671 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
			
		
		
	
	
			671 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Swift
		
	
	
	
	
	
//
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//  SocketEngine.swift
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//  Socket.IO-Client-Swift
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//
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//  Created by Erik Little on 3/3/15.
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//
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//  Permission is hereby granted, free of charge, to any person obtaining a copy
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//  of this software and associated documentation files (the "Software"), to deal
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//  in the Software without restriction, including without limitation the rights
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//  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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//  copies of the Software, and to permit persons to whom the Software is
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//  furnished to do so, subject to the following conditions:
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//
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//  The above copyright notice and this permission notice shall be included in
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//  all copies or substantial portions of the Software.
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//
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//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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//  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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//  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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//  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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//  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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//  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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//  THE SOFTWARE.
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import Dispatch
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import Foundation
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/// The class that handles the engine.io protocol and transports.
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/// See `SocketEnginePollable` and `SocketEngineWebsocket` for transport specific methods.
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public final class SocketEngine : NSObject, URLSessionDelegate, SocketEnginePollable, SocketEngineWebsocket {
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    // MARK: Properties
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    /// The queue that all engine actions take place on.
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    public let engineQueue = DispatchQueue(label: "com.socketio.engineHandleQueue")
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    /// The connect parameters sent during a connect.
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    public var connectParams: [String: Any]? {
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        didSet {
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            (urlPolling, urlWebSocket) = createURLs()
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        }
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    }
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    /// A queue of engine.io messages waiting for POSTing
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    ///
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    /// **You should not touch this directly**
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    public var postWait = [String]()
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    /// `true` if there is an outstanding poll. Trying to poll before the first is done will cause socket.io to
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    /// disconnect us.
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    ///
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    /// **Do not touch this directly**
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    public var waitingForPoll = false
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    /// `true` if there is an outstanding post. Trying to post before the first is done will cause socket.io to
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    /// disconnect us.
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    ///
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    /// **Do not touch this directly**
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    public var waitingForPost = false
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    /// `true` if this engine is closed.
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    public private(set) var closed = false
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    /// `true` if this engine is connected. Connected means that the initial poll connect has succeeded.
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    public private(set) var connected = false
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    /// An array of HTTPCookies that are sent during the connection.
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    public private(set) var cookies: [HTTPCookie]?
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    /// Set to `true` if using the node.js version of socket.io. The node.js version of socket.io
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    /// handles utf8 incorrectly.
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    public private(set) var doubleEncodeUTF8 = true
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    /// A dictionary of extra http headers that will be set during connection.
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    public private(set) var extraHeaders: [String: String]?
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    /// When `true`, the engine is in the process of switching to WebSockets.
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    ///
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    /// **Do not touch this directly**
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    public private(set) var fastUpgrade = false
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    /// When `true`, the engine will only use HTTP long-polling as a transport.
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    public private(set) var forcePolling = false
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    /// When `true`, the engine will only use WebSockets as a transport.
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    public private(set) var forceWebsockets = false
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    /// `true` If engine's session has been invalidated.
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    public private(set) var invalidated = false
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    /// If `true`, the engine is currently in HTTP long-polling mode.
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    public private(set) var polling = true
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    /// If `true`, the engine is currently seeing whether it can upgrade to WebSockets.
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    public private(set) var probing = false
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    /// The URLSession that will be used for polling.
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    public private(set) var session: URLSession?
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    /// The session id for this engine.
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    public private(set) var sid = ""
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    /// The path to engine.io.
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    public private(set) var socketPath = "/engine.io/"
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    /// The url for polling.
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    public private(set) var urlPolling = URL(string: "http://localhost/")!
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    /// The url for WebSockets.
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    public private(set) var urlWebSocket = URL(string: "http://localhost/")!
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    /// If `true`, then the engine is currently in WebSockets mode.
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    public private(set) var websocket = false
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    /// The WebSocket for this engine.
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    public private(set) var ws: WebSocket?
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    /// The client for this engine.
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    public weak var client: SocketEngineClient?
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    private weak var sessionDelegate: URLSessionDelegate?
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    private let logType = "SocketEngine"
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    private let url: URL
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    private var pingInterval: Double?
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    private var pingTimeout = 0.0 {
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        didSet {
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            pongsMissedMax = Int(pingTimeout / (pingInterval ?? 25))
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        }
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    }
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    private var pongsMissed = 0
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    private var pongsMissedMax = 0
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    private var probeWait = ProbeWaitQueue()
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    private var secure = false
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    private var security: SSLSecurity?
