////////////////////////////////////////////////////////////////////////////////////////////////// // // Websocket.swift // // Created by Dalton Cherry on 7/16/14. // Copyright (c) 2014-2016 Dalton Cherry. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ////////////////////////////////////////////////////////////////////////////////////////////////// import Foundation import CoreFoundation import Security public let WebsocketDidConnectNotification = "WebsocketDidConnectNotification" public let WebsocketDidDisconnectNotification = "WebsocketDidDisconnectNotification" public let WebsocketDisconnectionErrorKeyName = "WebsocketDisconnectionErrorKeyName" public protocol WebSocketDelegate: class { func websocketDidConnect(socket: WebSocket) func websocketDidDisconnect(socket: WebSocket, error: NSError?) func websocketDidReceiveMessage(socket: WebSocket, text: String) func websocketDidReceiveData(socket: WebSocket, data: Data) } public protocol WebSocketPongDelegate: class { func websocketDidReceivePong(socket: WebSocket, data: Data?) } open class WebSocket : NSObject, StreamDelegate { enum OpCode : UInt8 { case continueFrame = 0x0 case textFrame = 0x1 case binaryFrame = 0x2 // 3-7 are reserved. case connectionClose = 0x8 case ping = 0x9 case pong = 0xA // B-F reserved. } public enum CloseCode : UInt16 { case normal = 1000 case goingAway = 1001 case protocolError = 1002 case protocolUnhandledType = 1003 // 1004 reserved. case noStatusReceived = 1005 //1006 reserved. case encoding = 1007 case policyViolated = 1008 case messageTooBig = 1009 } public static let ErrorDomain = "WebSocket" enum InternalErrorCode: UInt16 { // 0-999 WebSocket status codes not used case outputStreamWriteError = 1 } // Where the callback is executed. It defaults to the main UI thread queue. public var callbackQueue = DispatchQueue.main var optionalProtocols: [String]? // MARK: - Constants let headerWSUpgradeName = "Upgrade" let headerWSUpgradeValue = "websocket" let headerWSHostName = "Host" let headerWSConnectionName = "Connection" let headerWSConnectionValue = "Upgrade" let headerWSProtocolName = "Sec-WebSocket-Protocol" let headerWSVersionName = "Sec-WebSocket-Version" let headerWSVersionValue = "13" let headerWSKeyName = "Sec-WebSocket-Key" let headerOriginName = "Origin" let headerWSAcceptName = "Sec-WebSocket-Accept" let BUFFER_MAX = 4096 let FinMask: UInt8 = 0x80 let OpCodeMask: UInt8 = 0x0F let RSVMask: UInt8 = 0x70 let MaskMask: UInt8 = 0x80 let PayloadLenMask: UInt8 = 0x7F let MaxFrameSize: Int = 32 let httpSwitchProtocolCode = 101 let supportedSSLSchemes = ["wss", "https"] class WSResponse { var isFin = false var code: OpCode = .continueFrame var bytesLeft = 0 var frameCount = 0 var buffer: NSMutableData? } // MARK: - Delegates /// Responds to callback about new messages coming in over the WebSocket /// and also connection/disconnect messages. public weak var delegate: WebSocketDelegate? /// Receives a callback for each pong message recived. public weak var pongDelegate: WebSocketPongDelegate? // MARK: - Block based API. public var onConnect: (() -> Void)? public var onDisconnect: ((NSError?) -> Void)? public var onText: ((String) -> Void)? public var onData: ((Data) -> Void)? public var onPong: ((Data?) -> Void)? public var headers = [String: String]() public var voipEnabled = false public var disableSSLCertValidation = false public var security: SSLTrustValidator? public var enabledSSLCipherSuites: [SSLCipherSuite]? public var origin: String? public var timeout = 5 public var isConnected: Bool { return connected } public var currentURL: URL { return url } // MARK: - Private private var url: URL private var inputStream: InputStream? private var outputStream: OutputStream? private var connected = false private var isConnecting = false private var writeQueue = OperationQueue() private var readStack = [WSResponse]() private var inputQueue = [Data]() private var fragBuffer: Data? private var certValidated = false private var didDisconnect = false private var readyToWrite = false private let