[![Build Status](https://travis-ci.org/socketio/socket.io-client-swift.svg?branch=master)](https://travis-ci.org/socketio/socket.io-client-swift) #Socket.IO-Client-Swift Socket.IO-client for iOS/OS X. ##Example ```swift <<<<<<< HEAD let socket = SocketIOClient(socketURL: NSURL(string: "http://localhost:8080")!, options: [.log(true), .forcePolling(true)]) ======= let socket = SocketIOClient(socketURL: NSURL(string: "http://localhost:8080")!, config: [.Log(true), .ForcePolling(true)]) >>>>>>> development socket.on("connect") {data, ack in print("socket connected") } socket.on("currentAmount") {data, ack in if let cur = data[0] as? Double { socket.emitWithAck("canUpdate", cur)(timeoutAfter: 0) {data in socket.emit("update", ["amount": cur + 2.50]) } ack.with("Got your currentAmount", "dude") } } socket.connect() ``` ##Objective-C Example ```objective-c NSURL* url = [[NSURL alloc] initWithString:@"http://localhost:8080"]; SocketIOClient* socket = [[SocketIOClient alloc] initWithSocketURL:url config:@{@"log": @YES, @"forcePolling": @YES}]; [socket on:@"connect" callback:^(NSArray* data, SocketAckEmitter* ack) { NSLog(@"socket connected"); }]; [socket on:@"currentAmount" callback:^(NSArray* data, SocketAckEmitter* ack) { double cur = [[data objectAtIndex:0] floatValue]; [socket emitWithAck:@"canUpdate" withItems:@[@(cur)]](0, ^(NSArray* data) { [socket emit:@"update" withItems:@[@{@"amount": @(cur + 2.50)}]]; }); [ack with:@[@"Got your currentAmount, ", @"dude"]]; }]; [socket connect]; ``` ##Features - Supports socket.io 1.0+ - Supports binary - Supports Polling and WebSockets - Supports TLS/SSL - Can be used from Objective-C ##Installation Requires Swift 3/Xcode 8.x If you need swift 2.2 use 6.x (Pre-Swift 3 support is no longer maintained) If you need Swift 2.1 use v5.5.0 (Pre-Swift 2.2 support is no longer maintained) If you need Swift 1.2 use v2.4.5 (Pre-Swift 2 support is no longer maintained) If you need Swift 1.1 use v1.5.2. (Pre-Swift 1.2 support is no longer maintained) Manually (iOS 7+) ----------------- 1. Copy the Source folder into your Xcode project. (Make sure you add the files to your target(s)) 2. If you plan on using this from Objective-C, read [this](https://developer.apple.com/library/ios/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html) on exposing Swift code to Objective-C. Swift Package Manager --------------------- Add the project as a dependency to your Package.swift: ```swift import PackageDescription let package = Package( name: "YourSocketIOProject", dependencies: [ .Package(url: "https://github.com/socketio/socket.io-client-swift", majorVersion: 6) ] ) ``` Then import `import SocketIOClientSwift`. Carthage ----------------- Add this line to your `Cartfile`: ``` github "socketio/socket.io-client-swift" ~> 6.1.6 # Or latest version ``` Run `carthage update --platform ios,macosx`. CocoaPods 1.0.0 or later ------------------ Create `Podfile` and add `pod 'Socket.IO-Client-Swift'`: ```ruby use_frameworks! target 'YourApp' do pod 'Socket.IO-Client-Swift', '~> 6.1.6' # Or latest version end ``` Install pods: ``` $ pod install ``` Import the module: Swift: ```swift import SocketIOClientSwift ``` Objective-C: ```Objective-C @import SocketIOClientSwift; ``` CocoaSeeds ----------------- Add this line to your `Seedfile`: ``` github "socketio/socket.io-client-swift", "v6.1.6", :files => "Source/*.swift" # Or latest version ``` Run `seed install`. ##API Constructors ----------- `init(var socketURL: NSURL, config: SocketIOClientConfiguration = [])` - Creates a new SocketIOClient. options is a Set of SocketIOClientOption. If your socket.io server is secure, you need to specify `https` in your socketURL. `convenience init(socketURL: NSURL, options: NSDictionary?)