609 lines
21 KiB
Swift
609 lines
21 KiB
Swift
//
|
|
// SocketIOClient.swift
|
|
// Socket.IO-Client-Swift
|
|
//
|
|
// Created by Erik Little on 11/23/14.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
|
|
import Dispatch
|
|
import Foundation
|
|
|
|
/// The main class for SocketIOClientSwift.
|
|
///
|
|
/// **NOTE**: The client is not thread/queue safe, all interaction with the socket should be done on the `handleQueue`
|
|
///
|
|
/// Represents a socket.io-client. Most interaction with socket.io will be through this class.
|
|
open class SocketIOClient : NSObject, SocketIOClientSpec, SocketEngineClient, SocketParsable {
|
|
// MARK: Properties
|
|
|
|
/// The engine for this client.
|
|
public private(set) var engine: SocketEngineSpec?
|
|
|
|
/// The status of this client.
|
|
public private(set) var status = SocketIOClientStatus.notConnected {
|
|
didSet {
|
|
switch status {
|
|
case .connected:
|
|
reconnecting = false
|
|
currentReconnectAttempt = 0
|
|
default:
|
|
break
|
|
}
|
|
|
|
handleClientEvent(.statusChange, data: [status])
|
|
}
|
|
}
|
|
|
|
/// If `true` then every time `connect` is called, a new engine will be created.
|
|
public var forceNew = false
|
|
|
|
/// The queue that all interaction with the client should occur on. This is the queue that event handlers are
|
|
/// called on.
|
|
public var handleQueue = DispatchQueue.main
|
|
|
|
/// The namespace for this client.
|
|
public var nsp = "/"
|
|
|
|
/// The configuration for this client.
|
|
public var config: SocketIOClientConfiguration
|
|
|
|
/// If `true`, this client will try and reconnect on any disconnects.
|
|
public var reconnects = true
|
|
|
|
/// The number of seconds to wait before attempting to reconnect.
|
|
public var reconnectWait = 10
|
|
|
|
/// The session id of this client.
|
|
public var sid: String? {
|
|
return engine?.sid
|
|
}
|
|
|
|
/// The URL of the socket.io server.
|
|
///
|
|
/// If changed after calling `init`, `forceNew` must be set to `true`, or it will only connect to the url set in the
|
|
/// init.
|
|
public var socketURL: URL
|
|
|
|
var ackHandlers = SocketAckManager()
|
|
var waitingPackets = [SocketPacket]()
|
|
|
|
private(set) var currentAck = -1
|
|
private(set) var reconnectAttempts = -1
|
|
|
|
private let logType = "SocketIOClient"
|
|
|
|
private var anyHandler: ((SocketAnyEvent) -> ())?
|
|
private var currentReconnectAttempt = 0
|
|
private var handlers = [SocketEventHandler]()
|
|
private var reconnecting = false
|
|
|
|
// MARK: Initializers
|
|
|
|
/// Type safe way to create a new SocketIOClient. `opts` can be omitted.
|
|
///
|
|
/// - parameter socketURL: The url of the socket.io server.
|
|
/// - parameter config: The config for this socket.
|
|
public init(socketURL: URL, config: SocketIOClientConfiguration = []) {
|
|
self.config = config
|
|
self.socketURL = socketURL
|
|
|
|
if socketURL.absoluteString.hasPrefix("https://") {
|
|
self.config.insert(.secure(true))
|
|
}
|
|
|
|
for option in config {
|
|
switch option {
|
|
case let .reconnects(reconnects):
|
|
self.reconnects = reconnects
|
|
case let .reconnectAttempts(attempts):
|
|
reconnectAttempts = attempts
|
|
case let .reconnectWait(wait):
|
|
reconnectWait = abs(wait)
|
|
case let .nsp(nsp):
|
|
self.nsp = nsp
|
|
case let .log(log):
|
|
DefaultSocketLogger.Logger.log = log
|
|
case let .logger(logger):
|
|
DefaultSocketLogger.Logger = logger
|
|
case let .handleQueue(queue):
|
|
handleQueue = queue
|
|
case let .forceNew(force):
|
|
forceNew = force
|
|
default:
|
|
continue
|
|
}
|
|
}
|
|
|
|
self.config.insert(.path("/socket.io/"), replacing: false)
|
|
|
|
super.init()
|
|
}
|
|
|
|
/// Not so type safe way to create a SocketIOClient, meant for Objective-C compatiblity.
|
|
/// If using Swift it's recommended to use `init(socketURL: NSURL, options: Set<SocketIOClientOption>)`
|
|
///
|
|
/// - parameter socketURL: The url of the socket.io server.
