88 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
//
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//  SocketEngineWebsocket.swift
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//  Socket.IO-Client-Swift
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//
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//  Created by Erik Little on 1/15/16.
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//
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//  Permission is hereby granted, free of charge, to any person obtaining a copy
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//  of this software and associated documentation files (the "Software"), to deal
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//  in the Software without restriction, including without limitation the rights
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//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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//  copies of the Software, and to permit persons to whom the Software is
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//  furnished to do so, subject to the following conditions:
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//
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//  The above copyright notice and this permission notice shall be included in
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//  all copies or substantial portions of the Software.
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//
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//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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//  THE SOFTWARE.
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//
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import Foundation
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import Starscream
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/// Protocol that is used to implement socket.io WebSocket support
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public protocol SocketEngineWebsocket: SocketEngineSpec {
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    // MARK: Properties
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    /// Whether or not the ws is connected
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    var wsConnected: Bool { get }
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    // MARK: Methods
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    /// Sends an engine.io message through the WebSocket transport.
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    ///
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    /// You shouldn't call this directly, instead call the `write` method on `SocketEngine`.
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    ///
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    /// - parameter message: The message to send.
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    /// - parameter withType: The type of message to send.
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    /// - parameter withData: The data associated with this message.
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    /// - parameter completion: Callback called on transport write completion.
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    func sendWebSocketMessage(_ str: String,
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                              withType type: SocketEnginePacketType,
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                              withData datas: [Data],
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                              completion: (() -> ())?)
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}
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// WebSocket methods
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extension SocketEngineWebsocket {
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    func probeWebSocket() {
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        if wsConnected  {
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            sendWebSocketMessage("probe", withType: .ping, withData: [], completion: nil)
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        }
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    }
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    /// Sends an engine.io message through the WebSocket transport.
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    ///
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    /// You shouldn't call this directly, instead call the `write` method on `SocketEngine`.
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    ///
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    /// - parameter message: The message to send.
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    /// - parameter withType: The type of message to send.
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    /// - parameter withData: The data associated with this message.
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    /// - parameter completion: Callback called on transport write completion.
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    public func sendWebSocketMessage(_ str: String,
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                                     withType type: SocketEnginePacketType,
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                                     withData data: [Data],
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                                     completion: (() -> ())?
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    ) {
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        DefaultSocketLogger.Logger.log("Sending ws: \(str) as type: \(type.rawValue)", type: "SocketEngineWebSocket")
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        ws?.write(string: "\(type.rawValue)\(str)")
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        for item in data {
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            if case let .left(bin) = createBinaryDataForSend(using: item) {
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                ws?.write(data: bin, completion: completion)
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            }
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        }
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        if data.count == 0 {
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            completion?()
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        }
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    }
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}
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