mutex = NSLock() private let notificationCenter = NotificationCenter.default private var canDispatch: Bool { mutex.lock() let canWork = readyToWrite mutex.unlock() return canWork } /// The shared processing queue used for all WebSocket. private static let sharedWorkQueue = DispatchQueue(label: "com.vluxe.starscream.websocket", attributes: []) /// Used for setting protocols. public init(url: URL, protocols: [String]? = nil) { self.url = url self.origin = url.absoluteString if let hostUrl = URL (string: "/", relativeTo: url) { var origin = hostUrl.absoluteString origin.remove(at: origin.index(before: origin.endIndex)) self.origin = origin } writeQueue.maxConcurrentOperationCount = 1 optionalProtocols = protocols } // Used for specifically setting the QOS for the write queue. public convenience init(url: URL, writeQueueQOS: QualityOfService, protocols: [String]? = nil) { self.init(url: url, protocols: protocols) writeQueue.qualityOfService = writeQueueQOS } /** Connect to the WebSocket server on a background thread. */ open func connect() { guard !isConnecting else { return } didDisconnect = false isConnecting = true createHTTPRequest() } /** Disconnect from the server. I send a Close control frame to the server, then expect the server to respond with a Close control frame and close the socket from its end. I notify my delegate once the socket has been closed. If you supply a non-nil `forceTimeout`, I wait at most that long (in seconds) for the server to close the socket. After the timeout expires, I close the socket and notify my delegate. If you supply a zero (or negative) `forceTimeout`, I immediately close the socket (without sending a Close control frame) and notify my delegate. - Parameter forceTimeout: Maximum time to wait for the server to close the socket. - Parameter closeCode: The code to send on disconnect. The default is the normal close code for cleanly disconnecting a webSocket. */ open func disconnect(forceTimeout: TimeInterval? = nil, closeCode: UInt16 = CloseCode.normal.rawValue) { guard isConnected else { return } switch forceTimeout { case .some(let seconds) where seconds > 0: let milliseconds = Int(seconds * 1_000) callbackQueue.asyncAfter(deadline: .now() + .milliseconds(milliseconds)) { [weak self] in self?.disconnectStream(nil) } fallthrough case .none: writeError(closeCode) default: disconnectStream(nil) break } } /** Write a string to the websocket. This sends it as a text frame. If you supply a non-nil completion block, I will perform it when the write completes. - parameter string: The string to write. - parameter completion: The (optional) completion handler. */ open func write(string: String, completion: (() -> ())? = nil) { guard isConnected else { return } dequeueWrite(string.data(using: String.Encoding.utf8)!, code: .textFrame, writeCompletion: completion) } /** Write binary data to the websocket. This sends it as a binary frame. If you supply a non-nil completion block, I will perform it when the write completes. - parameter data: The data to write. - parameter completion: The (optional) completion handler. */ open func write(data: Data, completion: (() -> ())? = nil) { guard isConnected else { return } dequeueWrite(data, code: .binaryFrame, writeCompletion: completion) } /** Write a ping to the websocket. This sends it as a control frame. Yodel a sound to the planet. This sends it as an astroid. http://youtu.be/Eu5ZJELRiJ8?t=42s */ open func write(ping: Data, completion: (() -> ())? = nil) { guard isConnected else { return } dequeueWrite(ping, code: .ping, writeCompletion: completion) } /** Private method that starts the connection. */ private func createHTTPRequest() { let urlRequest = CFHTTPMessageCreateRequest(kCFAllocatorDefault, "GET" as CFString, url as CFURL, kCFHTTPVersion1_1).takeRetainedValue() var port = url.port if port == nil { if supportedSSLSchemes.contains(url.scheme!) { port = 443 } else { port = 80 } } addHeader(urlRequest, key: headerWSUpgradeName, val: headerWSUpgradeValue) addHeader(urlRequest, key: headerWSConnectionName, val: headerWSConnectionValue) if let protocols = optionalProtocols { addHeader(urlRequest, key: headerWSProtocolName, val: protocols.joined(separator: ",")) } addHeader(urlRequest, key: headerWSVersionName, val: headerWSVersionValue) addHeader(urlRequest, key: headerWSKeyName, val: generateWebSocketKey()) if let origin = origin { addHeader(urlRequest, key: headerOriginName, val: origin) } addHeader(urlRequest, key: headerWSHostName, val: "\(url.host!):\(port!)") for (key, value) in headers { addHeader(urlRequest, key: key, val: value) } if let cfHTTPMessage = CFHTTPMessageCopySerializedMessage(urlRequest) { let serializedRequest = cfHTTPMessage.takeRetainedValue() initStreamsWithData(serializedRequest as Data, Int(port!)) } } /** Add a header to the CFHTTPMessage by using the NSString bridges to CFString */ private func addHeader(_ urlRequest: CFHTTPMessage, key: String, val: String) { CFHTTPMessageSetHeaderFieldValue(urlRequest, key as CFString, val as CFString) } /** Generate a WebSocket key as needed in RFC. */ private func generateWebSocketKey() -> String { var key = "" let seed = 16 for _ in 0..? var writeStream: Unmanaged? let h = url.host! as NSString CFStreamCreatePairWithSocketToHost(nil, h, UInt32(port), &readStream, &writeStream) inputStream = readStream!.takeRetainedValue() outputStream = writeStream!.takeRetainedValue() guard let inStream = inputStream, let outStream = outputStream else { return } inStream.delegate = self outStream.delegate = self if supportedSSLSchemes.contains(url.scheme!) { certValidated = false inStream.setProperty(StreamSocketSecurityLevel.negotiatedSSL as AnyObject, forKey: Stream.PropertyKey.socketSecurityLevelKey) outStream.setProperty(StreamSocketSecurityLevel.negotiatedSSL as AnyObject, forKey: Stream.PropertyKey.socketSecurityLevelKey) if disableSSLCertValidation { let settings: [NSObject: NSObject] = [kCFStreamSSLValidatesCertificateChain: NSNumber(value: false), kCFStreamSSLPeerName: kCFNull] inStream.setProperty(settings, forKey: kCFStreamPropertySSLSettings as Stream.PropertyKey) outStream.setProperty(settings, forKey: kCFStreamPropertySSLSettings as Stream.PropertyKey) } if let cipherSuites = self.enabledSSLCipherSuites { if let sslContextIn = CFReadStreamCopyProperty(inputStream, CFStreamPropertyKey(rawValue: kCFStreamPropertySSLContext)) as! SSLContext?, let sslContextOut = CFWriteStreamCopyProperty(outputStream, CFStreamPropertyKey(rawValue: kCFStreamPropertySSLContext)) as! SSLContext? { let resIn = SSLSetEnabledCiphers(sslContextIn, cipherSuites, cipherSuites.count) let resOut = SSLSetEnabledCiphers(sslContextOut, cipherSuites, cipherSuites.count) if resIn != errSecSuccess { let error = self.errorWithDetail("Error setting ingoing cypher suites", code: UInt16(resIn)) disconnectStream(error) return } if resOut != errSecSuccess { let error = self.errorWithDetail("Error setting outgoing cypher suites", code: UInt16(resOut)) disconnectStream(error) return } } } } else { certValidated = true //not a https session, so no need to check SSL pinning } if voipEnabled { inStream.setProperty(StreamNetworkServiceTypeValue.voIP as AnyObject, forKey: Stream.PropertyKey.networkServiceType) outStream.setProperty(StreamNetworkServiceTypeValue.voIP as AnyObject, forKey: Stream.PropertyKey.networkServiceType) } CFReadStreamSetDispatchQueue(inStream, WebSocket.sharedWorkQueue) CFWriteStreamSetDispatchQueue(outStream, WebSocket.sharedWorkQueue) inStream.open() outStream.open() self.mutex.lock() self.readyToWrite = true self.mutex.unlock() let bytes = UnsafeRawPointer((data as NSData).bytes).assumingMemoryBound(to: UInt8.self) var out = timeout * 1_000_000 // wait 5 seconds before giving up let operation = BlockOperation() operation.addExecutionBlock { [weak self, weak operation] in guard let sOperation = operation else { return } while !outStream.hasSpaceAvailable && !sOperation.isCancelled { usleep(100) // wait until the socket is ready guard !sOperation.isCancelled else { return } out -= 100 if out < 0 { WebSocket.sharedWorkQueue.async { self?.cleanupStream() } self?.doDisconnect(self?.errorWithDetail("write wait timed out", code: 2)) return } else if outStream.streamError != nil { return // disconnectStream will be called. } } guard !sOperation.isCancelled, let s = self else { return } // Do the pinning now if needed if let sec = s.security, !s.certValidated { let trust = outStream.property(forKey: kCFStreamPropertySSLPeerTrust as Stream.PropertyKey) as! SecTrust let domain = outStream.property(forKey: kCFStreamSSLPeerName as Stream.PropertyKey) as? String s.certValidated = sec.isValid(trust, domain: domain) if !s.certValidated { WebSocket.sharedWorkQueue.async { let error = s.errorWithDetail("Invalid SSL certificate", code: 1) s.disconnectStream(error) } return } } outStream.write(bytes, maxLength: data.count) } writeQueue.addOperation(operation) } /** Delegate for the stream methods. Processes incoming bytes */ open func stream(_ aStream: Stream, handle eventCode: Stream.Event) { if eventCode == .hasBytesAvailable { if aStream == inputStream { processInputStream() } } else if eventCode == .errorOccurred { disconnectStream(aStream.streamError as NSError?) } else if eventCode == .endEncountered { disconnectStream(nil) } } /** Disconnect the stream object and notifies the delegate. */ private func disconnectStream(_ error: NSError?, runDelegate: Bool = true) { if error == nil { writeQueue.waitUntilAllOperationsAreFinished() } else { writeQueue.cancelAllOperations() } cleanupStream() connected = false if runDelegate { doDisconnect(error) } } /** cleanup the streams. */ private func cleanupStream() { outputStream?.delegate = nil inputStream?.delegate = nil if let stream = inputStream { CFReadStreamSetDispatchQueue(stream, nil) stream.close() } if let stream = outputStream { CFWriteStreamSetDispatchQueue(stream, nil) stream.close() } outputStream = nil inputStream = nil fragBuffer = nil } /** Handles the incoming bytes and sending them to the proper processing method. */ private func processInputStream() { let buf = NSMutableData(capacity: BUFFER_MAX) let buffer = UnsafeMutableRawPointer(mutating: buf!.bytes).assumingMemoryBound(to: UInt8.self) let length = inputStream!.read(buffer, maxLength: BUFFER_MAX) guard length > 0 else { return } var process = false if inputQueue.count == 0 { process = true } inputQueue.append(Data(bytes: buffer, count: length)) if process { dequeueInput() } } /** Dequeue the incoming input so it is processed in order. */ private func dequeueInput() { while !inputQueue.isEmpty { autoreleasepool { let data = inputQueue[0] var work = data if let buffer = fragBuffer { var combine = NSData(data: buffer) as Data combine.append(data) work = combine fragBuffer = nil } let buffer = UnsafeRawPointer((work as NSData).bytes).assumingMemoryBound(to: UInt8.self) let length = work.count if !connected { processTCPHandshake(buffer, bufferLen: length) } else { processRawMessagesInBuffer(buffer, bufferLen: length) } inputQueue = inputQueue.filter{ $0 != data } } } } /** Handle checking the inital connection status */ private func processTCPHandshake(_ buffer: UnsafePointer, bufferLen: Int) { let code = processHTTP(buffer, bufferLen: bufferLen) switch code { case 0: break case -1: fragBuffer = Data(bytes: buffer, count: bufferLen) break // do nothing, we are going to collect more data default: doDisconnect(errorWithDetail("Invalid HTTP upgrade", code: UInt16(code))) } } /** Finds the HTTP Packet in the TCP stream, by looking for the CRLF. */ private func processHTTP(_ buffer: UnsafePointer, bufferLen: Int) -> Int { let CRLFBytes = [UInt8(ascii: "\r"), UInt8(ascii: "\n"), UInt8(ascii: "\r"), UInt8(ascii: "\n")] var k = 0 var totalSize = 0 for i in 0.. 0 { let code = validateResponse(buffer, bufferLen: totalSize) if code != 0 { return code } isConnecting = false connected = true didDisconnect = false if canDispatch { callbackQueue.async { [weak self] in guard let s = self else { return } s.onConnect?