socket.io-client-swift/SwiftIO/SocketIOClient.swift
2015-02-14 17:36:34 -05:00

758 lines
28 KiB
Swift

//
// SocketIOClient.swift
// Socket.IO-Swift
//
// Created by Erik Little on 11/23/14.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Foundation
typealias NormalCallback = (AnyObject?) -> Void
typealias MultipleCallback = (NSArray?) -> Void
class SocketIOClient: NSObject, SRWebSocketDelegate {
let socketURL:NSMutableString!
let ackQueue = dispatch_queue_create("ackQueue".cStringUsingEncoding(NSUTF8StringEncoding),
DISPATCH_QUEUE_SERIAL)
let handleQueue = dispatch_queue_create("handleQueue".cStringUsingEncoding(NSUTF8StringEncoding),
DISPATCH_QUEUE_SERIAL)
let emitQueue = dispatch_queue_create("emitQueue".cStringUsingEncoding(NSUTF8StringEncoding),
DISPATCH_QUEUE_SERIAL)
private var ackHandlers = [SocketAckHandler]()
private var secure = false
private var handlers = [SocketEventHandler]()
private var lastSocketMessage:SocketEvent?
private var pingTimer:NSTimer!
var closed = false
var connected = false
var connecting = false
var io:SRWebSocket?
var nsp:String?
var reconnects = true
var reconnecting = false
var reconnectAttempts = -1
var reconnectWait = 10
var sid:String?
init(socketURL:String, opts:[String: AnyObject]? = nil) {
var mutURL = RegexMutable(socketURL)
if mutURL["https://"].matches().count != 0 {
self.secure = true
} else {
self.secure = false
}
mutURL = mutURL["http://"] ~= ""
mutURL = mutURL["https://"] ~= ""
self.socketURL = mutURL
// Set options
if opts != nil {
if let reconnects = opts!["reconnects"] as? Bool {
self.reconnects = reconnects
}
if let reconnectAttempts = opts!["reconnectAttempts"] as? Int {
self.reconnectAttempts = reconnectAttempts
}
if let reconnectWait = opts!["reconnectWait"] as? Int {
self.reconnectWait = abs(reconnectWait)
}
if let nsp = opts!["nsp"] as? String {
self.nsp = nsp
}
}
}
// Closes the socket
func close() {
self.pingTimer?.invalidate()
self.closed = true
self.connecting = false
self.connected = false
self.io?.close()
}
// Connects to the server
func connect() {
if self.closed {
println("Warning: This socket was previvously closed. Reopening could be dangerous. Be careful.")
}
self.connecting = true
self.closed = false
var endpoint:String
if self.secure {
endpoint = "wss://\(self.socketURL)/socket.io/?transport=websocket"
} else {
endpoint = "ws://\(self.socketURL)/socket.io/?transport=websocket"
}
self.io = SRWebSocket(URL: NSURL(string: endpoint))
self.io?.delegate = self
self.io?.open()
}
// Creates a binary message, ready for sending
private class func createBinaryDataForSend(data:NSData) -> NSData {
var byteArray = [UInt8](count: 1, repeatedValue: 0x0)
byteArray[0] = 4
var mutData = NSMutableData(bytes: &byteArray, length: 1)
mutData.appendData(data)
return mutData
}
// Sends a message with multiple args
// If a message contains binary we have to send those
// seperately.
func emit(event:String, _ args:AnyObject...) -> SocketAckHandler {
if !self.connected {
return SocketAckHandler(event: "fail")
}
let ackHandler = SocketAckHandler(event: event)
self.ackHandlers.append(ackHandler)
dispatch_async(self.emitQueue) {[weak self] in
if self == nil {
return
}
self?._emit(event, args)
}
return ackHandler
}
private func _emit(event:String, _ args:[AnyObject]) {
var frame:SocketEvent
var str:String
let (items, hasBinary, emitDatas) = SocketIOClient.parseEmitArgs(args)
if !self.connected {
return
}
if hasBinary {
str = SocketEvent.createMessageForEvent(event, withArgs: items,
hasBinary: true, withDatas: emitDatas.count, toNamespace: self.nsp)
self.io?.send(str)
for data in emitDatas {
self.io?.send(data)
}
} else {
str = SocketEvent.createMessageForEvent(event, withArgs: items, hasBinary: false,
withDatas: 0, toNamespace: self.nsp)
self.io?.send(str)
}
}
// If the server wants to know that the client received data
private func emitAck(ack:Int, withEvent event:String, withData data:[AnyObject]?, withAckType ackType:Int) {
dispatch_async(self.ackQueue) {[weak self] in
if self == nil || !self!.connected || data == nil {
return
}
let (items, hasBinary, emitDatas) = SocketIOClient.parseEmitArgs(data!)