|
|
/// - parameter config: The config for this socket.
|
|
public convenience init(socketURL: NSURL, config: NSDictionary?) {
|
|
self.init(socketURL: socketURL as URL, config: config?.toSocketConfiguration() ?? [])
|
|
}
|
|
|
|
deinit {
|
|
DefaultSocketLogger.Logger.log("Client is being released", type: logType)
|
|
engine?.disconnect(reason: "Client Deinit")
|
|
}
|
|
|
|
// MARK: Methods
|
|
|
|
private func addEngine() {
|
|
DefaultSocketLogger.Logger.log("Adding engine", type: logType, args: "")
|
|
|
|
engine?.client = nil
|
|
engine = SocketEngine(client: self, url: socketURL, config: config)
|
|
}
|
|
|
|
/// Connect to the server.
|
|
open func connect() {
|
|
connect(timeoutAfter: 0, withHandler: nil)
|
|
}
|
|
|
|
/// Connect to the server. If we aren't connected after `timeoutAfter` seconds, then `withHandler` is called.
|
|
///
|
|
/// - parameter timeoutAfter: The number of seconds after which if we are not connected we assume the connection
|
|
/// has failed. Pass 0 to never timeout.
|
|
/// - parameter withHandler: The handler to call when the client fails to connect.
|
|
open func connect(timeoutAfter: Double, withHandler handler: (() -> ())?) {
|
|
assert(timeoutAfter >= 0, "Invalid timeout: \(timeoutAfter)")
|
|
|
|
guard status != .connected else {
|
|
DefaultSocketLogger.Logger.log("Tried connecting on an already connected socket", type: logType)
|
|
return
|
|
}
|
|
|
|
status = .connecting
|
|
|
|
if engine == nil || forceNew {
|
|
addEngine()
|
|
}
|
|
|
|
engine?.connect()
|
|
|
|
guard timeoutAfter != 0 else { return }
|
|
|
|
handleQueue.asyncAfter(deadline: DispatchTime.now() + timeoutAfter) {[weak self] in
|
|
guard let this = self, this.status == .connecting || this.status == .notConnected else { return }
|
|
|
|
this.status = .disconnected
|
|
this.engine?.disconnect(reason: "Connect timeout")
|
|
|
|
handler?()
|
|
}
|
|
}
|
|
|
|
private func createOnAck(_ items: [Any]) -> OnAckCallback {
|
|
currentAck += 1
|
|
|
|
return OnAckCallback(ackNumber: currentAck, items: items, socket: self)
|
|
}
|
|
|
|
func didConnect() {
|
|
DefaultSocketLogger.Logger.log("Socket connected", type: logType)
|
|
|
|
status = .connected
|
|
|
|
handleClientEvent(.connect, data: [])
|
|
}
|
|
|
|
func didDisconnect(reason: String) {
|
|
guard status != .disconnected else { return }
|
|
|
|
DefaultSocketLogger.Logger.log("Disconnected: %@", type: logType, args: reason)
|
|
|
|
reconnecting = false
|
|
status = .disconnected
|
|
|
|
// Make sure the engine is actually dead.
|
|
engine?.disconnect(reason: reason)
|
|
handleClientEvent(.disconnect, data: [reason])
|
|
}
|
|
|
|
/// Disconnects the socket.
|
|
open func disconnect() {
|
|
DefaultSocketLogger.Logger.log("Closing socket", type: logType)
|
|
|
|
didDisconnect(reason: "Disconnect")
|
|
}
|
|
|
|
/// Send an event to the server, with optional data items.
|
|
///
|
|
/// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error`
|
|
/// will be emitted. The structure of the error data is `[eventName, items, theError]`
|
|
///
|
|
/// - parameter event: The event to send.
|
|
/// - parameter items: The items to send with this event. May be left out.
|
|
open func emit(_ event: String, _ items: SocketData...) {
|
|
do {
|
|
try emit(event, with: items.map({ try $0.socketRepresentation() }))
|
|
} catch let err {
|
|
DefaultSocketLogger.Logger.error("Error creating socketRepresentation for emit: \(event), \(items)",
|
|
type: logType)
|
|
|
|
handleClientEvent(.error, data: [event, items, err])
|
|
}
|
|
}
|
|
|
|
/// Same as emit, but meant for Objective-C
|
|
///
|
|
/// - parameter event: The event to send.
|
|
/// - parameter with: The items to send with this event. May be left out.