() s.delegate?.websocketDidConnect(socket: s) s.notificationCenter.post(name: NSNotification.Name(WebsocketDidConnectNotification), object: self) } } totalSize += 1 //skip the last \n let restSize = bufferLen - totalSize if restSize > 0 { processRawMessagesInBuffer(buffer + totalSize, bufferLen: restSize) } return 0 //success } return -1 // Was unable to find the full TCP header. } /** Validates the HTTP is a 101 as per the RFC spec. */ private func validateResponse(_ buffer: UnsafePointer, bufferLen: Int) -> Int { let response = CFHTTPMessageCreateEmpty(kCFAllocatorDefault, false).takeRetainedValue() CFHTTPMessageAppendBytes(response, buffer, bufferLen) let code = CFHTTPMessageGetResponseStatusCode(response) if code != httpSwitchProtocolCode { return code } if let cfHeaders = CFHTTPMessageCopyAllHeaderFields(response) { let headers = cfHeaders.takeRetainedValue() as NSDictionary if let acceptKey = headers[headerWSAcceptName as NSString] as? NSString { if acceptKey.length > 0 { return 0 } } } return -1 } /** Read a 16 bit big endian value from a buffer */ private static func readUint16(_ buffer: UnsafePointer, offset: Int) -> UInt16 { return (UInt16(buffer[offset + 0]) << 8) | UInt16(buffer[offset + 1]) } /** Read a 64 bit big endian value from a buffer */ private static func readUint64(_ buffer: UnsafePointer, offset: Int) -> UInt64 { var value = UInt64(0) for i in 0...7 { value = (value << 8) | UInt64(buffer[offset + i]) } return value } /** Write a 16-bit big endian value to a buffer. */ private static func writeUint16(_ buffer: UnsafeMutablePointer, offset: Int, value: UInt16) { buffer[offset + 0] = UInt8(value >> 8) buffer[offset + 1] = UInt8(value & 0xff) } /** Write a 64-bit big endian value to a buffer. */ private static func writeUint64(_ buffer: UnsafeMutablePointer, offset: Int, value: UInt64) { for i in 0...7 { buffer[offset + i] = UInt8((value >> (8*UInt64(7 - i))) & 0xff) } } /** Process one message at the start of `buffer`. Return another buffer (sharing storage) that contains the leftover contents of `buffer` that I didn't process. */ private func processOneRawMessage(inBuffer buffer: UnsafeBufferPointer) -> UnsafeBufferPointer { let response = readStack.last guard let baseAddress = buffer.baseAddress else {return emptyBuffer} let bufferLen = buffer.count if response != nil && bufferLen < 2 { fragBuffer = Data(buffer: buffer) return emptyBuffer } if let response = response, response.bytesLeft > 0 { var len = response.bytesLeft var extra = bufferLen - response.bytesLeft if response.bytesLeft > bufferLen { len = bufferLen extra = 0 } response.bytesLeft -= len response.buffer?.append(Data(bytes: baseAddress, count: len)) _ = processResponse(response) return buffer.fromOffset(bufferLen - extra) } else { let isFin = (FinMask & baseAddress[0]) let receivedOpcodeRawValue = (OpCodeMask & baseAddress[0]) let receivedOpcode = OpCode(rawValue: receivedOpcodeRawValue) let isMasked = (MaskMask & baseAddress[1]) let payloadLen = (PayloadLenMask & baseAddress[1]) var offset = 2 if (isMasked > 0 || (RSVMask & baseAddress[0]) > 0) && receivedOpcode != .pong { let errCode = CloseCode.protocolError.rawValue doDisconnect(errorWithDetail("masked and rsv data is not currently supported", code: errCode)) writeError(errCode) return emptyBuffer } let isControlFrame = (receivedOpcode == .connectionClose || receivedOpcode == .ping) if !isControlFrame && (receivedOpcode != .binaryFrame && receivedOpcode != .continueFrame && receivedOpcode != .textFrame && receivedOpcode != .pong) { let errCode = CloseCode.protocolError.rawValue doDisconnect(errorWithDetail("unknown opcode: \(receivedOpcodeRawValue)", code: errCode)) writeError(errCode) return emptyBuffer } if isControlFrame && isFin == 0 { let errCode = CloseCode.protocolError.rawValue doDisconnect(errorWithDetail("control frames can't be fragmented", code: errCode)) writeError(errCode) return emptyBuffer } var closeCode = CloseCode.normal.rawValue if receivedOpcode == .connectionClose { if payloadLen == 1 { closeCode = CloseCode.protocolError.rawValue } else if payloadLen > 1 { closeCode = WebSocket.readUint16(baseAddress, offset: offset) if