////////////////////////////////////////////////////////////////////////////////////////////////// // // Websocket.swift // // Created by Dalton Cherry on 7/16/14. // Copyright (c) 2014-2015 Dalton Cherry. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ////////////////////////////////////////////////////////////////////////////////////////////////// import Foundation import CoreFoundation import Security public let WebsocketDidConnectNotification = "WebsocketDidConnectNotification" public let WebsocketDidDisconnectNotification = "WebsocketDidDisconnectNotification" public let WebsocketDisconnectionErrorKeyName = "WebsocketDisconnectionErrorKeyName" public protocol WebSocketDelegate: class { func websocketDidConnect(socket: WebSocket) func websocketDidDisconnect(socket: WebSocket, error: NSError?) func websocketDidReceiveMessage(socket: WebSocket, text: String) func websocketDidReceiveData(socket: WebSocket, data: NSData) } public protocol WebSocketPongDelegate: class { func websocketDidReceivePong(socket: WebSocket) } public class WebSocket : NSObject, NSStreamDelegate { enum OpCode : UInt8 { case ContinueFrame = 0x0 case TextFrame = 0x1 case BinaryFrame = 0x2 //3-7 are reserved. case ConnectionClose = 0x8 case Ping = 0x9 case Pong = 0xA //B-F reserved. } public enum CloseCode : UInt16 { case Normal = 1000 case GoingAway = 1001 case ProtocolError = 1002 case ProtocolUnhandledType = 1003 // 1004 reserved. case NoStatusReceived = 1005 //1006 reserved. case Encoding = 1007 case PolicyViolated = 1008 case MessageTooBig = 1009 } public static let ErrorDomain = "WebSocket" enum InternalErrorCode : UInt16 { // 0-999 WebSocket status codes not used case OutputStreamWriteError = 1 } //Where the callback is executed. It defaults to the main UI thread queue. public var queue = dispatch_get_main_queue() var optionalProtocols : [String]? //Constant Values. let headerWSUpgradeName = "Upgrade" let headerWSUpgradeValue = "websocket" let headerWSHostName = "Host" let headerWSConnectionName = "Connection" let headerWSConnectionValue = "Upgrade" let headerWSProtocolName = "Sec-WebSocket-Protocol" let headerWSVersionName = "Sec-WebSocket-Version" let headerWSVersionValue = "13" let headerWSKeyName = "Sec-WebSocket-Key" let headerOriginName = "Origin" let headerWSAcceptName = "Sec-WebSocket-Accept" let BUFFER_MAX = 4096 let FinMask: UInt8 = 0x80 let OpCodeMask: UInt8 = 0x0F let RSVMask: UInt8 = 0x70 let MaskMask: UInt8 = 0x80 let PayloadLenMask: UInt8 = 0x7F let MaxFrameSize: Int = 32 class WSResponse { var isFin = false var code: OpCode = .ContinueFrame var bytesLeft = 0 var frameCount = 0 var buffer: NSMutableData? } public weak var delegate: WebSocketDelegate? public weak var pongDelegate: WebSocketPongDelegate? public var onConnect: ((Void) -> Void)? public var onDisconnect: ((NSError?) -> Void)? public var onText: ((String) -> Void)? public var onData: ((NSData) -> Void)? public var onPong: ((Void) -> Void)? public var headers = [String: String]() public var voipEnabled = false public var selfSignedSSL = false public var security: SSLSecurity? public var enabledSSLCipherSuites: [SSLCipherSuite]? public var origin: String? public var timeout = 5 public var isConnected :Bool { return connected } public var currentURL: NSURL {return url} private var url: NSURL private var inputStream: NSInputStream? private var outputStream: NSOutputStream? private var connected = false private var isCreated = false private var writeQueue = NSOperationQueue() private var readStack = [WSResponse]() private var inputQueue = [NSData]() private var fragBuffer: NSData? private var certValidated = false private var