|
|
open func emit(_ event: String, with items: [Any]) {
|
|
guard status == .connected else {
|
|
handleClientEvent(.error, data: ["Tried emitting \(event) when not connected"])
|
|
return
|
|
}
|
|
|
|
_emit([event] + items)
|
|
}
|
|
|
|
/// Sends a message to the server, requesting an ack.
|
|
///
|
|
/// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack.
|
|
/// Check that your server's api will ack the event being sent.
|
|
///
|
|
/// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error`
|
|
/// will be emitted. The structure of the error data is `[eventName, items, theError]`
|
|
///
|
|
/// Example:
|
|
///
|
|
/// ```swift
|
|
/// socket.emitWithAck("myEvent", 1).timingOut(after: 1) {data in
|
|
/// ...
|
|
/// }
|
|
/// ```
|
|
///
|
|
/// - parameter event: The event to send.
|
|
/// - parameter items: The items to send with this event. May be left out.
|
|
/// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent.
|
|
open func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback {
|
|
do {
|
|
return emitWithAck(event, with: try items.map({ try $0.socketRepresentation() }))
|
|
} catch let err {
|
|
DefaultSocketLogger.Logger.error("Error creating socketRepresentation for emit: \(event), \(items)",
|
|
type: logType)
|
|
|
|
handleClientEvent(.error, data: [event, items, err])
|
|
|
|
return OnAckCallback(ackNumber: -1, items: [], socket: self)
|
|
}
|
|
}
|
|
|
|
/// Same as emitWithAck, but for Objective-C
|
|
///
|
|
/// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack.
|
|
/// Check that your server's api will ack the event being sent.
|
|
///
|
|
/// Example:
|
|
///
|
|
/// ```swift
|
|
/// socket.emitWithAck("myEvent", with: [1]).timingOut(after: 1) {data in
|
|
/// ...
|
|
/// }
|
|
/// ```
|
|
///
|
|
/// - parameter event: The event to send.
|
|
/// - parameter with: The items to send with this event. Use `[]` to send nothing.
|
|
/// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent.
|
|
open func emitWithAck(_ event: String, with items: [Any]) -> OnAckCallback {
|
|
return createOnAck([event] + items)
|
|
}
|
|
|
|
func _emit(_ data: [Any], ack: Int? = nil) {
|
|
guard status == .connected else {
|
|
handleClientEvent(.error, data: ["Tried emitting when not connected"])
|
|
return
|
|
}
|
|
|
|
let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: nsp, ack: false)
|
|
let str = packet.packetString
|
|
|
|
DefaultSocketLogger.Logger.log("Emitting: %@", type: logType, args: str)
|
|
|
|
engine?.send(str, withData: packet.binary)
|
|
}
|
|
|
|
// If the server wants to know that the client received data
|
|
func emitAck(_ ack: Int, with items: [Any]) {
|
|
guard status == .connected else { return }
|
|
|
|
let packet = SocketPacket.packetFromEmit(items, id: ack, nsp: nsp, ack: true)
|
|
let str = packet.packetString
|
|
|
|
DefaultSocketLogger.Logger.log("Emitting Ack: %@", type: logType, args: str)
|
|
|
|
engine?.send(str, withData: packet.binary)
|
|
}
|
|
|
|
/// Called when the engine closes.
|
|
///
|
|
/// - parameter reason: The reason that the engine closed.
|
|
open func engineDidClose(reason: String) {
|
|
handleQueue.async {
|
|
self._engineDidClose(reason: reason)
|
|
}
|
|
}
|
|
|
|
private func _engineDidClose(reason: String) {
|
|
waitingPackets.removeAll()
|
|
|
|
if status != .disconnected {
|
|
status = .notConnected
|
|
}
|
|
|
|
if status == .disconnected || !reconnects {
|
|
didDisconnect(reason: reason)
|
|
} else if !reconnecting {
|
|
reconnecting = true
|
|
tryReconnect(reason: reason)
|
|
}
|
|
}
|
|
|
|
/// Called when the engine errors.
|
|
///
|
|
/// - parameter reason: The reason the engine errored.
|
|
open func engineDidError(reason: String) {
|
|
handleQueue.async {
|
|
self._engineDidError(reason: reason)
|
|
}
|
|
}
|
|
|
|
private func _engineDidError(reason: String) {
|
|
DefaultSocketLogger.Logger.error("%@", type: logType, args: reason)
|
|
|
|
handleClientEvent(.error, data: [reason])
|
|
}
|
|
|
|
/// Called when the engine opens.
|
|
///
|
|
/// - parameter reason: The reason the engine opened.
