add docs Start documenting engine More engine documentation Document engine document SocketEngineClient Document SocketEnginePollable and SocketEnginePacketType Document SocketEngineWebsocket Document SocketIOClient Document SocketIOClientStatus Document SocketLogger Document some typealiases Document SocketIOClientOption Document SocketIOClientConfiguration
		
			
				
	
	
		
			191 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
//
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//  SocketEngineSpec.swift
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//  Socket.IO-Client-Swift
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//
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//  Created by Erik Little on 10/7/15.
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//
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//  Permission is hereby granted, free of charge, to any person obtaining a copy
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//  of this software and associated documentation files (the "Software"), to deal
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//  in the Software without restriction, including without limitation the rights
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//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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//  copies of the Software, and to permit persons to whom the Software is
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//  furnished to do so, subject to the following conditions:
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//
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//  The above copyright notice and this permission notice shall be included in
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//  all copies or substantial portions of the Software.
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//
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//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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//  THE SOFTWARE.
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//
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import Foundation
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/// Specifies a SocketEngine.
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@objc public protocol SocketEngineSpec {
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    /// The client for this engine.
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    weak var client: SocketEngineClient? { get set }
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    /// `true` if this engine is closed.
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    var closed: Bool { get }
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    /// `true` if this engine is connected. Connected means that the initial poll connect has succeeded.
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    var connected: Bool { get }
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    /// The connect parameters sent during a connect.
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    var connectParams: [String: Any]? { get set }
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    /// Set to `true` if using the node.js version of socket.io. The node.js version of socket.io
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    /// handles utf8 incorrectly.
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    var doubleEncodeUTF8: Bool { get }
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    /// An array of HTTPCookies that are sent during the connection.
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    var cookies: [HTTPCookie]? { get }
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    /// The queue that all engine actions take place on.
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    var engineQueue: DispatchQueue { get }
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    /// A dictionary of extra http headers that will be set during connection.
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    var extraHeaders: [String: String]? { get }
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    /// When `true`, the engine is in the process of switching to WebSockets.
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    var fastUpgrade: Bool { get }
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    /// When `true`, the engine will only use HTTP long-polling as a transport.
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    var forcePolling: Bool { get }
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    /// When `true`, the engine will only use WebSockets as a transport.
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    var forceWebsockets: Bool { get }
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    /// If `true`, the engine is currently in HTTP long-polling mode.
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    var polling: Bool { get }
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    /// If `true`, the engine is currently seeing whether it can upgrade to WebSockets.
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    var probing: Bool { get }
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    /// The session id for this engine.
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    var sid: String { get }
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    /// The path to engine.io.
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    var socketPath: String { get }
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    /// The url for polling.
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    var urlPolling: URL { get }
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    /// The url for WebSockets.
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    var urlWebSocket: URL { get }
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    /// If `true`, then the engine is currently in WebSockets mode.
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    var websocket: Bool { get }
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    /// The WebSocket for this engine.
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    var ws: WebSocket? { get }
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    /// Creates a new engine.
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    ///
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    /// - parameter client: The client for this engine.
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    /// - parameter url: The url for this engine.
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    /// - parameter options: The options for this engine.
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    init(client: SocketEngineClient, url: URL, options: NSDictionary?)
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    /// Starts the connection to the server.
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    func connect()
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    /// Called when an error happens during execution. Causes a disconnection.
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    func didError(reason: String)
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    /// Disconnects from the server.
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    ///
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    /// - parameter reason: The reason for the disconnection. This is communicated up to the client.
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    func disconnect(reason: String)
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    /// Called to switch from HTTP long-polling to WebSockets. After calling this method the engine will be in
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    /// WebSocket mode.
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    ///
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    /// **You shouldn't call this directly**
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    func doFastUpgrade()
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    /// Causes any packets that were waiting for POSTing to be sent through the WebSocket. This happens because when
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    /// the engine is attempting to upgrade to WebSocket it does not do any POSTing.
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    ///
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    /// **You shouldn't call this directly**
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    func flushWaitingForPostToWebSocket()
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    /// Parses raw binary received from engine.io.
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    ///
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    /// - parameter data: The data to parse.
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    func parseEngineData(_ data: Data)
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    /// Parses a raw engine.io packet.
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    ///
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    /// - parameter message: The message to parse.
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    /// - parameter fromPolling: Whether this message is from long-polling.
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    ///                          If `true` we might have to fix utf8 encoding.
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    func parseEngineMessage(_ message: String, fromPolling: Bool)
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    /// Writes a message to engine.io, independent of transport.
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    ///
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    /// - parameter msg: The message to send.
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    /// - parameter withType: The type of this message.
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    /// - parameter withData: Any data that this message has.
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    func write(_ msg: String, withType type: SocketEnginePacketType, withData data: [Data])
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}
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extension SocketEngineSpec {
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    var urlPollingWithSid: URL {
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        var com = URLComponents(url: urlPolling, resolvingAgainstBaseURL: false)!
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        com.percentEncodedQuery = com.percentEncodedQuery! + "&sid=\(sid.urlEncode()!)"
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        return com.url!
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    }
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    var urlWebSocketWithSid: URL {
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        var com = URLComponents(url: urlWebSocket, resolvingAgainstBaseURL: false)!
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        com.percentEncodedQuery = com.percentEncodedQuery! + (sid == "" ? "" : "&sid=\(sid.urlEncode()!)")
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        return com.url!
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    }
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    func createBinaryDataForSend(using data: Data) -> Either<Data, String> {
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        if websocket {
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            var byteArray = [UInt8](repeating: 0x4, count: 1)
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            let mutData = NSMutableData(bytes: &byteArray, length: 1)
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            mutData.append(data)
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            return .left(mutData as Data)
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        } else {
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            let str = "b4" + data.base64EncodedString(options: Data.Base64EncodingOptions(rawValue: 0))
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            return .right(str)
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        }
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    }
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    func doubleEncodeUTF8(_ string: String) -> String {
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        if let latin1 = string.data(using: String.Encoding.utf8),
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            let utf8 = NSString(data: latin1, encoding: String.Encoding.isoLatin1.rawValue) {
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                return utf8 as String
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        } else {
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            return string
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        }
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    }
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    func fixDoubleUTF8(_ string: String) -> String {
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        if let utf8 = string.data(using: String.Encoding.isoLatin1),
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            let latin1 = NSString(data: utf8, encoding: String.Encoding.utf8.rawValue) {
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                return latin1 as String
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        } else {
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            return string
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        }
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    }
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    /// Send an engine message (4)
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    func send(_ msg: String, withData datas: [Data]) {
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        write(msg, withType: .message, withData: datas)
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    }
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}
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