Socket.IO-Client-Swift
Socket.IO-client for Swift. Supports ws/wss connections and binary. For socket.io 1.0+
Installation
- Requires linking SocketRocket against your xcode project. (Be sure to link the frameworks required by SocketRocket)
- Create a bridging header for SocketRocket
- Copy the SwiftIO folder into your xcode project
API
Constructor
init(socketURL: String, opts[String: AnyObject]? = nil) - Constructs a new client for the given URL. opts can be omitted (will use default values.)
Methods
socket.on(name:String, callback:((data:AnyObject?) -> Void))- Adds a handler for an event.socket.onMultipleItems(name:String, callback:((data:NSArray?) -> Void))- Adds a handler for an event that can have multiple items. Items are stored in an array.socket.emit(event:String, args:AnyObject...)- Sends a message. Can send multiple args.socket.connect()- Establishes a connection to the server. A "connect" event is fired upon successful connection.socket.close()- Closes the socket. Once a socket is closed it should not be reopened.
Events
connect- Emitted when on a successful connection.disconnect- Emitted when the connection is closed.error- Emitted if the websocket encounters an error.reconnect- Emitted when the connection is starting to reconnect.reconnectAttempt- Emitted when attempting to reconnect.
// opts can be omitted, will use default values
let socket = SocketIOClient(socketURL: "https://localhost:8080", opts: [
"reconnects": true, // default true
"reconnectAttempts": 5, // default -1 (infinite tries)
"reconnectWait": 5, // default 10
"nsp": "swift" // connects to the specified namespace. Default is /
])
// Socket Events
socket.on("connect") {data in
println("socket connected")
// Sending messages
socket.emit("testEcho")
socket.emit("testObject", [
"data": true
])
// Sending multiple items per message
socket.emit("multTest", [1], 1.4, 1, "true",
true, ["test": "foo"], "bar")
}
socket.on("disconnect") {data in
if let reason = data as? String {
println("Socket disconnected: \(reason)")
}
}
socket.on("reconnect") {data in
if let reason = data as? String {
println("Socket reconnecting: \(reason)")
}
}
socket.on("reconnectAttempt") {data in
if let triesLeft = data as? Int {
println(triesLeft)
}
}
// End Socket Events
socket.on("jsonTest") {data in
if let json = data as? NSDictionary {
println(json["test"]!) // foo bar
}
}
// Messages that have multiple items are passed
// by an array
socket.onMultipleItems("multipleItems") {data in
if data == nil {
return
}
if let str = data![0] as? String {
println(str)
}
if let arr = data![1] as? [Int] {
println(arr)
}
if let obj = data![4] as? NSDictionary {
println(obj["test"])
}
}
// Recieving binary
socket.on("dataTest") {data in
if let data = data as? NSData {
println("data is binary")
}
}
socket.on("objectDataTest") {data in
if let dict = data as? NSDictionary {
if let data = dict["data"] as? NSData {
let string = NSString(data: data, encoding: NSUTF8StringEncoding)
println("Got data: \(string!)")
}
}
}
// Connecting
socket.connect()
// Sending binary
socket.emit("testData", [
"data": "Hello World".dataUsingEncoding(NSUTF8StringEncoding,
allowLossyConversion: false)!,
"test": true])
License
MIT
Description
Languages
Swift
99.3%
Ruby
0.5%
Objective-C
0.2%