socket.io-client-swift/SwiftIO/SocketIOClient.swift
2015-04-06 13:05:21 -04:00

495 lines
15 KiB
Swift

//
// SocketIOClient.swift
// Socket.IO-Swift
//
// Created by Erik Little on 11/23/14.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Foundation
public class SocketIOClient: NSObject, SocketEngineClient {
private lazy var params = [String: AnyObject]()
private var anyHandler:((SocketAnyEvent) -> Void)?
private var _closed = false
private var _connected = false
private var _connecting = false
private var currentReconnectAttempt = 0
private var forcePolling = false
private var forceWebsockets = false
private var handlers = ContiguousArray<SocketEventHandler>()
private var paramConnect = false
private var _secure = false
private var _sid:String?
private var _reconnecting = false
private var reconnectTimer:NSTimer?
let reconnectAttempts:Int!
var ackHandlers = SocketAckMap()
var currentAck = -1
var waitingData = ContiguousArray<SocketPacket>()
public let socketURL:String
public let handleAckQueue = dispatch_queue_create("handleAckQueue", DISPATCH_QUEUE_SERIAL)
public let handleQueue = dispatch_queue_create("handleQueue", DISPATCH_QUEUE_SERIAL)
public let emitQueue = dispatch_queue_create("emitQueue", DISPATCH_QUEUE_SERIAL)
public var closed:Bool {
return self._closed
}
public var connected:Bool {
return self._connected
}
public var connecting:Bool {
return self._connecting
}
public var cookies:[NSHTTPCookie]?
public var engine:SocketEngine?
public var nsp = "/"
public var reconnects = true
public var reconnecting:Bool {
return self._reconnecting
}
public var reconnectWait = 10
public var secure:Bool {
return self._secure
}
public var sid:String? {
return self._sid
}
/**
Create a new SocketIOClient. opts can be omitted
*/
public init(var socketURL:String, opts:NSDictionary? = nil) {
if socketURL["https://"].matches().count != 0 {
self._secure = true
}
socketURL = socketURL["http://"] ~= ""
socketURL = socketURL["https://"] ~= ""
self.socketURL = socketURL
// Set options
if opts != nil {
if let cookies = opts!["cookies"] as? [NSHTTPCookie] {
self.cookies = cookies
}
if let polling = opts!["forcePolling"] as? Bool {
self.forcePolling = polling
}
if let ws = opts!["forceWebsockets"] as? Bool {
self.forceWebsockets = ws
}
if var nsp = opts!["nsp"] as? String {
if nsp != "/" && nsp.hasPrefix("/") {
nsp.removeAtIndex(nsp.startIndex)
}
self.nsp = nsp
}
if let reconnects = opts!["reconnects"] as? Bool {
self.reconnects = reconnects
}
if let reconnectAttempts = opts!["reconnectAttempts"] as? Int {
self.reconnectAttempts = reconnectAttempts
} else {
self.reconnectAttempts = -1
}
if let reconnectWait = opts!["reconnectWait"] as? Int {
self.reconnectWait = abs(reconnectWait)
}
} else {
self.reconnectAttempts = -1
}
super.init()
}
public convenience init(socketURL:String, options:NSDictionary?) {
self.init(socketURL: socketURL, opts: options)
}
private func addEngine() {
self.engine = SocketEngine(client: self,
forcePolling: self.forcePolling,
forceWebsockets: self.forceWebsockets,
withCookies: self.cookies)
}
/**
Closes the socket. Only reopen the same socket if you know what you're doing.
Will turn off automatic reconnects.
Pass true to fast if you're closing from a background task
*/
public func close(#fast:Bool) {
self.reconnects = false
self._connecting = false
self._connected = false
self._reconnecting = false
self.engine?.close(fast: fast)
}
/**
Connect to the server.