` - Same as above, but meant for Objective-C. See Options on how convert between SocketIOClientOptions and dictionary keys. Options ------- All options are a case of SocketIOClientOption. To get the Objective-C Option, convert the name to lowerCamelCase. ```swift case connectParams([String: AnyObject]) // Dictionary whose contents will be passed with the connection. case cookies([NSHTTPCookie]) // An array of NSHTTPCookies. Passed during the handshake. Default is nil. case doubleEncodeUTF8(Bool) // Whether or not to double encode utf8. If using the node based server this should be true. Default is true. case extraHeaders([String: String]) // Adds custom headers to the initial request. Default is nil. case forcePolling(Bool) // `true` forces the client to use xhr-polling. Default is `false` case forceNew(Bool) // Will a create a new engine for each connect. Useful if you find a bug in the engine related to reconnects case forceWebsockets(Bool) // `true` forces the client to use WebSockets. Default is `false` case handleQueue(dispatch_queue_t) // The dispatch queue that handlers are run on. Default is the main queue. case log(Bool) // If `true` socket will log debug messages. Default is false. case logger(SocketLogger) // Custom logger that conforms to SocketLogger. Will use the default logging otherwise. case nsp(String) // The namespace to connect to. Must begin with /. Default is `/` case path(String) // If the server uses a custom path. ex: `"/swift/"`. Default is `""` case reconnects(Bool) // Whether to reconnect on server lose. Default is `true` case reconnectAttempts(Int) // How many times to reconnect. Default is `-1` (infinite tries) case reconnectWait(Int) // Amount of time to wait between reconnects. Default is `10` case sessionDelegate(NSURLSessionDelegate) // Sets an NSURLSessionDelegate for the underlying engine. Useful if you need to handle self-signed certs. Default is nil. case secure(Bool) // If the connection should use TLS. Default is false. case security(SSLSecurity) // Allows you to set which certs are valid. Useful for SSL pinning. case selfSigned(Bool) // Sets WebSocket.selfSignedSSL. Use this if you're using self-signed certs. case voipEnabled(Bool) // Only use this option if you're using the client with VoIP services. Changes the way the WebSocket is created. Default is false ``` Methods ------- 1. `on(_ event: String, callback: NormalCallback) -> NSUUID` - Adds a handler for an event. Items are passed by an array. `ack` can be used to send an ack when one is requested. See example. Returns a unique id for the handler. 2. `once(_ event: String, callback: NormalCallback) -> NSUUID` - Adds a handler that will only be executed once. Returns a unique id for the handler. 3. `onAny(callback:((event: String, items: AnyObject?)) -> Void)` - Adds a handler for all events. It will be called on any received event. 4. `emit(_ event: String, _ items: AnyObject...)` - Sends a message. Can send multiple items. 5. `emit(_ event: String, withItems items: [AnyObject])` - `emit` for Objective-C 6. `emitWithAck(_ event: String, _ items: AnyObject...) -> (timeoutAfter: UInt64, callback: (NSArray?) -> Void) -> Void` - Sends a message that requests an acknowledgement from the server. Returns a function which you can use to add a handler. See example. Note: The message is not sent until you call the returned function. 7. `emitWithAck(_ event: String, withItems items: [AnyObject]) -> (UInt64, (NSArray?) -> Void) -> Void` - `emitWithAck` for Objective-C. Note: The message is not sent until you call the returned function. 8. `connect()` - Establishes a connection to the server. A "connect" event is fired upon successful connection. 9. `connect(timeoutAfter timeoutAfter: Int, withTimeoutHandler handler: (() -> Void)?)` - Connect to the server. If it isn't connected after timeoutAfter seconds, the handler is called. 10. `disconnect()` - Closes the socket. Reopening a disconnected socket is not fully tested. 11. `reconnect()` - Causes the client to reconnect to the server. 12. `joinNamespace(_ namespace: String)` - Causes the client to join namespace. Shouldn't need to be called unless you change namespaces manually. 13. `leaveNamespace()` - Causes the client to leave the nsp and go back to / 14. `off(_ event: String)` - Removes all event handlers for event. 15. `off(id id: NSUUID)` - Removes the event that corresponds to id. 16. `removeAllHandlers()` - Removes all handlers. Client Events ------ 1. `connect` - Emitted when on a successful connection. 2. `disconnect` - Emitted when the connection is closed. 3. `error` - Emitted on an error. 4. `reconnect` - Emitted when the connection is starting to reconnect. 5. `reconnectAttempt` - Emitted when attempting to reconnect. ##Detailed Example A more detailed example can be found [here](https://github.com/nuclearace/socket.io-client-swift-example) ##License MIT