closeCode < 1000 || (closeCode > 1003 && closeCode < 1007) || (closeCode > 1011 && closeCode < 3000) { closeCode = CloseCode.protocolError.rawValue } } if payloadLen < 2 { doDisconnect(errorWithDetail("connection closed by server", code: closeCode)) writeError(closeCode) return emptyBuffer } } else if isControlFrame && payloadLen > 125 { writeError(CloseCode.protocolError.rawValue) return emptyBuffer } var dataLength = UInt64(payloadLen) if dataLength == 127 { dataLength = WebSocket.readUint64(baseAddress, offset: offset) offset += MemoryLayout.size } else if dataLength == 126 { dataLength = UInt64(WebSocket.readUint16(baseAddress, offset: offset)) offset += MemoryLayout.size } if bufferLen < offset || UInt64(bufferLen - offset) < dataLength { fragBuffer = Data(bytes: baseAddress, count: bufferLen) return emptyBuffer } var len = dataLength if dataLength > UInt64(bufferLen) { len = UInt64(bufferLen-offset) } if receivedOpcode == .connectionClose && len > 0 { let size = MemoryLayout.size offset += size len -= UInt64(size) } let data = Data(bytes: baseAddress+offset, count: Int(len)) if receivedOpcode == .connectionClose { var closeReason = "connection closed by server" if let customCloseReason = String(data: data, encoding: .utf8) { closeReason = customCloseReason } else { closeCode = CloseCode.protocolError.rawValue } doDisconnect(errorWithDetail(closeReason, code: closeCode)) writeError(closeCode) return emptyBuffer } if receivedOpcode == .pong { if canDispatch { callbackQueue.async { [weak self] in guard let s = self else { return } let pongData: Data? = data.count > 0 ? data : nil s.onPong?(pongData) s.pongDelegate?.websocketDidReceivePong(socket: s, data: pongData) } } return buffer.fromOffset(offset + Int(len)) } var response = readStack.last if isControlFrame { response = nil // Don't append pings. } if isFin == 0 && receivedOpcode == .continueFrame && response == nil { let errCode = CloseCode.protocolError.rawValue doDisconnect(errorWithDetail("continue frame before a binary or text frame", code: errCode)) writeError(errCode) return emptyBuffer } var isNew = false if response == nil { if receivedOpcode == .continueFrame { let errCode = CloseCode.protocolError.rawValue doDisconnect(errorWithDetail("first frame can't be a continue frame", code: errCode)) writeError(errCode) return emptyBuffer } isNew = true response = WSResponse() response!.code = receivedOpcode! response!.bytesLeft = Int(dataLength) response!.buffer = NSMutableData(data: data) } else { if receivedOpcode == .continueFrame { response!.bytesLeft = Int(dataLength) } else { let errCode = CloseCode.protocolError.rawValue doDisconnect(errorWithDetail("second and beyond of fragment message must be a continue frame", code: errCode)) writeError(errCode) return emptyBuffer } response!.buffer!.append(data) } if let response = response { response.bytesLeft -= Int(len) response.frameCount += 1 response.isFin = isFin > 0 ? true : false if isNew { readStack.append(response) } _ = processResponse(response) } let step = Int(offset + numericCast(len)) return buffer.fromOffset(step) } } /** Process all messages in the buffer if possible. */ private func processRawMessagesInBuffer(_ pointer: UnsafePointer, bufferLen: Int) { var buffer = UnsafeBufferPointer(start: pointer, count: bufferLen) repeat { buffer = processOneRawMessage(inBuffer: buffer) } while buffer.count >= 2 if buffer.count > 0 { fragBuffer = Data(buffer: buffer) } } /** Process the finished response of a buffer. */ private func processResponse(_ response: WSResponse) -> Bool { if response.isFin && response.bytesLeft <= 0 { if response.code == .ping { let data = response.buffer! // local copy so it is perverse for writing dequeueWrite(data as Data, code: .pong) } else if response.code == .textFrame { let str: NSString? = NSString(data: response.buffer! as Data, encoding: String.Encoding.utf8.rawValue) if str == nil { writeError(CloseCode.encoding.rawValue) return false } if canDispatch { callbackQueue.async { [weak self] in guard let s = self else { return } s.onText?