|
|
open func engineDidOpen(reason: String) {
|
|
DefaultSocketLogger.Logger.log(reason, type: "SocketEngineClient")
|
|
}
|
|
|
|
// Called when the socket gets an ack for something it sent
|
|
func handleAck(_ ack: Int, data: [Any]) {
|
|
guard status == .connected else { return }
|
|
|
|
DefaultSocketLogger.Logger.log("Handling ack: %@ with data: %@", type: logType, args: ack, data)
|
|
|
|
ackHandlers.executeAck(ack, with: data, onQueue: handleQueue)
|
|
}
|
|
|
|
/// Causes an event to be handled, and any event handlers for that event to be called.
|
|
///
|
|
/// - parameter event: The event that is to be handled.
|
|
/// - parameter data: the data associated with this event.
|
|
/// - parameter isInternalMessage: If `true` event handlers for this event will be called regardless of status.
|
|
/// - parameter withAck: The ack number for this event. May be left out.
|
|
open func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int = -1) {
|
|
guard status == .connected || isInternalMessage else { return }
|
|
|
|
DefaultSocketLogger.Logger.log("Handling event: %@ with data: %@", type: logType, args: event, data)
|
|
|
|
anyHandler?(SocketAnyEvent(event: event, items: data))
|
|
|
|
for handler in handlers where handler.event == event {
|
|
handler.executeCallback(with: data, withAck: ack, withSocket: self)
|
|
}
|
|
}
|
|
|
|
func handleClientEvent(_ event: SocketClientEvent, data: [Any]) {
|
|
handleEvent(event.rawValue, data: data, isInternalMessage: true)
|
|
}
|
|
|
|
/// Leaves nsp and goes back to the default namespace.
|
|
open func leaveNamespace() {
|
|
if nsp != "/" {
|
|
engine?.send("1\(nsp)", withData: [])
|
|
nsp = "/"
|
|
}
|
|
}
|
|
|
|
/// Joins `namespace`.
|
|
///
|
|
/// **Do not use this to join the default namespace.** Instead call `leaveNamespace`.
|
|
///
|
|
/// - parameter namespace: The namespace to join.
|
|
open func joinNamespace(_ namespace: String) {
|
|
nsp = namespace
|
|
|
|
if nsp != "/" {
|
|
DefaultSocketLogger.Logger.log("Joining namespace", type: logType)
|
|
engine?.send("0\(nsp)", withData: [])
|
|
}
|
|
}
|
|
|
|
/// Removes handler(s) based on an event name.
|
|
///
|
|
/// If you wish to remove a specific event, call the `off(id:)` with the UUID received from its `on` call.
|
|
///
|
|
/// - parameter event: The event to remove handlers for.
|
|
open func off(_ event: String) {
|
|
DefaultSocketLogger.Logger.log("Removing handler for event: %@", type: logType, args: event)
|
|
|
|
handlers = handlers.filter({ $0.event != event })
|
|
}
|
|
|
|
/// Removes a handler with the specified UUID gotten from an `on` or `once`
|
|
///
|
|
/// If you want to remove all events for an event, call the off `off(_:)` method with the event name.
|
|
///
|
|
/// - parameter id: The UUID of the handler you wish to remove.
|
|
open func off(id: UUID) {
|
|
DefaultSocketLogger.Logger.log("Removing handler with id: %@", type: logType, args: id)
|
|
|
|
handlers = handlers.filter({ $0.id != id })
|
|
}
|
|
|
|
/// Adds a handler for an event.
|
|
///
|
|
/// - parameter event: The event name for this handler.
|
|
/// - parameter callback: The callback that will execute when this event is received.
|
|
/// - returns: A unique id for the handler that can be used to remove it.
|
|
@discardableResult
|
|
open func on(_ event: String, callback: @escaping NormalCallback) -> UUID {
|
|
DefaultSocketLogger.Logger.log("Adding handler for event: %@", type: logType, args: event)
|
|
|
|
let handler = SocketEventHandler(event: event, id: UUID(), callback: callback)
|
|
handlers.append(handler)
|
|
|
|
return handler.id
|
|
}
|
|
|
|
/// Adds a handler for a client event.
|
|
///
|
|
/// Example:
|
|
///
|
|
/// ```swift
|
|
/// socket.on(clientEvent: .connect) {data, ack in
|
|
/// ...
|
|
/// }
|
|
/// ```
|
|
///
|
|
/// - parameter event: The event for this handler.
|
|
/// - parameter callback: The callback that will execute when this event is received.
