaultSocketLogger.Logger.log("Handling ack: \(ack) with data: \(data)", type: logType) ackHandlers.executeAck(ack, with: data) } /// Called on socket.io specific events. /// /// - parameter event: The `SocketClientEvent`. /// - parameter data: The data for this event. open func handleClientEvent(_ event: SocketClientEvent, data: [Any]) { handleEvent(event.rawValue, data: data, isInternalMessage: true) } /// Called when we get an event from socket.io. /// /// - parameter event: The name of the event. /// - parameter data: The data that was sent with this event. /// - parameter isInternalMessage: Whether this event was sent internally. If `true` it is always sent to handlers. /// - parameter ack: If > 0 then this event expects to get an ack back from the client. open func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int = -1) { guard status == .connected || isInternalMessage else { return } DefaultSocketLogger.Logger.log("Handling event: \(event) with data: \(data)", type: logType) anyHandler?(SocketAnyEvent(event: event, items: data)) for handler in handlers where handler.event == event { handler.executeCallback(with: data, withAck: ack, withSocket: self) } } /// Causes a client to handle a socket.io packet. The namespace for the packet must match the namespace of the /// socket. /// /// - parameter packet: The packet to handle. open func handlePacket(_ packet: SocketPacket) { guard packet.nsp == nsp else { return } switch packet.type { case .event, .binaryEvent: handleEvent(packet.event, data: packet.args, isInternalMessage: false, withAck: packet.id) case .ack, .binaryAck: handleAck(packet.id, data: packet.data) case .connect: didConnect(toNamespace: nsp, payload: packet.data.isEmpty ? nil : packet.data[0] as? [String: Any]) case .disconnect: didDisconnect(reason: "Got Disconnect") case .error: handleEvent("error", data: packet.data, isInternalMessage: true, withAck: packet.id) } } /// Call when you wish to leave a namespace and disconnect this socket. open func leaveNamespace() { manager?.disconnectSocket(self) } /// Joins `nsp`. open func joinNamespace() { DefaultSocketLogger.Logger.log("Joining namespace \(nsp)", type: logType) manager?.connectSocket(self) } /// Removes handler(s) for a client event. /// /// If you wish to remove a client event handler, call the `off(id:)` with the UUID received from its `on` call. /// /// - parameter clientEvent: The event to remove handlers for. open func off(clientEvent event: SocketClientEvent) { off(event.rawValue) } /// Removes handler(s) based on an event name. /// /// If you wish to remove a specific event, call the `off(id:)` with the UUID received from its `on` call. /// /// - parameter event: The event to remove handlers for. open func off(_ event: String) { DefaultSocketLogger.Logger.log("Removing handler for event: \(event)", type: logType) handlers = handlers.filter({ $0.event != event }) } /// Removes a handler with the specified UUID gotten from an `on` or `once` /// /// If you want to remove all events for an event, call the off `off(_:)` method with the event name. /// /// - parameter id: The UUID of the handler you wish to remove. open func off(id: UUID) { DefaultSocketLogger.Logger.log("Removing handler with id: \(id)", type: logType) handlers = handlers.filter({ $0.id != id }) } /// Adds a handler for an event. /// /// - parameter event: The event name for this handler. /// - parameter callback: The callback that will execute when this event is received. /// - returns: A unique id for the handler that can be used to remove it. @discardableResult open func on(_ event: String, callback: @escaping NormalCallback) -> UUID { DefaultSocketLogger.Logger.log("Adding handler for event: \(event)", type: logType) let handler = SocketEventHandler(event: event, id: UUID(), callback: callback) handlers.append(handler) return handler.id } /// Adds a handler for a client event. /// /// Example: /// /// ```swift /// socket.on(clientEvent: .connect) {data, ack in /// ... /// } /// ``` /// /// - parameter event: The event for this handler. /// - parameter callback: The callback that will execute when this event is received. /// - returns: A unique id for the handler that can be used to remove it. @discardableResult open func on(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID { return on(event.rawValue, callback: callback) } /// Adds a single-use handler for a client event. /// /// - parameter clientEvent: The event for this handler. /// - parameter callback: The callback that will execute when this event is received. /// - returns: A unique id for the handler that can be used to remove it. @discardableResult open func once(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID { return once(event.rawValue, callback: callback) } /// Adds a single-use handler for an event. /// /// - parameter event: The event name for this handler. /// - parameter callback: The callback that will execute when this event is received. /// - returns: A unique id for the handler that can be used to remove it. @discardableResult open func once(_ event: String, callback: @escaping NormalCallback) -> UUID { DefaultSocketLogger.Logger.log("Adding once handler for event: \(event)", type: logType) let id = UUID() let handler = SocketEventHandler(event: event, id: id) {[weak self] data, ack in guard let this = self else { return } this.off(id: id) callback(data, ack) } handlers.append(handler) return handler.id } /// Adds a handler that will be called on every event. /// /// - parameter handler: The callback that will execute whenever an event is received. open func onAny(_ handler: @escaping (SocketAnyEvent) -> ()) { anyHandler = handler } /// Tries to reconnect to the server. @available(*, unavailable, message: "Call the manager's reconnect method") open func reconnect() { } /// Removes all handlers. /// /// Can be used after disconnecting to break any potential remaining retain cycles. open func removeAllHandlers() { handlers.removeAll(keepingCapacity: false) } /// Puts the socket back into the connecting state. /// Called when the manager detects a broken connection, or when a manual reconnect is triggered. /// /// - parameter reason: The reason this socket is reconnecting. open func setReconnecting(reason: String) { status = .connecting handleClientEvent(.reconnect, data: [reason]) } // Test properties var testHandlers: [SocketEventHandler] { return handlers } func setTestable() { status = .connected } func setTestStatus(_ status: SocketIOStatus) { self.status = status } func emitTest(event: String, _ data: Any...) { emit([event] + data) } }