socket.io-client-swift/Source/SocketEngineClient.swift
Erik 1ff8e11a1f
Document SocketIOClientSwift
add docs

Start documenting engine

More engine documentation

Document engine

document SocketEngineClient

Document SocketEnginePollable and SocketEnginePacketType

Document SocketEngineWebsocket

Document SocketIOClient

Document SocketIOClientStatus

Document SocketLogger

Document some typealiases

Document SocketIOClientOption

Document SocketIOClientConfiguration
2017-05-06 14:41:50 -04:00

57 lines
2.1 KiB
Swift

//
// SocketEngineClient.swift
// Socket.IO-Client-Swift
//
// Created by Erik Little on 3/19/15.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import Foundation
/// Declares that a type will be a delegate to an engine.
@objc public protocol SocketEngineClient {
// MARK: Methods
/// Called when the engine errors.
///
/// - parameter reason: The reason the engine errored.
func engineDidError(reason: String)
/// Called when the engine closes.
///
/// - parameter reason: The reason that the engine closed.
func engineDidClose(reason: String)
/// Called when the engine opens.
///
/// - parameter reason: The reason the engine opened.
func engineDidOpen(reason: String)
/// Called when the engine has a message that must be parsed.
///
/// - parameter msg: The message that needs parsing.
func parseEngineMessage(_ msg: String)
/// Called when the engine receives binary data.
///
/// - parameter data: The data the engine received.
func parseEngineBinaryData(_ data: Data)
}