|
|
/// - returns: A unique id for the handler that can be used to remove it.
|
|
@discardableResult
|
|
open func on(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID {
|
|
DefaultSocketLogger.Logger.log("Adding handler for event: %@", type: logType, args: event)
|
|
|
|
let handler = SocketEventHandler(event: event.rawValue, id: UUID(), callback: callback)
|
|
handlers.append(handler)
|
|
|
|
return handler.id
|
|
}
|
|
|
|
/// Adds a single-use handler for an event.
|
|
///
|
|
/// - parameter event: The event name for this handler.
|
|
/// - parameter callback: The callback that will execute when this event is received.
|
|
/// - returns: A unique id for the handler that can be used to remove it.
|
|
@discardableResult
|
|
open func once(_ event: String, callback: @escaping NormalCallback) -> UUID {
|
|
DefaultSocketLogger.Logger.log("Adding once handler for event: %@", type: logType, args: event)
|
|
|
|
let id = UUID()
|
|
|
|
let handler = SocketEventHandler(event: event, id: id) {[weak self] data, ack in
|
|
guard let this = self else { return }
|
|
this.off(id: id)
|
|
callback(data, ack)
|
|
}
|
|
|
|
handlers.append(handler)
|
|
|
|
return handler.id
|
|
}
|
|
|
|
/// Adds a handler that will be called on every event.
|
|
///
|
|
/// - parameter handler: The callback that will execute whenever an event is received.
|
|
open func onAny(_ handler: @escaping (SocketAnyEvent) -> ()) {
|
|
anyHandler = handler
|
|
}
|
|
|
|
/// Called when the engine has a message that must be parsed.
|
|
///
|
|
/// - parameter msg: The message that needs parsing.
|
|
public func parseEngineMessage(_ msg: String) {
|
|
DefaultSocketLogger.Logger.log("Should parse message: %@", type: "SocketIOClient", args: msg)
|
|
|
|
handleQueue.async { self.parseSocketMessage(msg) }
|
|
}
|
|
|
|
/// Called when the engine receives binary data.
|
|
///
|
|
/// - parameter data: The data the engine received.
|
|
public func parseEngineBinaryData(_ data: Data) {
|
|
handleQueue.async { self.parseBinaryData(data) }
|
|
}
|
|
|
|
/// Tries to reconnect to the server.
|
|
///
|
|
/// This will cause a `disconnect` event to be emitted, as well as an `reconnectAttempt` event.
|
|
open func reconnect() {
|
|
guard !reconnecting else { return }
|
|
|
|
engine?.disconnect(reason: "manual reconnect")
|
|
}
|
|
|
|
/// Removes all handlers.
|
|
/// Can be used after disconnecting to break any potential remaining retain cycles.
|
|
open func removeAllHandlers() {
|
|
handlers.removeAll(keepingCapacity: false)
|
|
}
|
|
|
|
private func tryReconnect(reason: String) {
|
|
guard reconnecting else { return }
|
|
|
|
DefaultSocketLogger.Logger.log("Starting reconnect", type: logType)
|
|
handleClientEvent(.reconnect, data: [reason])
|
|
|
|
_tryReconnect()
|
|
}
|
|
|
|
private func _tryReconnect() {
|
|
guard reconnects && reconnecting && status != .disconnected else { return }
|
|
|
|
if reconnectAttempts != -1 && currentReconnectAttempt + 1 > reconnectAttempts {
|
|
return didDisconnect(reason: "Reconnect Failed")
|
|
}
|
|
|
|
DefaultSocketLogger.Logger.log("Trying to reconnect", type: logType)
|
|
handleClientEvent(.reconnectAttempt, data: [(reconnectAttempts - currentReconnectAttempt)])
|
|
|
|
currentReconnectAttempt += 1
|
|
connect()
|
|
|
|
handleQueue.asyncAfter(deadline: DispatchTime.now() + Double(reconnectWait), execute: _tryReconnect)
|
|
}
|
|
|
|
// Test properties
|
|
|
|
var testHandlers: [SocketEventHandler] {
|
|
return handlers
|
|
}
|
|
|
|
func setTestable() {
|
|
status = .connected
|
|
}
|
|
|
|
func setTestStatus(_ status: SocketIOClientStatus) {
|
|
self.status = status
|
|
}
|
|
|
|
func setTestEngine(_ engine: SocketEngineSpec?) {
|
|
self.engine = engine
|
|
}
|
|
|
|
func emitTest(event: String, _ data: Any...) {
|
|
_emit([event] + data)
|
|
}
|
|
}
|