didDisconnect = false private var readyToWrite = false private let mutex = NSLock() private let notificationCenter = NSNotificationCenter.defaultCenter() private var canDispatch: Bool { mutex.lock() let canWork = readyToWrite mutex.unlock() return canWork } //the shared processing queue used for all websocket private static let sharedWorkQueue = dispatch_queue_create("com.vluxe.starscream.websocket", DISPATCH_QUEUE_SERIAL) //used for setting protocols. public init(url: NSURL, protocols: [String]? = nil) { self.url = url self.origin = url.absoluteString writeQueue.maxConcurrentOperationCount = 1 optionalProtocols = protocols } ///Connect to the websocket server on a background thread public func connect() { guard !isCreated else { return } didDisconnect = false isCreated = true createHTTPRequest() isCreated = false } /** Disconnect from the server. I send a Close control frame to the server, then expect the server to respond with a Close control frame and close the socket from its end. I notify my delegate once the socket has been closed. If you supply a non-nil `forceTimeout`, I wait at most that long (in seconds) for the server to close the socket. After the timeout expires, I close the socket and notify my delegate. If you supply a zero (or negative) `forceTimeout`, I immediately close the socket (without sending a Close control frame) and notify my delegate. - Parameter forceTimeout: Maximum time to wait for the server to close the socket. */ public func disconnect(forceTimeout forceTimeout: NSTimeInterval? = nil) { switch forceTimeout { case .Some(let seconds) where seconds > 0: dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(seconds * Double(NSEC_PER_SEC))), queue) { [weak self] in self?.disconnectStream(nil) } fallthrough case .None: writeError(CloseCode.Normal.rawValue) default: self.disconnectStream(nil) break } } /** Write a string to the websocket. This sends it as a text frame. If you supply a non-nil completion block, I will perform it when the write completes. - parameter str: The string to write. - parameter completion: The (optional) completion handler. */ public func writeString(str: String, completion: (() -> ())? = nil) { guard isConnected else { return } dequeueWrite(str.dataUsingEncoding(NSUTF8StringEncoding)!, code: .TextFrame, writeCompletion: completion) } /** Write binary data to the websocket. This sends it as a binary frame. If you supply a non-nil completion block, I will perform it when the write completes. - parameter data: The data to write. - parameter completion: The (optional) completion handler. */ public func writeData(data: NSData, completion: (() -> ())? = nil) { guard isConnected else { return } dequeueWrite(data, code: .BinaryFrame, writeCompletion: completion) } //write a ping to the websocket. This sends it as a control frame. //yodel a sound to the planet. This sends it as an astroid. http://youtu.be/Eu5ZJELRiJ8?t=42s public func writePing(data: NSData, completion: (() -> ())? = nil) { guard isConnected else { return } dequeueWrite(data, code: .Ping, writeCompletion: completion) } //private method that starts the connection private func createHTTPRequest() { let urlRequest = CFHTTPMessageCreateRequest(kCFAllocatorDefault, "GET", url, kCFHTTPVersion1_1).takeRetainedValue() var port = url.port if port == nil { if let scheme = url.scheme where ["wss", "https"].contains(scheme) { port = 443 } else { port = 80 } } addHeader(urlRequest, key: headerWSUpgradeName, val: headerWSUpgradeValue) addHeader(urlRequest, key: headerWSConnectionName, val: headerWSConnectionValue) if let protocols = optionalProtocols { addHeader(urlRequest, key: headerWSProtocolName, val: protocols.joinWithSeparator(",")) } addHeader(urlRequest, key: headerWSVersionName, val: headerWSVersionValue) addHeader(urlRequest, key: headerWSKeyName, val: generateWebSocketKey()) if let origin = origin { addHeader(urlRequest, key: headerOriginName, val: origin) } addHeader(urlRequest, key: headerWSHostName, val: "\(url.host!):\(port!)") for (key,value) in headers { addHeader(urlRequest, key: key, val: value) } if let cfHTTPMessage = CFHTTPMessageCopySerializedMessage(urlRequest) { let serializedRequest = cfHTTPMessage.takeRetainedValue() initStreamsWithData(serializedRequest, Int(port!)) } } //Add a header to the CFHTTPMessage by using the NSString bridges to CFString private func addHeader(urlRequest: CFHTTPMessage, key: NSString, val: NSString) { CFHTTPMessageSetHeaderFieldValue(urlRequest, key, val) } //generate a websocket key as needed in rfc private func generateWebSocketKey() -> String { var key = "" let seed = 16 for _ in 0..? var writeStream: Unmanaged? let h: NSString = url.host! CFStreamCreatePairWithSocketToHost(nil, h, UInt32(port), &readStream, &writeStream) inputStream = readStream!.takeRetainedValue() outputStream = writeStream!.takeRetainedValue() guard let inStream = inputStream, let outStream = outputStream else { return } inStream.delegate = self outStream.delegate = self if let scheme = url.scheme where ["wss", "https"].contains(scheme) { inStream.setProperty(NSStreamSocketSecurityLevelNegotiatedSSL, forKey: NSStreamSocketSecurityLevelKey) outStream.setProperty(NSStreamSocketSecurityLevelNegotiatedSSL, forKey: NSStreamSocketSecurityLevelKey) } else { certValidated = true //not a https session, so no need to check SSL pinning } if voipEnabled { inStream.setProperty(NSStreamNetworkServiceTypeVoIP, forKey: NSStreamNetworkServiceType) outStream.setProperty(NSStreamNetworkServiceTypeVoIP, forKey: NSStreamNetworkServiceType) } if selfSignedSSL { let settings: [NSObject: NSObject] = [kCFStreamSSLValidatesCertificateChain: NSNumber(bool:false), kCFStreamSSLPeerName: kCFNull] inStream.setProperty(settings, forKey: kCFStreamPropertySSLSettings as String) outStream.setProperty(settings, forKey: kCFStreamPropertySSLSettings as String) } if let cipherSuites = self.enabledSSLCipherSuites { if let sslContextIn = CFReadStreamCopyProperty(inputStream, kCFStreamPropertySSLContext) as! SSLContextRef?, sslContextOut = CFWriteStreamCopyProperty(outputStream, kCFStreamPropertySSLContext) as! SSLContextRef? { let resIn = SSLSetEnabledCiphers(sslContextIn, cipherSuites, cipherSuites.count) let resOut = SSLSetEnabledCiphers(sslContextOut, cipherSuites, cipherSuites.count) if resIn != errSecSuccess { let error = self.errorWithDetail("Error setting ingoing cypher suites", code: UInt16(resIn)) disconnectStream(error) return } if resOut != errSecSuccess { let error = self.errorWithDetail("Error setting outgoing cypher suites", code: UInt16(resOut)) disconnectStream(error) return } } } CFReadStreamSetDispatchQueue(inStream, WebSocket.sharedWorkQueue) CFWriteStreamSetDispatchQueue(outStream, WebSocket.sharedWorkQueue) inStream.open() outStream.open() self.mutex.lock() self.readyToWrite = true self.mutex.unlock() let bytes = UnsafePointer(data.bytes) var out = timeout * 1000000 //wait 5 seconds before giving up writeQueue.addOperationWithBlock { [weak self] in while !outStream.hasSpaceAvailable { usleep(100) //wait until the socket is ready out -= 100 if out < 0 { self?.cleanupStream() self?.doDisconnect(self?.errorWithDetail("write wait timed out", code: 2)) return } else if outStream.streamError != nil { return //disconnectStream will be called. } } outStream.write(bytes, maxLength: data.length) } } //delegate for the stream methods. Processes incoming bytes public func stream(aStream: NSStream, handleEvent eventCode: NSStreamEvent) { if let sec = security where !certValidated && [.HasBytesAvailable, .HasSpaceAvailable].contains(eventCode) { let possibleTrust: AnyObject? = aStream.propertyForKey(kCFStreamPropertySSLPeerTrust as String) if let trust: AnyObject = possibleTrust { let domain: AnyObject? = aStream.propertyForKey(kCFStreamSSLPeerName as String) if sec.isValid(trust as! SecTrustRef, domain: domain as! String?) { certValidated = true } else { let error = errorWithDetail("Invalid SSL certificate", code: 1) disconnectStream(error) return } } } if eventCode == .HasBytesAvailable { if aStream == inputStream { processInputStream() } } else if eventCode == .ErrorOccurred { disconnectStream(aStream.streamError) } else if eventCode == .EndEncountered { disconnectStream(nil) } } //disconnect the stream object private func disconnectStream(error: NSError?) { if error == nil { writeQueue.waitUntilAllOperationsAreFinished() } else { writeQueue.cancelAllOperations() } cleanupStream() doDisconnect(error) } private func cleanupStream() { outputStream?.delegate = nil inputStream?.delegate = nil if let stream = inputStream { CFReadStreamSetDispatchQueue(stream, nil) stream.close() } if let stream = outputStream { CFWriteStreamSetDispatchQueue(stream, nil) stream.close() } outputStream = nil inputStream = nil } ///handles the incoming bytes and sending them to the proper processing method private func processInputStream() { let buf = NSMutableData(capacity: BUFFER_MAX) let buffer = UnsafeMutablePointer(buf!.bytes) let length = inputStream!.read(buffer, maxLength: BUFFER_MAX) guard length > 0 else { return } var process = false if inputQueue.count == 0 { process = true } inputQueue.append(NSData(bytes: buffer, length: length)) if process { dequeueInput() } } ///dequeue the incoming input so it is processed in order private func dequeueInput() { while !inputQueue.isEmpty { let data = inputQueue[0] var work = data if let fragBuffer = fragBuffer { let combine = NSMutableData(data: fragBuffer) combine.appendData(data) work = combine self.fragBuffer = nil } let buffer = UnsafePointer(work.bytes) let length = work.length if !connected { processTCPHandshake(buffer, bufferLen: length) } else { processRawMessagesInBuffer(buffer, bufferLen: length) } inputQueue = inputQueue.filter{$0 != data} } } //handle checking the inital connection status private func processTCPHandshake(buffer: UnsafePointer, bufferLen: Int) { let code = processHTTP(buffer, bufferLen: bufferLen) switch code { case 0: connected = true guard canDispatch else {return} dispatch_async(queue) { [weak self] in guard let s = self else { return } s.onConnect?() s.delegate?.websocketDidConnect(s) s.notificationCenter.postNotificationName(WebsocketDidConnectNotification, object: self) } case -1: fragBuffer = NSData(bytes: buffer, length: bufferLen) break //do nothing, we are going to collect more data default: doDisconnect(errorWithDetail("Invalid HTTP upgrade", code: UInt16(code))) } } ///Finds the HTTP Packet in the TCP stream, by looking for the CRLF. private func processHTTP(buffer: UnsafePointer, bufferLen: Int) -> Int { let CRLFBytes = [UInt8(ascii: "\r"), UInt8(ascii: "\n"), UInt8(ascii: "\r"), UInt8(ascii: "\n")] var k = 0 var totalSize = 0 for i in 0.. 