Socket.IO-Client-Swift
Socket.IO-client for Swift. Supports ws/wss/polling connections and binary. For socket.io 1.0+ and Swift 1.1.
For Swift 1.2 use the 1.2 branch.
Installation
- Copy the SwiftIO folder into your Xcode project!
 
API
Constructor
init(socketURL: String, opts:[String: AnyObject]? = nil) - Constructs a new client for the given URL. opts can be omitted (will use default values. See example)
Methods
socket.on(name:String, callback:((data:NSArray?, ack:AckEmitter?) -> Void))- Adds a handler for an event. Items are passed by an array.ackcan be used to send an ack when one is requested. See example.socket.onAny(callback:((event:String, items:AnyObject?)) -> Void)- Adds a handler for all events. It will be called on any received event.socket.emit(event:String, args:AnyObject...)- Sends a message. Can send multiple args.socket.emitObjc(event:String, args:[AnyObject])-emitfor Objective-Csocket.emitWithAck(event:String, args:AnyObject...) -> SocketAckHandler- Sends a message that requests an acknowledgement from the server. Returns a SocketAckHandler which you can use to add an onAck handler. See example.socket.emitWithAckObjc(event:String, _ args:[AnyObject]) -> SocketAckHandler-emitWithAckfor Objective-C.socket.connect()- Establishes a connection to the server. A "connect" event is fired upon successful connection.socket.connectWithParams(params:[String: AnyObject])- Establishes a connection to the server passing the specified params. A "connect" event is fired upon successful connection.socket.close()- Closes the socket. Once a socket is closed it should not be reopened.
Events
connect- Emitted when on a successful connection.disconnect- Emitted when the connection is closed.error- Emitted if the websocket encounters an error.reconnect- Emitted when the connection is starting to reconnect.reconnectAttempt- Emitted when attempting to reconnect.
Example
// opts can be omitted, will use default values
let socket = SocketIOClient(socketURL: "https://localhost:8080", opts: [
    "reconnects": true, // default true
    "reconnectAttempts": 5, // default -1 (infinite tries)
    "reconnectWait": 5, // default 10
    "nsp": "swift", // connects to the specified namespace. Default is /
    "forcePolling": true // if true, the socket will only use XHR polling, default is false (polling/WebSockets)
])
// Called on every event
socket.onAny {println("got event: \($0.event) with items \($0.items)")}
// Socket Events
socket.on("connect") {data, ack in
    println("socket connected")
    // Sending messages
    socket.emit("testEcho")
    socket.emit("testObject", [
        "data": true
        ])
    // Sending multiple items per message
    socket.emit("multTest", [1], 1.4, 1, "true",
        true, ["test": "foo"], "bar")
}
// Requesting acks, and responding to acks
socket.on("ackEvent") {data, ack in
    if let str = data?[0] as? String {
        println("Got ackEvent")
    }
    socket.emitWithAck("ackTest", "test").onAck {data in
        println(data?[0])
    }
    ack?("Got your event", "dude")
}
socket.on("jsonTest") {data, ack in
    if let json = data?[0] as? NSDictionary {
       println(json["test"]!) // foo bar
    }
}
// Event items are passed by an array
socket.on("multipleItems") {data, ack in
    if data == nil {
        return
    }
    if let str = data![0] as? String {
        println(str)
    }
    if let arr = data![1] as? [Int] {
        println(arr)
    }
    if let obj = data![4] as? NSDictionary {
        println(obj["test"])
    }
}
// Connecting
socket.connect()
Objective-C Example
SocketIOClient* socket = [[SocketIOClient alloc] initWithSocketURL:@"localhost:8080" opts:nil];
[socket on: @"connect" callback: ^(NSArray* data, void (^ack)(NSArray*)) {
    NSLog(@"connected");
    [socket emitObjc:@"echo" :@[@"echo test"]];
    [[socket emitWithAckObjc:@"ackack" :@[@"test"]] onAck:^(NSArray* data) {
        NSLog(@"Got data");
    }];
}];
Detailed Example
A more detailed example can be found here
License
MIT
Description
				
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									Swift
								
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									Ruby
								
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									Objective-C
								
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