327 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
			
		
		
	
	
			327 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
//
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//  SocketIOClientSpec.swift
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//  Socket.IO-Client-Swift
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//
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//  Created by Erik Little on 1/3/16.
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//
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//  Permission is hereby granted, free of charge, to any person obtaining a copy
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//  of this software and associated documentation files (the "Software"), to deal
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//  in the Software without restriction, including without limitation the rights
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//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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//  copies of the Software, and to permit persons to whom the Software is
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//  furnished to do so, subject to the following conditions:
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//
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//  The above copyright notice and this permission notice shall be included in
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//  all copies or substantial portions of the Software.
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//
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//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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//  THE SOFTWARE.
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import Dispatch
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import Foundation
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/// Defines the interface for a SocketIOClient.
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public protocol SocketIOClientSpec : class {
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    // MARK: Properties
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    /// A handler that will be called on any event.
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    var anyHandler: ((SocketAnyEvent) -> ())? { get }
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    /// The array of handlers for this socket.
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    var handlers: [SocketEventHandler] { get }
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    /// The manager for this socket.
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    var manager: SocketManagerSpec? { get }
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    /// The namespace that this socket is currently connected to.
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    ///
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    /// **Must** start with a `/`.
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    var nsp: String { get set }
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    /// The status of this client.
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    var status: SocketIOStatus { get }
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    // MARK: Methods
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    /// Connect to the server. The same as calling `connect(timeoutAfter:withHandler:)` with a timeout of 0.
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    ///
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    /// Only call after adding your event listeners, unless you know what you're doing.
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    func connect()
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    /// Connect to the server. If we aren't connected after `timeoutAfter` seconds, then `withHandler` is called.
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    ///
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    /// Only call after adding your event listeners, unless you know what you're doing.
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    ///
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    /// - parameter timeoutAfter: The number of seconds after which if we are not connected we assume the connection
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    ///                           has failed. Pass 0 to never timeout.
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    /// - parameter withHandler: The handler to call when the client fails to connect.
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    func connect(timeoutAfter: Double, withHandler handler: (() -> ())?)
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    /// Called when the client connects to a namespace. If the client was created with a namespace upfront,
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    /// then this is only called when the client connects to that namespace.
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    ///
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    /// - parameter toNamespace: The namespace that was connected to.
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    func didConnect(toNamespace namespace: String)
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    /// Called when the client has disconnected from socket.io.
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    ///
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    /// - parameter reason: The reason for the disconnection.
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    func didDisconnect(reason: String)
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    /// Called when the client encounters an error.
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    ///
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    /// - parameter reason: The reason for the disconnection.
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    func didError(reason: String)
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    /// Disconnects the socket.
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    func disconnect()
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    /// Send an event to the server, with optional data items.
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    ///
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    /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error`
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    /// will be emitted. The structure of the error data is `[eventName, items, theError]`
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    ///
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    /// - parameter event: The event to send.
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    /// - parameter items: The items to send with this event. May be left out.
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    func emit(_ event: String, _ items: SocketData...)
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    /// Call when you wish to tell the server that you've received the event for `ack`.
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    ///
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    /// - parameter ack: The ack number.
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    /// - parameter with: The data for this ack.
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    func emitAck(_ ack: Int, with items: [Any])
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    /// Sends a message to the server, requesting an ack.
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    ///
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    /// **NOTE**: It is up to the server send an ack back, just calling this method does not mean the server will ack.
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    /// Check that your server's api will ack the event being sent.
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    ///
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    /// If an error occurs trying to transform `items` into their socket representation, a `SocketClientEvent.error`
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    /// will be emitted. The structure of the error data is `[eventName, items, theError]`
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    ///
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    /// Example:
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    ///
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    /// ```swift
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    /// socket.emitWithAck("myEvent", 1).timingOut(after: 1) {data in
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    ///     ...
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    /// }
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    /// ```
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    ///
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    /// - parameter event: The event to send.
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    /// - parameter items: The items to send with this event. May be left out.
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    /// - returns: An `OnAckCallback`. You must call the `timingOut(after:)` method before the event will be sent.
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    func emitWithAck(_ event: String, _ items: SocketData...) -> OnAckCallback
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    /// Called when socket.io has acked one of our emits. Causes the corresponding ack callback to be called.
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    ///
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    /// - parameter ack: The number for this ack.
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    /// - parameter data: The data sent back with this ack.
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    func handleAck(_ ack: Int, data: [Any])
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    /// Called on socket.io specific events.
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    ///
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    /// - parameter event: The `SocketClientEvent`.
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    /// - parameter data: The data for this event.
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    func handleClientEvent(_ event: SocketClientEvent, data: [Any])
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    /// Called when we get an event from socket.io.
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    ///
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    /// - parameter event: The name of the event.
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    /// - parameter data: The data that was sent with this event.
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    /// - parameter isInternalMessage: Whether this event was sent internally. If `true` it is always sent to handlers.
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    /// - parameter withAck: If > 0 then this event expects to get an ack back from the client.
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    func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int)
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    /// Causes a client to handle a socket.io packet. The namespace for the packet must match the namespace of the
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    /// socket.
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    ///
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    /// - parameter pack: The packet to handle.
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    func handlePacket(_ pack: SocketPacket)
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    /// Call when you wish to leave a namespace and disconnect this socket.
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    func leaveNamespace()
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    /// Joins `nsp`.
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    func joinNamespace()
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    /// Removes handler(s) for a client event.
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    ///
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    /// If you wish to remove a client event handler, call the `off(id:)` with the UUID received from its `on` call.
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    ///
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    /// - parameter clientEvent: The event to remove handlers for.
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    func off(clientEvent event: SocketClientEvent)
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    /// Removes handler(s) based on an event name.