var str:String
if !hasBinary {
if self?.nsp == nil {
str = SocketEvent.createAck(ack, withEvent: event, withArgs: items, withAckType: 3, withNsp: "/")
} else {
str = SocketEvent.createAck(ack, withEvent: event, withArgs: items, withAckType: 3, withNsp: self!.nsp!)
}
self?.io?.send(str)
} else {
if self?.nsp == nil {
str = SocketEvent.createAck(ack, withEvent: event, withArgs: items, withAckType: 6, withNsp: "/")
} else {
str = SocketEvent.createAck(ack, withEvent: event, withArgs: items, withAckType: 6, withNsp: self!.nsp!)
}
self?.io?.send(str)
for data in emitDatas {
self?.io?.send(data)
}
}
}
}
// Handles events
func handleEvent(event:String, data:AnyObject?, isInternalMessage:Bool = false,
wantsAck ack:Int? = nil, withAckType ackType:Int = 3) {
// println("Should do event: \(event) with data: \(data)")
if !self.connected && !isInternalMessage {
return
}
for handler in self.handlers {
if handler.event == event {
if data is NSArray {
handler.executeCallback(nil, items: (data as! NSArray))
if ack != nil {
self.emitAck(ack!, withEvent: event,
withData: handler.ack.ackData, withAckType: ackType)
}
} else {
handler.executeCallback(data)
if ack != nil {
self.emitAck(ack!, withEvent: event,
withData: handler.ack.ackData, withAckType: ackType)
}
}
}
}
}
private func joinNamespace() {
if self.nsp != nil {
self.io?.send("40/\(self.nsp!)")
}
}
// Adds handler for single arg message
func on(name:String, callback:NormalCallback) -> SocketAckHandler {
let ackHandler = SocketAckHandler(event: name)
let handler = SocketEventHandler(event: name, callback: callback, ack: ackHandler)
self.handlers.append(handler)
return ackHandler
}
// Adds handler for multiple arg message
func onMultipleItems(name:String, callback:MultipleCallback) -> SocketAckHandler {
let ackHandler = SocketAckHandler(event: name)
let handler = SocketEventHandler(event: name, callback: callback, ack: ackHandler)
self.handlers.append(handler)
return ackHandler
}
// Opens the connection to the socket
func open() {
self.connect()
}
// Parse an NSArray looking for binary data
private class func parseArray(arr:NSArray, var placeholders:Int) -> (NSArray, Bool, [NSData]) {
var replacementArr = [AnyObject](count: arr.count, repeatedValue: 1)
var hasBinary = false
var arrayDatas = [NSData]()
if placeholders == -1 {
placeholders = 0
}
for g in 0..<arr.count {
if arr[g] is NSData {
hasBinary = true
let sendData = self.createBinaryDataForSend(arr[g] as! NSData)
arrayDatas.append(sendData)
replacementArr[g] = ["_placeholder": true,
"num": placeholders++]
} else if let dict = arr[g] as? NSDictionary {
let (nestDict, hadBinary, dictArrs) = self.parseNSDictionary(dict, placeholders: placeholders)
if hadBinary {
hasBinary = true
placeholders += dictArrs.count
replacementArr[g] = nestDict
arrayDatas.extend(dictArrs)
} else {
replacementArr[g] = dict
}
} else if let nestArr = arr[g] as? NSArray {
// Recursive
let (nested, hadBinary, nestDatas) = self.parseArray(nestArr, placeholders: placeholders)
if hadBinary {
hasBinary = true
placeholders += nestDatas.count
replacementArr[g] = nested
arrayDatas.extend(nestDatas)
} else {
replacementArr[g] = arr[g]
}
} else {
replacementArr[g] = arr[g]
}
}
return (replacementArr, hasBinary, arrayDatas)
}
// Parses data for events
static func parseData(data:String?) -> AnyObject? {
if data == nil {
return nil
}
var err:NSError?