*/
public func connect() {
if self.closed {
println("Warning! This socket was previously closed. This might be dangerous!")
self._closed = false
}
if self.connected {
return
}
self.addEngine()
self.engine?.open()
}
/**
Connect to the server with params that will be passed on connection.
*/
public func connectWithParams(params:[String: AnyObject]) {
if self.closed {
println("Warning! This socket was previously closed. This might be dangerous!")
self._closed = false
}
if self.connected {
return
}
self.params = params
self.paramConnect = true
self.addEngine()
self.engine?.open(opts: params)
}
private func createOnAck(event:String, items:[AnyObject]) -> OnAckCallback {
return {[weak self, ack = ++self.currentAck] timeout, callback in
if self == nil {
return
}
self?.ackHandlers.addAck(ack, callback: callback)
dispatch_async(self!.emitQueue) {
self?._emit(event, items, ack: ack)
return
}
if timeout != 0 {
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(timeout * NSEC_PER_SEC))
dispatch_after(time, dispatch_get_main_queue()) {
self?.ackHandlers.timeoutAck(ack)
return
}
}
}
}
func didConnect() {
self._closed = false
self._connected = true
self._connecting = false
self._reconnecting = false
self.currentReconnectAttempt = 0
self.reconnectTimer?.invalidate()
self.reconnectTimer = nil
self._sid = self.engine?.sid
// Don't handle as internal because something crazy could happen where
// we disconnect before it's handled
self.handleEvent("connect", data: nil, isInternalMessage: false)
}
/// Server wants us to die
public func didForceClose(reason:String) {
if self.closed {
return
}
self._closed = true
self._connected = false
self.reconnects = false
self._connecting = false
self._reconnecting = false
self.handleEvent("disconnect", data: [reason], isInternalMessage: true)
}
/**
Same as close
*/
public func disconnect(#fast:Bool) {
self.close(fast: fast)
}
/**
Send a message to the server
*/
public func emit(event:String, _ items:AnyObject...) {
if !self.connected {
return
}
dispatch_async(self.emitQueue) {[weak self] in
self?._emit(event, items)
return
}
}
/**
Same as emit, but meant for Objective-C
*/
public func emitObjc(event:String, withItems items:[AnyObject]) {
if !self.connected {
return
}
dispatch_async(self.emitQueue) {[weak self] in
self?._emit(event, items)
return
}
}
/**
Sends a message to the server, requesting an ack. Use the onAck method of SocketAckHandler to add
an ack.
*/
public func emitWithAck(event:String, _ items:AnyObject...) -> OnAckCallback {
if !self.connected {
return createOnAck(event, items: items)
}
return self.createOnAck(event, items: items)
}
/**
Same as emitWithAck, but for Objective-C
*/
public func emitWithAckObjc(event:String, withItems items:[AnyObject]) -> OnAckCallback {
if !self.connected {
return self.createOnAck(event, items: items)
}
return self.createOnAck(event, items: items)
}
private func _emit(event:String, _ args:[AnyObject], ack:Int? = nil) {
if !self.connected {
return
}
let packet = SocketPacket(type: nil, data: args, nsp: self.nsp, id: ack)
var str:String
SocketParser.parseForEmit(packet)
str = packet.createMessageForEvent(event)
if packet.type == SocketPacketType.BINARY_EVENT {
self.engine?.send(str, withData: packet.binary)
} else {
self.engine?.send(str, withData: nil)
}
}
// If the server wants to know that the client received data
func emitAck(ack:Int, withData args:[AnyObject]) {
dispatch_async(self.emitQueue) {[weak self] in
if self == nil || !self!.connected {
return
}
let packet = SocketPacket(type: nil, data: args, nsp: self!.nsp, id: ack)
var str:String
SocketParser.parseForEmit(packet)
str = packet.createAck()
if packet.type == SocketPacketType.BINARY_ACK {
self?.engine?.send(str, withData: packet.binary)
} else {
self?.engine?.send(str, withData: nil)
}
}
}
// Called when the socket gets an ack for something it sent
func handleAck(ack:Int, data:AnyObject?) {
var ackData:[AnyObject]?
if data is NSArray {
ackData = (data as? [AnyObject]?)!
