// // SocketEngineWebsocket.swift // Socket.IO-Client-Swift // // Created by Erik Little on 1/15/16. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // import Foundation /// Protocol that is used to implement socket.io WebSocket support public protocol SocketEngineWebsocket : SocketEngineSpec, WebSocketDelegate { /// Sends an engine.io message through the WebSocket transport. /// /// You shouldn't call this directly, instead call the `write` method on `SocketEngine`. /// /// - parameter message: The message to send. /// - parameter withType: The type of message to send. /// - parameter withData: The data associated with this message. func sendWebSocketMessage(_ str: String, withType type: SocketEnginePacketType, withData datas: [Data]) } // WebSocket methods extension SocketEngineWebsocket { func probeWebSocket() { if ws?.isConnected ?? false { sendWebSocketMessage("probe", withType: .ping, withData: []) } } /// Sends an engine.io message through the WebSocket transport. /// /// You shouldn't call this directly, instead call the `write` method on `SocketEngine`. /// /// - parameter message: The message to send. /// - parameter withType: The type of message to send. /// - parameter withData: The data associated with this message. public func sendWebSocketMessage(_ str: String, withType type: SocketEnginePacketType, withData datas: [Data]) { DefaultSocketLogger.Logger.log("Sending ws: %@ as type: %@", type: "SocketEngine", args: str, type.rawValue) ws?.write(string: "\(type.rawValue)\(str)") for data in datas { if case let .left(bin) = createBinaryDataForSend(using: data) { ws?.write(data: bin) } } } // MARK: Starscream delegate methods /// Delegate method for when a message is received. public func websocketDidReceiveMessage(socket: WebSocket, text: String) { parseEngineMessage(text, fromPolling: false) } /// Delegate method for when binary is received. public func websocketDidReceiveData(socket: WebSocket, data: Data) { parseEngineData(data) } }