let stringData = data!.dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false)
let parsed:AnyObject? = NSJSONSerialization.JSONObjectWithData(stringData!,
options: NSJSONReadingOptions.AllowFragments, error: &err)
if err != nil {
// println(err)
return nil
}
return parsed
}
private static func parseEmitArgs(args:[AnyObject]) -> ([AnyObject], Bool, [NSData]) {
var items = [AnyObject](count: args.count, repeatedValue: 1)
var numberOfPlaceholders = -1
var hasBinary = false
var emitDatas = [NSData]()
for i in 0..<args.count {
if let dict = args[i] as? NSDictionary {
// Check for binary data
let (newDict, hadBinary, binaryDatas) = SocketIOClient.parseNSDictionary(dict,
placeholders: numberOfPlaceholders)
if hadBinary {
numberOfPlaceholders = binaryDatas.count
emitDatas.extend(binaryDatas)
hasBinary = true
items[i] = newDict
} else {
items[i] = dict
}
} else if let arr = args[i] as? NSArray {
// arg is array, check for binary
let (replace, hadData, newDatas) = SocketIOClient.parseArray(arr,
placeholders: numberOfPlaceholders)
if hadData {
hasBinary = true
numberOfPlaceholders += emitDatas.count
for data in newDatas {
emitDatas.append(data)
}
items[i] = replace
} else {
items[i] = arr
}
} else if let binaryData = args[i] as? NSData {
// args is just binary
hasBinary = true
let sendData = SocketIOClient.createBinaryDataForSend(binaryData)
numberOfPlaceholders++
items[i] = ["_placeholder": true, "num": numberOfPlaceholders]
emitDatas.append(sendData)
} else {
items[i] = args[i]
}
}
return (items, hasBinary, emitDatas)
}
// Parses a NSDictionary, looking for NSData objects
private static func parseNSDictionary(dict:NSDictionary, var placeholders:Int) -> (NSDictionary, Bool, [NSData]) {
var returnDict = NSMutableDictionary()
var hasBinary = false
if placeholders == -1 {
placeholders = 0
}
var returnDatas = [NSData]()
for (key, value) in dict {
if let binaryData = value as? NSData {
hasBinary = true
let sendData = self.createBinaryDataForSend(binaryData)
returnDatas.append(sendData)
returnDict[key as! String] = ["_placeholder": true, "num": placeholders++]
} else if let arr = value as? NSArray {
let (replace, hadBinary, arrDatas) = self.parseArray(arr, placeholders: placeholders)
if hadBinary {
hasBinary = true
returnDict[key as! String] = replace
placeholders += arrDatas.count
returnDatas.extend(arrDatas)
} else {
returnDict[key as! String] = arr
}
} else if let dict = value as? NSDictionary {
// Recursive
let (nestDict, hadBinary, nestDatas) = self.parseNSDictionary(dict, placeholders: placeholders)
if hadBinary {
hasBinary = true
returnDict[key as! String] = nestDict
placeholders += nestDatas.count
returnDatas.extend(nestDatas)
} else {
returnDict[key as! String] = dict
}
} else {
returnDict[key as! String] = value
}
}
return (returnDict, hasBinary, returnDatas)
}
// Parses messages recieved
private func parseSocketMessage(message:AnyObject?) {
if message == nil {
return
}
// println(message!)
if let stringMessage = message as? String {
// Check for successful namepsace connect
if self.nsp != nil {
if stringMessage == "40/\(self.nsp!)" {
self.handleEvent("connect", data: nil)
return
}
}
/**
Begin check for socket info frame
**/
var mutMessage = RegexMutable(stringMessage)
var setup:String!
let messageData = mutMessage["(\\d*)(\\{.*\\})?"].groups()
if messageData != nil && messageData[1] == "0" {
setup = messageData[2]
let data = setup.dataUsingEncoding(NSUTF8StringEncoding)!
var jsonError:NSError?
if let json:AnyObject? = NSJSONSerialization.JSONObjectWithData(data,
options: nil, error: &jsonError) {
self.sid = json!["sid"] as? String
self.startPingTimer(interval: (json!["pingInterval"] as! Int) / 1000)
return
}
}
/**
End check for socket info frame
**/
/**
Begin check for message
**/
let messageGroups = mutMessage["(\\d*)\\/?(\\w*)?,?(\\d*)?(\\[.*\\])?"].groups()
if messageGroups[1].hasPrefix("42") {
var mesNum = messageGroups[1]
var ackNum:String
var namespace:String?