0 { let code = validateResponse(buffer, bufferLen: totalSize) if code != 0 { return code } totalSize += 1 //skip the last \n let restSize = bufferLen - totalSize if restSize > 0 { processRawMessagesInBuffer(buffer + totalSize, bufferLen: restSize) } return 0 //success } return -1 //was unable to find the full TCP header } ///validates the HTTP is a 101 as per the RFC spec private func validateResponse(buffer: UnsafePointer, bufferLen: Int) -> Int { let response = CFHTTPMessageCreateEmpty(kCFAllocatorDefault, false).takeRetainedValue() CFHTTPMessageAppendBytes(response, buffer, bufferLen) let code = CFHTTPMessageGetResponseStatusCode(response) if code != 101 { return code } if let cfHeaders = CFHTTPMessageCopyAllHeaderFields(response) { let headers = cfHeaders.takeRetainedValue() as NSDictionary if let acceptKey = headers[headerWSAcceptName] as? NSString { if acceptKey.length > 0 { return 0 } } } return -1 } ///read a 16 bit big endian value from a buffer private static func readUint16(buffer: UnsafePointer, offset: Int) -> UInt16 { return (UInt16(buffer[offset + 0]) << 8) | UInt16(buffer[offset + 1]) } ///read a 64 bit big endian value from a buffer private static func readUint64(buffer: UnsafePointer, offset: Int) -> UInt64 { var value = UInt64(0) for i in 0...7 { value = (value << 8) | UInt64(buffer[offset + i]) } return value } ///write a 16 bit big endian value to a buffer private static func writeUint16(buffer: UnsafeMutablePointer, offset: Int, value: UInt16) { buffer[offset + 0] = UInt8(value >> 8) buffer[offset + 1] = UInt8(value & 0xff) } ///write a 64 bit big endian value to a buffer private static func writeUint64(buffer: UnsafeMutablePointer, offset: Int, value: UInt64) { for i in 0...7 { buffer[offset + i] = UInt8((value >> (8*UInt64(7 - i))) & 0xff) } } /// Process one message at the start of `buffer`. Return another buffer (sharing storage) that contains the leftover contents of `buffer` that I didn't process. @warn_unused_result private func processOneRawMessage(inBuffer buffer: UnsafeBufferPointer) -> UnsafeBufferPointer { let response = readStack.last let baseAddress = buffer.baseAddress let bufferLen = buffer.count if response != nil && bufferLen < 2 { fragBuffer = NSData(buffer: buffer) return emptyBuffer } if let response = response where response.bytesLeft > 0 { var len = response.bytesLeft var extra = bufferLen - response.bytesLeft if response.bytesLeft > bufferLen { len = bufferLen extra = 0 } response.bytesLeft -= len response.buffer?.appendData(NSData(bytes: baseAddress, length: len)) processResponse(response) return buffer.fromOffset(bufferLen - extra) } else { let isFin = (FinMask & baseAddress[0]) let receivedOpcode = OpCode(rawValue: (OpCodeMask & baseAddress[0])) let isMasked = (MaskMask & baseAddress[1]) let payloadLen = (PayloadLenMask & baseAddress[1]) var offset = 2 if (isMasked > 0 || (RSVMask & baseAddress[0]) > 0) && receivedOpcode != .Pong { let errCode = CloseCode.ProtocolError.rawValue doDisconnect(errorWithDetail("masked and rsv data is not currently supported", code: errCode)) writeError(errCode) return emptyBuffer } let isControlFrame = (receivedOpcode == .ConnectionClose || receivedOpcode == .Ping) if !isControlFrame && (receivedOpcode != .BinaryFrame && receivedOpcode != .ContinueFrame && receivedOpcode != .TextFrame && receivedOpcode != .Pong) { let errCode = CloseCode.ProtocolError.rawValue doDisconnect(errorWithDetail("unknown opcode: \(receivedOpcode)", code: errCode)) writeError(errCode) return emptyBuffer } if isControlFrame && isFin == 0 { let errCode = CloseCode.ProtocolError.rawValue doDisconnect(errorWithDetail("control frames can't be fragmented", code: errCode)) writeError(errCode) return emptyBuffer } if receivedOpcode == .ConnectionClose { var code = CloseCode.Normal.rawValue if payloadLen == 1 { code = CloseCode.ProtocolError.rawValue } else if payloadLen > 1 { code = WebSocket.readUint16(baseAddress, offset: offset) if code < 1000 || (code > 1003 && code < 1007) || (code > 1011 && code < 3000) { code = CloseCode.ProtocolError.rawValue } offset += 2 } if payloadLen > 2 { let len = Int(payloadLen-2) if len > 0 { let bytes = baseAddress + offset let str: NSString? = NSString(data: NSData(bytes: bytes, length: len), encoding: NSUTF8StringEncoding) if str == nil { code = CloseCode.ProtocolError.rawValue } } } doDisconnect(errorWithDetail("connection closed by server", code: code)) writeError(code) return emptyBuffer } if isControlFrame && payloadLen > 125 { writeError(CloseCode.ProtocolError.rawValue) return emptyBuffer } var dataLength = UInt64(payloadLen) if dataLength == 127 { dataLength = WebSocket.readUint64(baseAddress, offset: offset) offset += sizeof(UInt64) } else if dataLength == 126 { dataLength = UInt64(WebSocket.readUint16(baseAddress, offset: offset)) offset += sizeof(UInt16) } if bufferLen < offset || UInt64(bufferLen - offset) < dataLength { fragBuffer = NSData(bytes: baseAddress, length: bufferLen) return emptyBuffer } var len = dataLength if dataLength > UInt64(bufferLen) { len = UInt64(bufferLen-offset) } let data: NSData if len < 0 { len = 0 data = NSData() } else { data = NSData(bytes: baseAddress+offset, length: Int(len)) } if receivedOpcode == .Pong { if canDispatch { dispatch_async(queue) { [weak self] in guard let s = self else { return } s.onPong?() s.pongDelegate?.websocketDidReceivePong(s) } } return buffer.fromOffset(offset + Int(len)) } var response = readStack.last if isControlFrame { response = nil //don't append pings } if isFin == 0 && receivedOpcode == .ContinueFrame && response == nil { let errCode = CloseCode.ProtocolError.rawValue doDisconnect(errorWithDetail("continue frame before a binary or text frame", code: errCode)) writeError(errCode) return emptyBuffer } var isNew = false if response == nil { if receivedOpcode == .ContinueFrame { let errCode = CloseCode.ProtocolError.rawValue doDisconnect(errorWithDetail("first frame can't be a continue frame", code: errCode)) writeError(errCode) return emptyBuffer } isNew = true response = WSResponse() response!.code = receivedOpcode! response!.bytesLeft = Int(dataLength) response!.buffer = NSMutableData(data: data) } else { if receivedOpcode == .ContinueFrame { response!.bytesLeft = Int(dataLength) } else { let errCode = CloseCode.ProtocolError.rawValue doDisconnect(errorWithDetail("second and beyond of fragment message must be a continue frame", code: errCode)) writeError(errCode) return emptyBuffer } response!.buffer!.appendData(data) } if let response = response { response.bytesLeft -= Int(len) response.frameCount += 1 response.isFin = isFin > 0 ? true : false if isNew { readStack.append(response) } processResponse(response) } let step = Int(offset+numericCast(len)) return buffer.fromOffset(step) } } /// Process all messages in the buffer if possible. private func processRawMessagesInBuffer(pointer: UnsafePointer, bufferLen: Int) { var buffer = UnsafeBufferPointer(start: pointer, count: bufferLen) repeat { buffer = processOneRawMessage(inBuffer: buffer) } while buffer.count >= 2 if buffer.count > 0 { fragBuffer = NSData(buffer: buffer) } } ///process the finished response of a buffer private func processResponse(response: WSResponse) -> Bool { if response.isFin && response.bytesLeft <= 0 { if response.code == .Ping { let data = response.buffer! //local copy so it is perverse for writing dequeueWrite(data, code: OpCode.Pong) } else if response.code == .TextFrame { let str: NSString? = NSString(data: response.buffer!, encoding: NSUTF8StringEncoding) if str == nil { writeError(CloseCode.Encoding.rawValue) return false } if canDispatch { dispatch_async(queue) { [weak self] in guard let s = self else { return } s.onText?