69 lines
2.5 KiB
Swift
69 lines
2.5 KiB
Swift
//
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// SocketIOClientSpec.swift
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// Socket.IO-Client-Swift
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//
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// Created by Erik Little on 1/3/16.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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import Dispatch
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protocol SocketIOClientSpec : class {
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var handleQueue: DispatchQueue { get set }
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var nsp: String { get set }
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var waitingPackets: [SocketPacket] { get set }
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func didConnect(toNamespace namespace: String)
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func didDisconnect(reason: String)
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func didError(reason: String)
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func handleAck(_ ack: Int, data: [Any])
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func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int)
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func handleClientEvent(_ event: SocketClientEvent, data: [Any])
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func joinNamespace(_ namespace: String)
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}
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extension SocketIOClientSpec {
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func didError(reason: String) {
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DefaultSocketLogger.Logger.error("%@", type: "SocketIOClient", args: reason)
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handleClientEvent(.error, data: [reason])
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}
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}
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/// The set of events that are generated by the client.
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public enum SocketClientEvent : String {
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/// Emitted when the client connects. This is also called on a successful reconnection.
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case connect
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/// Called when the socket has disconnected and will not attempt to try to reconnect.
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case disconnect
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/// Called when an error occurs.
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case error
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/// Called when the client begins the reconnection process.
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case reconnect
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/// Called each time the client tries to reconnect to the server.
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case reconnectAttempt
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/// Called every time there is a change in the client's status.
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case statusChange
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}
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