// // SocketIOClient.swift // Socket.IO-Swift // // Created by Erik Little on 11/23/14. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import Foundation class SocketIOClient: NSObject, SRWebSocketDelegate { let socketURL:String! private let secure:Bool! private var handlers = [SocketEventHandler]() private var lastSocketMessage:SocketEvent? private var pingTimer:NSTimer! var connected = false var connecting = false var io:SRWebSocket? var reconnnects = true var reconnecting = false var reconnectAttempts = -1 var reconnectWait = 10 init(socketURL:String, opts:[String: AnyObject]? = nil) { super.init() var mutURL = RegexMutable(socketURL) if mutURL["https://"].matches().count != 0 { self.secure = true } else { self.secure = false } mutURL = mutURL["http://"] ~= "" mutURL = mutURL["https://"] ~= "" self.socketURL = mutURL // Set options if opts != nil { if let reconnects = opts!["reconnects"] as? Bool { self.reconnnects = reconnects } if let reconnectAttempts = opts!["reconnectAttempts"] as? Int { self.reconnectAttempts = reconnectAttempts } if let reconnectWait = opts!["reconnectWait"] as? Int { self.reconnectWait = abs(reconnectWait) } } } // Closes the socket func close() { self.pingTimer?.invalidate() self.connecting = false self.connected = false self.reconnnects = false self.io?.close() } // Connects to the server func connect() { self.connecting = true var endpoint:String! if self.secure! { endpoint = "wss://\(self.socketURL)/socket.io/?EIO=2&transport=websocket" } else { endpoint = "ws://\(self.socketURL)/socket.io/?EIO=2&transport=websocket" } self.io = SRWebSocket(URL: NSURL(string: endpoint)) self.io?.delegate = self self.io?.open() } // Creates a binary message, ready for sending private func createBinaryDataForSend(data:NSData) -> NSData { var byteArray = [UInt8](count: 1, repeatedValue: 0x0) byteArray[0] = 4 var mutData = NSMutableData(bytes: &byteArray, length: 1) mutData.appendData(data) return mutData } // Sends a message with multiple args // If a message contains binary we have to send those // seperately. func emit(event:String, args:AnyObject...) { if !self.connected { return } var frame:SocketEvent var str:String var items = [AnyObject](count: args.count, repeatedValue: 1) var numberOfPlaceholders = -1 var hasBinary = false var datas = [NSData]() for i in 0.. Void)) { let handler = SocketEventHandler(event: name, callback: callback) self.handlers.append(handler) } // Adds handler for multiple arg message func onMultipleArgs(name:String, callback:((data:[AnyObject]) -> Void)) { let handler = SocketEventHandler(event: name, callback: callback) self.handlers.append(handler) } // Opens the connection to the socket func open() { self.connect() } // Parses data for events class func parseData(data:String?) -> AnyObject? { if data == nil { return nil } var err:NSError? let stringData = data!.dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false) let parsed:AnyObject? = NSJSONSerialization.JSONObjectWithData(stringData!, options: NSJSONReadingOptions.AllowFragments, error: &err) if err != nil { // println(err) return nil } return parsed } // Parses a NSDictionary, looking for NSData objects private func parseNSDictionary(dict:NSDictionary, placeholders:Int = 0) -> (NSDictionary, Bool, [NSData]?) { var returnDict = NSMutableDictionary() var placeholder = placeholders var containedData = false var returnDatas = [NSData]() for (key, value) in dict { if let binaryData = value as? NSData { containedData = true returnDatas.append(binaryData) returnDict[key as String] = ["_placeholder": true, "num": placeholder] placeholder++ } else { returnDict[key as String] = value } } if containedData { return (returnDict, true, returnDatas) } else { return (returnDict, false, nil) } } // Parses messages recieved private func parseSocketMessage(#message:AnyObject?) { if message == nil { return } // println(message!) if let stringMessage = message as? String { /** Begin check for socket info frame **/ var mutMessage = RegexMutable(stringMessage) var setup:String! let messageData = mutMessage["(\\d*)(\\{.*\\})?"].groups() if messageData != nil && messageData[1] == "0" { setup = messageData[2] let data = setup.dataUsingEncoding(NSUTF8StringEncoding)! var jsonError:NSError? if let json:AnyObject? = NSJSONSerialization.JSONObjectWithData(data, options: nil, error: &jsonError) { self.startPingTimer(interval: (json!["pingInterval"] as Int) / 1000) return } } /** End check for socket info frame **/ /** Begin check for message **/ let messageGroups = mutMessage["(\\d*)(\\[.*\\])?"].groups() if messageGroups.count == 3 && messageGroups[1] == "42" { let messagePart = messageGroups[2] let messageInternals = RegexMutable(messagePart)["\\[\"(.*?)\",(.*?)?