74 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
//
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//  SocketEngineClient.swift
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//  Socket.IO-Client-Swift
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//
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//  Created by Erik Little on 3/19/15.
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//
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//  Permission is hereby granted, free of charge, to any person obtaining a copy
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//  of this software and associated documentation files (the "Software"), to deal
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//  in the Software without restriction, including without limitation the rights
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//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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//  copies of the Software, and to permit persons to whom the Software is
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//  furnished to do so, subject to the following conditions:
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//
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//  The above copyright notice and this permission notice shall be included in
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//  all copies or substantial portions of the Software.
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//
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//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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//  THE SOFTWARE.
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//
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import Foundation
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/// Declares that a type will be a delegate to an engine.
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@objc public protocol SocketEngineClient {
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    // MARK: Methods
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    /// Called when the engine errors.
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    ///
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    /// - parameter reason: The reason the engine errored.
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    func engineDidError(reason: String)
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    /// Called when the engine closes.
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    ///
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    /// - parameter reason: The reason that the engine closed.
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    func engineDidClose(reason: String)
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    /// Called when the engine opens.
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    ///
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    /// - parameter reason: The reason the engine opened.
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    func engineDidOpen(reason: String)
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    /// Called when the engine receives a ping message. Only called in socket.io >3.
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    func engineDidReceivePing()
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    /// Called when the engine receives a pong message. Only called in socket.io 2.
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    func engineDidReceivePong()
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    /// Called when the engine sends a ping to the server. Only called in socket.io 2.
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    func engineDidSendPing()
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    /// Called when the engine sends a pong to the server. Only called in socket.io >3.
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    func engineDidSendPong()
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    /// Called when the engine has a message that must be parsed.
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    ///
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    /// - parameter msg: The message that needs parsing.
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    func parseEngineMessage(_ msg: String)
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    /// Called when the engine receives binary data.
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    ///
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    /// - parameter data: The data the engine received.
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    func parseEngineBinaryData(_ data: Data)
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    /// Called when when upgrading the http connection to a websocket connection.
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    ///
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    /// - parameter headers: The http headers.
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    func engineDidWebsocketUpgrade(headers: [String: String])
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}
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