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    ///
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    /// If you wish to remove a specific event, call the `off(id:)` with the UUID received from its `on` call.
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    ///
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    /// - parameter event: The event to remove handlers for.
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    func off(_ event: String)
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    /// Removes a handler with the specified UUID gotten from an `on` or `once`
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    ///
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    /// If you want to remove all events for an event, call the off `off(_:)` method with the event name.
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    ///
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    /// - parameter id: The UUID of the handler you wish to remove.
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    func off(id: UUID)
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    /// Adds a handler for an event.
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    ///
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    /// - parameter event: The event name for this handler.
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    /// - parameter callback: The callback that will execute when this event is received.
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    /// - returns: A unique id for the handler that can be used to remove it.
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    func on(_ event: String, callback: @escaping NormalCallback) -> UUID
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    /// Adds a handler for a client event.
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    ///
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    /// Example:
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    ///
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    /// ```swift
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    /// socket.on(clientEvent: .connect) {data, ack in
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    ///     ...
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    /// }
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    /// ```
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    ///
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    /// - parameter event: The event for this handler.
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    /// - parameter callback: The callback that will execute when this event is received.
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    /// - returns: A unique id for the handler that can be used to remove it.
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    func on(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID
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    /// Adds a single-use handler for a client event.
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    ///
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    /// - parameter clientEvent: The event for this handler.
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    /// - parameter callback: The callback that will execute when this event is received.
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    /// - returns: A unique id for the handler that can be used to remove it.
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    func once(clientEvent event: SocketClientEvent, callback: @escaping NormalCallback) -> UUID
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    /// Adds a single-use handler for an event.
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    ///
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    /// - parameter event: The event name for this handler.
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    /// - parameter callback: The callback that will execute when this event is received.
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    /// - returns: A unique id for the handler that can be used to remove it.
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    func once(_ event: String, callback: @escaping NormalCallback) -> UUID
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    /// Adds a handler that will be called on every event.
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    ///
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    /// - parameter handler: The callback that will execute whenever an event is received.
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    func onAny(_ handler: @escaping (SocketAnyEvent) -> ())
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    /// Removes all handlers.
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    ///
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    /// Can be used after disconnecting to break any potential remaining retain cycles.
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    func removeAllHandlers()
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    /// Puts the socket back into the connecting state.
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    /// Called when the manager detects a broken connection, or when a manual reconnect is triggered.
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    ///
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    /// parameter reason: The reason this socket is going reconnecting.
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    func setReconnecting(reason: String)
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}
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public extension SocketIOClientSpec {
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    /// Default implementation.
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    public func didError(reason: String) {
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        DefaultSocketLogger.Logger.error("\(reason)", type: "SocketIOClient")
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        handleClientEvent(.error, data: [reason])
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    }
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}
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/// The set of events that are generated by the client.
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public enum SocketClientEvent : String {
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    // MARK: Cases
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    /// Emitted when the client connects. This is also called on a successful reconnection. A connect event gets one
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    /// data item: the namespace that was connected to.
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    ///
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    /// ```swift
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    /// socket.on(clientEvent: .connect) {data, ack in
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    ///     guard let nsp = data[0] as? String else { return }
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    ///     // Some logic using the nsp
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    /// }
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    /// ```
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    case connect
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    /// Emitted when the socket has disconnected and will not attempt to try to reconnect.
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    ///
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    /// Usage:
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    ///
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    /// ```swift
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    /// socket.on(clientEvent: .disconnect) {data, ack in
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    ///     // Some cleanup logic
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    /// }
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    /// ```
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    case disconnect
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    /// Emitted when an error occurs.
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    ///
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    /// Usage:
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    ///
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    /// ```swift
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    /// socket.on(clientEvent: .error) {data, ack in
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    ///     // Some logging
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    /// }
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    /// ```
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    case error
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    /// Emitted whenever the engine sends a ping.
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    ///
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    /// Usage:
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    ///
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    /// ```swift
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    /// socket.on(clientEvent: .ping) {_, _ in
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    ///   // Maybe keep track of latency?
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    /// }
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    /// ```
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    case ping
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    /// Emitted whenever the engine gets a pong.
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    ///
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    /// Usage:
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    ///
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    /// ```swift
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    /// socket.on(clientEvent: .pong) {_, _ in
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    ///   // Maybe keep track of latency?
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    /// }
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    /// ```
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    case pong
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    /// Emitted when the client begins the reconnection process.
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    ///
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    /// Usage:
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    ///
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    /// ```swift
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    /// socket.on(clientEvent: .reconnect) {data, ack in
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    ///     // Some reconnect event logic
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    /// }
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    /// ```
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    case reconnect
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    /// Emitted each time the client tries to reconnect to the server.
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    ///
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    /// Usage:
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    ///
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    /// ```swift
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    /// socket.on(clientEvent: .reconnectAttempt) {data, ack in
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    ///     // Some reconnect attempt logging
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    /// }
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    /// ```
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    case reconnectAttempt
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    /// Emitted every time there is a change in the client's status.
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    ///
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    /// Usage:
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    ///
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    /// ```swift
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    /// socket.on(clientEvent: .statusChange) {data, ack in
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    ///     // Some status changing logging
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    /// }
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    /// ```
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    case statusChange
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}
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