socket.io-client-swift/SwiftIO/SocketEngineClient.swift

41 lines
1.7 KiB
Swift

//
// SocketEngineClient.swift
// Socket.IO-Swift
//
// Created by Erik Little on 3/19/15.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import Foundation
@objc public protocol SocketEngineClient {
var handleQueue:dispatch_queue_attr_t! {get}
var emitQueue:dispatch_queue_attr_t! {get}
var reconnecting:Bool {get}
var socketURL:String {get}
var secure:Bool {get}
func didForceClose(reason:String)
func parseSocketMessage(msg:String)
func parseBinaryData(data:NSData)
func pollingDidFail(err:String)
func webSocketDidCloseWithCode(code:Int, reason:String, wasClean:Bool)
func webSocketDidFailWithError(error:NSError)
}