} else if data != nil {
ackData = [data!]
}
self.ackHandlers.executeAck(ack, items: ackData)
}
/**
Causes an event to be handled. Only use if you know what you're doing.
*/
public func handleEvent(event:String, data:[AnyObject]?, isInternalMessage:Bool = false,
wantsAck ack:Int? = nil) {
// println("Should do event: \(event) with data: \(data)")
if !self.connected && !isInternalMessage {
return
}
if self.anyHandler != nil {
dispatch_async(dispatch_get_main_queue()) {[weak self] in
self?.anyHandler?(SocketAnyEvent(event: event, items: data))
return
}
}
for handler in self.handlers {
if handler.event == event {
if ack != nil {
handler.executeCallback(data, withAck: ack!, withSocket: self)
} else {
handler.executeCallback(data)
}
}
}
}
func joinNamespace() {
if self.nsp != "/" {
self.engine?.send("0/\(self.nsp)", withData: nil)
}
}
/**
Removes handler(s)
*/
public func off(event:String) {
self.handlers = self.handlers.filter {$0.event == event ? false : true}
}
/**
Adds a handler for an event.
*/
public func on(name:String, callback:NormalCallback) {
let handler = SocketEventHandler(event: name, callback: callback)
self.handlers.append(handler)
}
/**
Adds a handler that will be called on every event.
*/
public func onAny(handler:(SocketAnyEvent) -> Void) {
self.anyHandler = handler
}
/**
Same as connect
*/
public func open() {
self.connect()
}
public func parseSocketMessage(msg:String) {
SocketParser.parseSocketMessage(msg, socket: self)
}
public func parseBinaryData(data:NSData) {
SocketParser.parseBinaryData(data, socket: self)
}
// Something happened while polling
public func pollingDidFail(err:String) {
if !self.reconnecting {
self._connected = false
self.handleEvent("reconnect", data: [err], isInternalMessage: true)
self.tryReconnect()
}
}
// We lost connection and should attempt to reestablish
func tryReconnect() {
if self.reconnectAttempts != -1 && self.currentReconnectAttempt + 1 > self.reconnectAttempts {
self.didForceClose("Reconnect Failed")
return
} else if self.connected {
self._connecting = false
self._reconnecting = false
return
}
if self.reconnectTimer == nil {
self._reconnecting = true
dispatch_async(dispatch_get_main_queue()) {[weak self] in
if self == nil {
return
}
self?.reconnectTimer = NSTimer.scheduledTimerWithTimeInterval(Double(self!.reconnectWait),
target: self!, selector: "tryReconnect", userInfo: nil, repeats: true)
return
}
}
self.handleEvent("reconnectAttempt", data: [self.reconnectAttempts - self.currentReconnectAttempt],
isInternalMessage: true)
self.currentReconnectAttempt++
if self.paramConnect {
self.connectWithParams(self.params)
} else {
self.connect()
}
}
// Called when the socket is closed
public func webSocketDidCloseWithCode(code:Int, reason:String) {
self._connected = false
self._connecting = false
if self.closed || !self.reconnects {
self.didForceClose("WebSocket closed")
} else if !self.reconnecting {
self.handleEvent("reconnect", data: [reason], isInternalMessage: true)
self.tryReconnect()
}
}
// Called when an error occurs.
public func webSocketDidFailWithError(error:NSError) {
self._connected = false
self._connecting = false
self.handleEvent("error", data: [error.localizedDescription], isInternalMessage: true)
if self.closed || !self.reconnects {
self.didForceClose("WebSocket closed with an error \(error)")
} else if !self.reconnecting {
self.handleEvent("reconnect", data: [error.localizedDescription], isInternalMessage: true)
self.tryReconnect()
}
}
}