(str! as String) s.delegate?.websocketDidReceiveMessage(socket: s, text: str! as String) } } } else if response.code == .binaryFrame { if canDispatch { let data = response.buffer! // local copy so it is perverse for writing callbackQueue.async { [weak self] in guard let s = self else { return } s.onData?(data as Data) s.delegate?.websocketDidReceiveData(socket: s, data: data as Data) } } } readStack.removeLast() return true } return false } /** Create an error */ private func errorWithDetail(_ detail: String, code: UInt16) -> NSError { var details = [String: String]() details[NSLocalizedDescriptionKey] = detail return NSError(domain: WebSocket.ErrorDomain, code: Int(code), userInfo: details) } /** Write an error to the socket */ private func writeError(_ code: UInt16) { let buf = NSMutableData(capacity: MemoryLayout.size) let buffer = UnsafeMutableRawPointer(mutating: buf!.bytes).assumingMemoryBound(to: UInt8.self) WebSocket.writeUint16(buffer, offset: 0, value: code) dequeueWrite(Data(bytes: buffer, count: MemoryLayout.size), code: .connectionClose) } /** Used to write things to the stream */ private func dequeueWrite(_ data: Data, code: OpCode, writeCompletion: (() -> ())? = nil) { let operation = BlockOperation() operation.addExecutionBlock { [weak self, weak operation] in //stream isn't ready, let's wait guard let s = self else { return } guard let sOperation = operation else { return } var offset = 2 let dataLength = data.count let frame = NSMutableData(capacity: dataLength + s.MaxFrameSize) let buffer = UnsafeMutableRawPointer(frame!.mutableBytes).assumingMemoryBound(to: UInt8.self) buffer[0] = s.FinMask | code.rawValue if dataLength < 126 { buffer[1] = CUnsignedChar(dataLength) } else if dataLength <= Int(UInt16.max) { buffer[1] = 126 WebSocket.writeUint16(buffer, offset: offset, value: UInt16(dataLength)) offset += MemoryLayout.size } else { buffer[1] = 127 WebSocket.writeUint64(buffer, offset: offset, value: UInt64(dataLength)) offset += MemoryLayout.size } buffer[1] |= s.MaskMask let maskKey = UnsafeMutablePointer(buffer + offset) _ = SecRandomCopyBytes(kSecRandomDefault, Int(MemoryLayout.size), maskKey) offset += MemoryLayout.size for i in 0...size] offset += 1 } var total = 0 while !sOperation.isCancelled { guard let outStream = s.outputStream else { break } let writeBuffer = UnsafeRawPointer(frame!.bytes+total).assumingMemoryBound(to: UInt8.self) let len = outStream.write(writeBuffer, maxLength: offset-total) if len < 0 { var error: Error? if let streamError = outStream.streamError { error = streamError } else { let errCode = InternalErrorCode.outputStreamWriteError.rawValue error = s.errorWithDetail("output stream error during write", code: errCode) } s.doDisconnect(error as NSError?) break } else { total += len } if total >= offset { if let queue = self?.callbackQueue, let callback = writeCompletion { queue.async { callback() } } break } } } writeQueue.addOperation(operation) } /** Used to preform the disconnect delegate */ private func doDisconnect(_ error: NSError?) { guard !didDisconnect else { return } didDisconnect = true isConnecting = false connected = false guard canDispatch else {return} callbackQueue.async { [weak self] in guard let s = self else { return } s.onDisconnect?(error) s.delegate?.websocketDidDisconnect(socket: s, error: error) let userInfo = error.map{ [WebsocketDisconnectionErrorKeyName: $0] } s.notificationCenter.post(name: NSNotification.Name(WebsocketDidDisconnectNotification), object: self, userInfo: userInfo) } } // MARK: - Deinit deinit { mutex.lock() readyToWrite = false mutex.unlock() cleanupStream() writeQueue.cancelAllOperations() } } private extension Data { init(buffer: UnsafeBufferPointer) { self.init(bytes: buffer.baseAddress!, count: buffer.count) } } private extension UnsafeBufferPointer { func fromOffset(_ offset: Int) -> UnsafeBufferPointer { return UnsafeBufferPointer(start: baseAddress?.advanced(by: offset), count: count - offset) } } private let emptyBuffer = UnsafeBufferPointer(start: nil, count: 0)