var messagePart:String!
if messageGroups[3] != "" {
ackNum = messageGroups[3]
} else {
let range = Range<String.Index>(start: mesNum.startIndex, end: advance(mesNum.startIndex, 2))
mesNum.replaceRange(range, with: "")
ackNum = mesNum
}
namespace = messageGroups[2]
messagePart = messageGroups[4]
if namespace == "" && self.nsp != nil {
return
}
let messageInternals = RegexMutable(messagePart)["\\[\"(.*?)\",(.*?)?\\]$"].groups()
if messageInternals != nil && messageInternals.count > 2 {
let event = messageInternals[1]
var data:String?
if messageInternals[2] == "" {
data = nil
} else {
data = messageInternals[2]
}
// It would be nice if socket.io only allowed one thing
// per message, but alas, it doesn't.
if let parsed:AnyObject = SocketIOClient.parseData(data) {
if ackNum == "" {
self.handleEvent(event, data: parsed)
} else {
self.handleEvent(event, data: parsed, isInternalMessage: false,
wantsAck: ackNum.toInt(), withAckType: 3)
}
return
} else if let strData = data {
// There are multiple items in the message
// Turn it into a String and run it through
// parseData to try and get an array.
let asArray = "[\(strData)]"
if let parsed:AnyObject = SocketIOClient.parseData(asArray) {
if ackNum == "" {
self.handleEvent(event, data: parsed)
} else {
self.handleEvent(event, data: parsed, isInternalMessage: false,
wantsAck: ackNum.toInt(), withAckType: 3)
}
return
}
}
}
// Check for no item event
let noItemMessage = RegexMutable(messagePart)["\\[\"(.*?)\"]$"].groups()
if noItemMessage != nil && noItemMessage.count == 2 {
let event = noItemMessage[1]
if ackNum == "" {
self.handleEvent(event, data: nil)
} else {
self.handleEvent(event, data: nil, isInternalMessage: false,
wantsAck: ackNum.toInt(), withAckType: 3)
}
return
}
}
/**
End Check for message
**/
// Check for message with binary placeholders
self.parseBinaryMessage(message: message!)
}
// Message is binary
if let binary = message as? NSData {
if self.lastSocketMessage == nil {
return
}
self.parseBinaryData(binary)
}
}
// Tries to parse a message that contains binary
private func parseBinaryMessage(#message:AnyObject) {
// println(message)
if let stringMessage = message as? String {
var mutMessage = RegexMutable(stringMessage)
/**
Begin check for binary placeholders
**/
let binaryGroup = mutMessage["^(\\d*)-\\/?(\\w*)?,?(\\d*)?\\[(\".*?\"),(.*)\\]$"].groups()
if binaryGroup != nil {
// println(binaryGroup)
var ackNum:String
var event:String
var mutMessageObject:NSMutableString
var namespace:String?
var numberOfPlaceholders:String
let messageType = RegexMutable(binaryGroup[1])
namespace = binaryGroup[2]
if binaryGroup[3] != "" {
ackNum = binaryGroup[3] as String
} else if self.nsp == nil && binaryGroup[2] != "" {
ackNum = binaryGroup[2]
} else {
ackNum = ""
}
numberOfPlaceholders = (messageType["45"] ~= "") as String
event = (RegexMutable(binaryGroup[4])["\""] ~= "") as String
mutMessageObject = RegexMutable(binaryGroup[5])
if namespace == "" && self.nsp != nil {
self.lastSocketMessage = nil
return
}
let placeholdersRemoved = mutMessageObject["(\\{\"_placeholder\":true,\"num\":(\\d*)\\})"]
~= "\"~~$2\""
let mes:SocketEvent
if ackNum != "" {
mes = SocketEvent(event: event, args: placeholdersRemoved,
placeholders: numberOfPlaceholders.toInt()!)
