add docs Start documenting engine More engine documentation Document engine document SocketEngineClient Document SocketEnginePollable and SocketEnginePacketType Document SocketEngineWebsocket Document SocketIOClient Document SocketIOClientStatus Document SocketLogger Document some typealiases Document SocketIOClientOption Document SocketIOClientConfiguration
		
			
				
	
	
		
			212 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
//
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//  SocketIOClientOption .swift
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//  Socket.IO-Client-Swift
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//
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//  Created by Erik Little on 10/17/15.
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//
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//  Permission is hereby granted, free of charge, to any person obtaining a copy
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//  of this software and associated documentation files (the "Software"), to deal
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//  in the Software without restriction, including without limitation the rights
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//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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//  copies of the Software, and to permit persons to whom the Software is
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//  furnished to do so, subject to the following conditions:
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//
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//  The above copyright notice and this permission notice shall be included in
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//  all copies or substantial portions of the Software.
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//
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//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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//  THE SOFTWARE.
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import Foundation
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protocol ClientOption : CustomStringConvertible, Equatable {
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    func getSocketIOOptionValue() -> Any
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}
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/// The options for a client.
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public enum SocketIOClientOption : ClientOption {
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    /// A dictionary of GET parameters that will be included in the connect url.
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    case connectParams([String: Any])
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    /// An array of cookies that will be sent during the initial connection.
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    case cookies([HTTPCookie])
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    /// The node.js socket.io currently does funky things to unicode when doing HTTP long-polling. Passing `true` in
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    /// this option causes the client to try and fix any bad unicode that might be sent.
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    case doubleEncodeUTF8(Bool)
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    /// Any extra HTTP headers that should be sent during the initial connection.
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    case extraHeaders([String: String])
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    /// If passed `true`, will cause the client to always create a new engine. Useful for debugging,
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    /// or when you want to be sure no state from previous engines is being carried over.
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    case forceNew(Bool)
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    /// If passed `true`, the only transport that will be used will be HTTP long-polling.
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    case forcePolling(Bool)
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    /// If passed `true`, the only transport that will be used will be WebSockets.
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    case forceWebsockets(Bool)
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    /// The queue that all interaction with the client should occur on. This is the queue that event handlers are
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    /// called on.
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    case handleQueue(DispatchQueue)
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    /// If passed `true`, the client will log debug information. This should be turned off in production code.
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    case log(Bool)
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    /// Used to pass in a custom logger.
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    case logger(SocketLogger)
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    /// The namespace that this client should connect to. Can be changed during use using the `joinNamespace`
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    /// and `leaveNamespace` methods on `SocketIOClient`.
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    case nsp(String)
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    /// A custom path to socket.io. Only use this if the socket.io server is configured to look for this path.
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    case path(String)
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    /// If passed `false`, the client will not reconnect when it loses connection. Useful if you want full control
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    /// over when reconnects happen.
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    case reconnects(Bool)
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    /// The number of times to try and reconnect before giving up. Pass `-1` to [never give up](https://www.youtube.com/watch?v=dQw4w9WgXcQ).
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    case reconnectAttempts(Int)
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    /// The number of seconds to wait before reconnect attempts.
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    case reconnectWait(Int)
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    /// Set `true` if your server is using secure transports.
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    case secure(Bool)
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    /// Allows you to set which certs are valid. Useful for SSL pinning.
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    case security(SSLSecurity)
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    /// If you're using a self-signed set. Only use for development.
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    case selfSigned(Bool)
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    /// Sets an NSURLSessionDelegate for the underlying engine. Useful if you need to handle self-signed certs.
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    case sessionDelegate(URLSessionDelegate)
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    /// If passed `true`, the WebSocket transport will try and use voip logic to keep network connections open in
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    /// the background. **This option is experimental as socket.io shouldn't be used for background communication.**
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    case voipEnabled(Bool)
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    // MARK: Properties
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    /// The description of this option.
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    public var description: String {
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        let description: String
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        switch self {
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        case .connectParams:
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            description = "connectParams"
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        case .cookies:
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            description = "cookies"
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        case .doubleEncodeUTF8:
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            description = "doubleEncodeUTF8"
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        case .extraHeaders:
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            description = "extraHeaders"
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        case .forceNew:
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            description = "forceNew"
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        case .forcePolling:
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            description = "forcePolling"
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        case .forceWebsockets:
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            description = "forceWebsockets"
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        case .handleQueue:
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            description = "handleQueue"
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        case .log:
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            description = "log"
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        case .logger:
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            description = "logger"
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        case .nsp:
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            description = "nsp"
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        case .path:
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            description = "path"
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        case .reconnects:
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            description = "reconnects"
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        case .reconnectAttempts:
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            description = "reconnectAttempts"
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        case .reconnectWait:
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            description = "reconnectWait"
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        case .secure:
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            description = "secure"
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        case .selfSigned:
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            description = "selfSigned"
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        case .security:
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            description = "security"
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        case .sessionDelegate:
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            description = "sessionDelegate"
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        case .voipEnabled:
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            description = "voipEnabled"
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        }
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        return description
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    }
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    func getSocketIOOptionValue() -> Any {
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        let value: Any
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        switch self {
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        case let .connectParams(params):
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            value = params
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        case let .cookies(cookies):
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            value = cookies
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        case let .doubleEncodeUTF8(encode):
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            value = encode
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        case let .extraHeaders(headers):
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            value = headers
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        case let .forceNew(force):
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            value = force
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        case let .forcePolling(force):
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            value = force
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        case let .forceWebsockets(force):
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            value = force
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        case let .handleQueue(queue):
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            value = queue
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        case let .log(log):
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            value = log
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        case let .logger(logger):
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            value = logger
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        case let .nsp(nsp):
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            value = nsp
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        case let .path(path):
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            value = path
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        case let .reconnects(reconnects):
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            value = reconnects
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        case let .reconnectAttempts(attempts):
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            value = attempts
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        case let .reconnectWait(wait):
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            value = wait
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        case let .secure(secure):
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            value = secure
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        case let .security(security):
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            value = security
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        case let .selfSigned(signed):
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            value = signed
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        case let .sessionDelegate(delegate):
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            value = delegate
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        case let .voipEnabled(enabled):
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            value = enabled
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        }
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        return value
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    }
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    // MARK: Operators
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    /// Compares whether two options are the same.
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    ///
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    /// - parameter lhs: Left operand to compare.
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    /// - parameter rhs: Right operand to compare.
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    /// - returns: `true` if the two are the same option.
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    public static func ==(lhs: SocketIOClientOption, rhs: SocketIOClientOption) -> Bool {
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        return lhs.description == rhs.description
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    }
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}
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