182 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
			
		
		
	
	
			182 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
//
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//  SocketParsable.swift
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//  Socket.IO-Client-Swift
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//
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//  Permission is hereby granted, free of charge, to any person obtaining a copy
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//  of this software and associated documentation files (the "Software"), to deal
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//  in the Software without restriction, including without limitation the rights
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//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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//  copies of the Software, and to permit persons to whom the Software is
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//  furnished to do so, subject to the following conditions:
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//
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//  The above copyright notice and this permission notice shall be included in
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//  all copies or substantial portions of the Software.
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//
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//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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//  THE SOFTWARE.
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import Foundation
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/// Defines that a type will be able to parse socket.io-protocol messages.
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public protocol SocketParsable : AnyObject {
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    // MARK: Methods
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    /// Called when the engine has received some binary data that should be attached to a packet.
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    ///
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    /// Packets binary data should be sent directly after the packet that expects it, so there's confusion over
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    /// where the data should go. Data should be received in the order it is sent, so that the correct data is put
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    /// into the correct placeholder.
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    ///
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    /// - parameter data: The data that should be attached to a packet.
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    func parseBinaryData(_ data: Data) -> SocketPacket?
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    /// Called when the engine has received a string that should be parsed into a socket.io packet.
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    ///
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    /// - parameter message: The string that needs parsing.
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    /// - returns: A completed socket packet if there is no more data left to collect.
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    func parseSocketMessage(_ message: String) -> SocketPacket?
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}
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/// Errors that can be thrown during parsing.
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public enum SocketParsableError : Error {
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    // MARK: Cases
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    /// Thrown when a packet received has an invalid data array, or is missing the data array.
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    case invalidDataArray
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    /// Thrown when an malformed packet is received.
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    case invalidPacket
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    /// Thrown when the parser receives an unknown packet type.
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    case invalidPacketType
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}
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/// Says that a type will be able to buffer binary data before all data for an event has come in.
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public protocol SocketDataBufferable : AnyObject {
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    // MARK: Properties
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    /// A list of packets that are waiting for binary data.
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    ///
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    /// The way that socket.io works all data should be sent directly after each packet.
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    /// So this should ideally be an array of one packet waiting for data.
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    ///
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    /// **This should not be modified directly.**
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    var waitingPackets: [SocketPacket] { get set }
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}
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public extension SocketParsable where Self: SocketManagerSpec & SocketDataBufferable {
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    /// Parses a message from the engine, returning a complete SocketPacket or throwing.
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    ///
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    /// - parameter message: The message to parse.
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    /// - returns: A completed packet, or throwing.
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    internal func parseString(_ message: String) throws -> SocketPacket {
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        var reader = SocketStringReader(message: message)
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        guard let type = Int(reader.read(count: 1)).flatMap({ SocketPacket.PacketType(rawValue: $0) }) else {
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            throw SocketParsableError.invalidPacketType
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        }
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        if !reader.hasNext {
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            return SocketPacket(type: type, nsp: "/")
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        }
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        var namespace = "/"
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        var placeholders = -1
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        if type.isBinary {
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            if let holders = Int(reader.readUntilOccurence(of: "-")) {
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                placeholders = holders
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            } else {
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                throw SocketParsableError.invalidPacket
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            }
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        }
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        if reader.currentCharacter == "/" {
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            namespace = reader.readUntilOccurence(of: ",")
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        }
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        if !reader.hasNext {
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            return SocketPacket(type: type, nsp: namespace, placeholders: placeholders)
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        }
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        var idString = ""
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        if type == .error {
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            reader.advance(by: -1)
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        } else {
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            while let int = Int(reader.read(count: 1)) {
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                idString += String(int)
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            }
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            reader.advance(by: -2)
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        }
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        var dataArray = String(message.utf16[message.utf16.index(reader.currentIndex, offsetBy: 1)...])!
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        if (type == .error || type == .connect) && !dataArray.hasPrefix("[") && !dataArray.hasSuffix("]") {
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            dataArray = "[" + dataArray + "]"
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        }
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        let data = try parseData(dataArray)
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        return SocketPacket(type: type, data: data, id: Int(idString) ?? -1, nsp: namespace, placeholders: placeholders)
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    }
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    // Parses data for events
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    private func parseData(_ data: String) throws -> [Any] {
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        do {
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            return try data.toArray()
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        } catch {
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            throw SocketParsableError.invalidDataArray
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        }
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    }
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    /// Called when the engine has received a string that should be parsed into a socket.io packet.
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    ///
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    /// - parameter message: The string that needs parsing.
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    /// - returns: A completed socket packet or nil if the packet is invalid.
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    func parseSocketMessage(_ message: String) -> SocketPacket? {
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        guard !message.isEmpty else { return nil }
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        DefaultSocketLogger.Logger.log("Parsing \(message)", type: "SocketParser")
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        do {
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            let packet = try parseString(message)
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            DefaultSocketLogger.Logger.log("Decoded packet as: \(packet.description)", type: "SocketParser")
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            return packet
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        } catch {
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            DefaultSocketLogger.Logger.error("\(error): \(message)", type: "SocketParser")
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            return nil
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        }
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    }
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    /// Called when the engine has received some binary data that should be attached to a packet.
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    ///
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    /// Packets binary data should be sent directly after the packet that expects it, so there's confusion over
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    /// where the data should go. Data should be received in the order it is sent, so that the correct data is put
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    /// into the correct placeholder.
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    ///
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    /// - parameter data: The data that should be attached to a packet.
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    /// - returns: A completed socket packet if there is no more data left to collect.
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    func parseBinaryData(_ data: Data) -> SocketPacket? {
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        guard !waitingPackets.isEmpty else {
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            DefaultSocketLogger.Logger.error("Got data when not remaking packet", type: "SocketParser")
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            return nil
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        }
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        // Should execute event?
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        guard waitingPackets[waitingPackets.count - 1].addData(data) else { return nil }
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        return waitingPackets.removeLast()
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    }
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}
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