\\]$"].groups() if messageInternals != nil && messageInternals.count > 2 { let event = messageInternals[1] var data:String? if messageInternals[2] == "" { data = nil } else { data = messageInternals[2] } // It would be nice if socket.io only allowed one thing // per message, but alas, it doesn't. if let parsed:AnyObject = SocketIOClient.parseData(data) { self.handleEvent(event: event, data: parsed) return } else if let strData = data { // There are multiple items in the message // Turn it into a String and run it through // parseData to try and get an array. let asArray = "[\(strData)]" if let parsed:AnyObject = SocketIOClient.parseData(asArray) { self.handleEvent(event: event, data: parsed, multipleItems: true) return } } } } /** End Check for message **/ // Check for message with binary placeholders self.parseBinaryMessage(message: message!) } // Message is binary if let binary = message as? NSData { self.parseBinaryData(binary) } } // Tries to parse a message that contains binary private func parseBinaryMessage(#message:AnyObject) { if let stringMessage = message as? String { var mutMessage = RegexMutable(stringMessage) /** Begin check for binary placeholders **/ let binaryGroup = mutMessage["(\\d*)-\\[\"(.*)\",(\\{.*\\})\\]$"].groups() // println(binaryGroup) if binaryGroup != nil { let messageType = RegexMutable(binaryGroup[1]) let numberOfPlaceholders = messageType["45"] ~= "" let event = binaryGroup[2] let mutMessageObject = RegexMutable(binaryGroup[3]) let placeholdersRemoved = mutMessageObject["(\\{\"_placeholder\":true,\"num\":(\\d*)\\})"] ~= "\"~~$2\"" let mes = SocketEvent(event: event, args: placeholdersRemoved, placeholders: numberOfPlaceholders.integerValue) self.lastSocketMessage = mes return } else { // There are multiple items in binary message let binaryGroups = mutMessage["(\\d*)-\\[(\".*?\"),(.*)\\]$"].groups() if binaryGroups != nil { let messageType = RegexMutable(binaryGroups[1]) let numberOfPlaceholders = messageType["45"] ~= "" let event = RegexMutable(binaryGroups[2] as String)["\""] ~= "" let mutMessageObject = RegexMutable(binaryGroups[3]) let placeholdersRemoved = mutMessageObject["(\\{\"_placeholder\":true,\"num\":(\\d*)\\})"] ~= "\"~~$2\"" let mes = SocketEvent(event: event, args: placeholdersRemoved, placeholders: numberOfPlaceholders.integerValue) self.lastSocketMessage = mes return } } /** End check for binary placeholders **/ } } // Handles binary data private func parseBinaryData(data:NSData) { let shouldExecute = self.lastSocketMessage?.addData(data) if shouldExecute != nil && shouldExecute! { var event = self.lastSocketMessage!.event var parsedArgs:AnyObject? = SocketIOClient.parseData(self.lastSocketMessage!.args as? String) if let args:AnyObject = parsedArgs { let filledInArgs:AnyObject = self.lastSocketMessage!.fillInPlaceholders(args) self.handleEvent(event: event, data: filledInArgs) } else { // We have multiple items let filledInArgs:AnyObject = self.lastSocketMessage!.fillInPlaceholders() self.handleEvent(event: event, data: filledInArgs, multipleItems: true) return } } } // Sends ping func sendPing() { if self.connected { self.io?.send("2") } } // Starts the ping timer private func startPingTimer(#interval:Int) { self.pingTimer = NSTimer.scheduledTimerWithTimeInterval(NSTimeInterval(interval), target: self, selector: Selector("sendPing"), userInfo: nil, repeats: true) } // We lost connection and should attempt to reestablish private func tryReconnect(var #triesLeft:Int) { if triesLeft != -1 && triesLeft <= 0 { self.connecting = false self.reconnnects = false self.reconnecting = false self.handleEvent(event: "disconnect", data: "Failed to reconnect") return } else if self.connected { self.connecting = false self.reconnecting = false return } // println("Trying to reconnect #\(reconnectAttempts - triesLeft)") self.handleEvent(event: "reconnectAttempt", data: triesLeft) let waitTime = UInt64(self.reconnectWait) * NSEC_PER_SEC let time = dispatch_time(DISPATCH_TIME_NOW, Int64(waitTime)) // Wait reconnectWait seconds and then check if connected. Repeat if not dispatch_after(time, dispatch_get_main_queue()) {[weak self] in if self == nil || self!.connected { return } if triesLeft != -1 { triesLeft = triesLeft - 1 } self!.tryReconnect(triesLeft: triesLeft) } self.reconnecting = true self.connect() } // Called when a message is recieved func webSocket(webSocket:SRWebSocket!, didReceiveMessage message:AnyObject?) { // println(message) self.parseSocketMessage(message: message) } // Called when the socket is opened func webSocketDidOpen(webSocket:SRWebSocket!) { self.connecting = false self.reconnecting = false self.connected = true self.handleEvent(event: "connect", data: nil) } // Called when the socket is closed func webSocket(webSocket:SRWebSocket!, didCloseWithCode code:Int, reason:String!, wasClean:Bool) { self.pingTimer?.invalidate() self.connected = false self.connecting = false if !self.reconnnects { self.handleEvent(event: "disconnect", data: reason) } else { self.handleEvent(event: "reconnect", data: reason) self.tryReconnect(triesLeft: self.reconnectAttempts) } } func webSocket(webSocket:SRWebSocket!, didFailWithError error:NSError!) { self.pingTimer?.invalidate() self.connected = false self.connecting = false if !self.reconnnects { self.handleEvent(event: "disconnect", data: error.localizedDescription) } else if !self.reconnecting { self.handleEvent(event: "reconnect", data: error.localizedDescription) self.tryReconnect(triesLeft: self.reconnectAttempts) } } }