socket.io-client-swift/Source/SocketIO/Client/SocketIOClientSpec.swift
2017-09-29 22:09:38 -04:00

109 lines
4.0 KiB
Swift

//
// SocketIOClientSpec.swift
// Socket.IO-Client-Swift
//
// Created by Erik Little on 1/3/16.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Dispatch
protocol SocketIOClientSpec : class {
/// The queue that all interaction with the client must be on.
var handleQueue: DispatchQueue { get set }
/// The namespace that this socket is currently connected to.
///
/// **Must** start with a `/`.
var nsp: String { get set }
/// A list of packets that are waiting for binary data.
///
/// The way that socket.io works all data should be sent directly after each packet.
/// So this should ideally be an array of one packet waiting for data.
var waitingPackets: [SocketPacket] { get set }
/// Called when the client connects to a namespace. If the client was created with a namespace upfront,
/// then this is only called when the client connects to that namespace.
func didConnect(toNamespace namespace: String)
/// Called when the client has disconnected from socket.io.
func didDisconnect(reason: String)
/// Called when the client encounters an error.
func didError(reason: String)
/// Called when socket.io has acked one of our emits. Causes the corresponding ack callback to be called.
func handleAck(_ ack: Int, data: [Any])
/// Called when we get an event from socket.io.
func handleEvent(_ event: String, data: [Any], isInternalMessage: Bool, withAck ack: Int)
/// Called on socket.io events.
func handleClientEvent(_ event: SocketClientEvent, data: [Any])
/// Call when you wish to leave a namespace and return to the default namespace.
func leaveNamespace()
/// Joins `namespace`.
///
/// **Do not use this to join the default namespace.** Instead call `leaveNamespace`.
///
/// - parameter namespace: The namespace to join.
func joinNamespace(_ namespace: String)
}
extension SocketIOClientSpec {
/// Default implementation.
func didError(reason: String) {
DefaultSocketLogger.Logger.error("\(reason)", type: "SocketIOClient")
handleClientEvent(.error, data: [reason])
}
}
/// The set of events that are generated by the client.
public enum SocketClientEvent : String {
/// Emitted when the client connects. This is also called on a successful reconnection. A connect event gets one
/// data item: the namespace that was connected to.
///
/// ```swift
/// socket.on(clientEvent: .connect) {data, ack in
/// guard let nsp = data[0] as? String else { return }
/// // Some logic using the nsp
/// }
/// ```
case connect
/// Called when the socket has disconnected and will not attempt to try to reconnect.
case disconnect
/// Called when an error occurs.
case error
/// Called when the client begins the reconnection process.
case reconnect
/// Called each time the client tries to reconnect to the server.
case reconnectAttempt
/// Called every time there is a change in the client's status.
case statusChange
}