} else {
mes = SocketEvent(event: event, args: placeholdersRemoved,
placeholders: numberOfPlaceholders.toInt()!, ack: ackNum.toInt())
}
self.lastSocketMessage = mes
}
/**
End check for binary placeholders
**/
}
}
// Handles binary data
private func parseBinaryData(data:NSData) {
let shouldExecute = self.lastSocketMessage?.addData(data)
if shouldExecute != nil && shouldExecute! {
var event = self.lastSocketMessage!.event
var parsedArgs:AnyObject? = SocketIOClient.parseData(self.lastSocketMessage!.args as? String)
if let args:AnyObject = parsedArgs {
let filledInArgs:AnyObject = self.lastSocketMessage!.fillInPlaceholders(args)
if self.lastSocketMessage!.ack != nil {
self.handleEvent(event, data: filledInArgs, isInternalMessage: false,
wantsAck: self.lastSocketMessage!.ack!, withAckType: 6)
} else {
self.handleEvent(event, data: filledInArgs)
}
} else {
let filledInArgs:AnyObject = self.lastSocketMessage!.fillInPlaceholders()
if self.lastSocketMessage!.ack != nil {
self.handleEvent(event, data: filledInArgs, isInternalMessage: false,
wantsAck: self.lastSocketMessage!.ack!, withAckType: 6)
} else {
self.handleEvent(event, data: filledInArgs)
}
}
}
}
func sendPing() {
if self.connected {
self.io?.send("2")
}
}
// Starts the ping timer
private func startPingTimer(#interval:Int) {
dispatch_async(dispatch_get_main_queue()) {
self.pingTimer = NSTimer.scheduledTimerWithTimeInterval(NSTimeInterval(interval), target: self,
selector: Selector("sendPing"), userInfo: nil, repeats: true)
}
}
// We lost connection and should attempt to reestablish
private func tryReconnect(var #triesLeft:Int) {
if triesLeft != -1 && triesLeft <= 0 {
self.connecting = false
self.reconnects = false
self.reconnecting = false
self.handleEvent("disconnect", data: "Failed to reconnect", isInternalMessage: true)
return
} else if self.connected {
self.connecting = false
self.reconnecting = false
return
}
// println("Trying to reconnect #\(reconnectAttempts - triesLeft)")
self.handleEvent("reconnectAttempt", data: triesLeft, isInternalMessage: true)
let waitTime = UInt64(self.reconnectWait) * NSEC_PER_SEC
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(waitTime))
// Wait reconnectWait seconds and then check if connected. Repeat if not
dispatch_after(time, dispatch_get_main_queue()) {[weak self] in
if self == nil || self!.connected || self!.closed {
return
}
if triesLeft != -1 {
triesLeft = triesLeft - 1
}
self!.tryReconnect(triesLeft: triesLeft)
}
self.reconnecting = true
self.connect()
}
// Called when a message is recieved
func webSocket(webSocket:SRWebSocket!, didReceiveMessage message:AnyObject?) {
dispatch_async(self.handleQueue) {[weak self] in
if self == nil {
return
}
self?.parseSocketMessage(message)
}
}
// Called when the socket is opened
func webSocketDidOpen(webSocket:SRWebSocket!) {
self.closed = false
self.connecting = false
self.reconnecting = false
self.connected = true
if self.nsp != nil {
// Join namespace
self.joinNamespace()
return
}
// Don't handle as internal because something crazy could happen where
// we disconnect before it's handled
self.handleEvent("connect", data: nil)
}
// Called when the socket is closed
func webSocket(webSocket:SRWebSocket!, didCloseWithCode code:Int, reason:String!, wasClean:Bool) {
self.pingTimer?.invalidate()
self.connected = false
self.connecting = false
if self.closed || !self.reconnects {
self.handleEvent("disconnect", data: reason, isInternalMessage: true)
} else {
self.handleEvent("reconnect", data: reason, isInternalMessage: true)
self.tryReconnect(triesLeft: self.reconnectAttempts)
}
}
// Called when an error occurs.
func webSocket(webSocket:SRWebSocket!, didFailWithError error:NSError!) {
self.pingTimer?.invalidate()
self.connected = false
self.connecting = false
self.handleEvent("error", data: error.localizedDescription, isInternalMessage: true)
if self.closed || !self.reconnects {
self.handleEvent("disconnect", data: error.localizedDescription, isInternalMessage: true)
} else if !self.reconnecting {
self.handleEvent("reconnect", data: error.localizedDescription, isInternalMessage: true)
self.tryReconnect(triesLeft: self.reconnectAttempts)
}
}
}