(str! as String) s.delegate?.websocketDidReceiveMessage(s, text: str! as String) } } } else if response.code == .BinaryFrame { if canDispatch { let data = response.buffer! //local copy so it is perverse for writing dispatch_async(queue) { [weak self] in guard let s = self else { return } s.onData?(data) s.delegate?.websocketDidReceiveData(s, data: data) } } } readStack.removeLast() return true } return false } ///Create an error private func errorWithDetail(detail: String, code: UInt16) -> NSError { var details = [String: String]() details[NSLocalizedDescriptionKey] = detail return NSError(domain: WebSocket.ErrorDomain, code: Int(code), userInfo: details) } ///write a an error to the socket private func writeError(code: UInt16) { let buf = NSMutableData(capacity: sizeof(UInt16)) let buffer = UnsafeMutablePointer(buf!.bytes) WebSocket.writeUint16(buffer, offset: 0, value: code) dequeueWrite(NSData(bytes: buffer, length: sizeof(UInt16)), code: .ConnectionClose) } ///used to write things to the stream private func dequeueWrite(data: NSData, code: OpCode, writeCompletion: (() -> ())? = nil) { writeQueue.addOperationWithBlock { [weak self] in //stream isn't ready, let's wait guard let s = self else { return } var offset = 2 let bytes = UnsafeMutablePointer(data.bytes) let dataLength = data.length let frame = NSMutableData(capacity: dataLength + s.MaxFrameSize) let buffer = UnsafeMutablePointer(frame!.mutableBytes) buffer[0] = s.FinMask | code.rawValue if dataLength < 126 { buffer[1] = CUnsignedChar(dataLength) } else if dataLength <= Int(UInt16.max) { buffer[1] = 126 WebSocket.writeUint16(buffer, offset: offset, value: UInt16(dataLength)) offset += sizeof(UInt16) } else { buffer[1] = 127 WebSocket.writeUint64(buffer, offset: offset, value: UInt64(dataLength)) offset += sizeof(UInt64) } buffer[1] |= s.MaskMask let maskKey = UnsafeMutablePointer(buffer + offset) SecRandomCopyBytes(kSecRandomDefault, Int(sizeof(UInt32)), maskKey) offset += sizeof(UInt32) for i in 0..(frame!.bytes+total) let len = outStream.write(writeBuffer, maxLength: offset-total) if len < 0 { var error: NSError? if let streamError = outStream.streamError { error = streamError } else { let errCode = InternalErrorCode.OutputStreamWriteError.rawValue error = s.errorWithDetail("output stream error during write", code: errCode) } s.doDisconnect(error) break } else { total += len } if total >= offset { if let queue = self?.queue, callback = writeCompletion { dispatch_async(queue) { callback() } } break } } } } ///used to preform the disconnect delegate private func doDisconnect(error: NSError?) { guard !didDisconnect else { return } didDisconnect = true connected = false guard canDispatch else {return} dispatch_async(queue) { [weak self] in guard let s = self else { return } s.onDisconnect?(error) s.delegate?.websocketDidDisconnect(s, error: error) let userInfo = error.map({ [WebsocketDisconnectionErrorKeyName: $0] }) s.notificationCenter.postNotificationName(WebsocketDidDisconnectNotification, object: self, userInfo: userInfo) } } deinit { mutex.lock() readyToWrite = false mutex.unlock() cleanupStream() } } private extension NSData { convenience init(buffer: UnsafeBufferPointer) { self.init(bytes: buffer.baseAddress, length: buffer.count) } } private extension UnsafeBufferPointer { func fromOffset(offset: Int) -> UnsafeBufferPointer { return UnsafeBufferPointer(start: baseAddress.advancedBy(offset), count: count - offset) } } private let emptyBuffer = UnsafeBufferPointer(start: nil, count: 0)