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    private var selfSigned = false
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    private var voipEnabled = false
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    // MARK: Initializers
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    /// Creates a new engine.
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    ///
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    /// - parameter client: The client for this engine.
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    /// - parameter url: The url for this engine.
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    /// - parameter config: An array of configuration options for this engine.
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    public init(client: SocketEngineClient, url: URL, config: SocketIOClientConfiguration) {
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        self.client = client
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        self.url = url
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        for option in config {
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            switch option {
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            case let .connectParams(params):
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                connectParams = params
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            case let .cookies(cookies):
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                self.cookies = cookies
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            case let .doubleEncodeUTF8(encode):
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                doubleEncodeUTF8 = encode
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            case let .extraHeaders(headers):
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                extraHeaders = headers
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            case let .sessionDelegate(delegate):
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                sessionDelegate = delegate
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            case let .forcePolling(force):
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                forcePolling = force
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            case let .forceWebsockets(force):
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                forceWebsockets = force
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            case let .path(path):
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                socketPath = path
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                if !socketPath.hasSuffix("/") {
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                    socketPath += "/"
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                }
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            case let .voipEnabled(enable):
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                voipEnabled = enable
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            case let .secure(secure):
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                self.secure = secure
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            case let .selfSigned(selfSigned):
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                self.selfSigned = selfSigned
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            case let .security(security):
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                self.security = security
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            default:
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                continue
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            }
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        }
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        super.init()
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        sessionDelegate = sessionDelegate ?? self
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        (urlPolling, urlWebSocket) = createURLs()
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    }
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    /// Creates a new engine.
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    ///
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    /// - parameter client: The client for this engine.
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    /// - parameter url: The url for this engine.
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    /// - parameter options: The options for this engine.
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    public convenience init(client: SocketEngineClient, url: URL, options: NSDictionary?) {
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        self.init(client: client, url: url, config: options?.toSocketConfiguration() ?? [])
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    }
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    deinit {
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        DefaultSocketLogger.Logger.log("Engine is being released", type: logType)
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        closed = true
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        stopPolling()
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    }
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    // MARK: Methods
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    private func checkAndHandleEngineError(_ msg: String) {
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        do {
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            let dict = try msg.toNSDictionary()
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            guard let error = dict["message"] as? String else { return }
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            /*
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             0: Unknown transport
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             1: Unknown sid
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             2: Bad handshake request
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             3: Bad request
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             */
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            didError(reason: error)
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        } catch {
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            client?.engineDidError(reason: "Got unknown error from server \(msg)")
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        }
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    }
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    private func handleBase64(message: String) {
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        // binary in base64 string
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        let noPrefix = String(message[message.index(message.startIndex, offsetBy: 2)..<message.endIndex])
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        if let data = Data(base64Encoded: noPrefix, options: .ignoreUnknownCharacters) {
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            client?.parseEngineBinaryData(data as Data)
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        }
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    }
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    private func closeOutEngine(reason: String) {
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        sid = ""
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        closed = true
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        invalidated = true
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        connected = false
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        ws?.disconnect()
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        stopPolling()
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        client?.engineDidClose(reason: reason)
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    }
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    /// Starts the connection to the server.
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    public func connect() {
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        engineQueue.async {
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            self._connect()
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        }
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    }
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    private func _connect() {
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        if connected {
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            DefaultSocketLogger.Logger.error("Engine tried opening while connected. Assuming this was a reconnect", type: logType)
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            disconnect(reason: "reconnect")
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        }
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        DefaultSocketLogger.Logger.log("Starting engine. Server: %@", type: logType, args: url)
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        DefaultSocketLogger.Logger.log("Handshaking", type: logType)
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        resetEngine()
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        if forceWebsockets {
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            polling = false
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            websocket = true
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            createWebsocketAndConnect()
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            return
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        }
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        var reqPolling = URLRequest(url: urlPolling, cachePolicy: .reloadIgnoringLocalCacheData, timeoutInterval: 60.0)
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        if cookies != nil {
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            let headers = HTTPCookie.requestHeaderFields(with: cookies!)
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            reqPolling.allHTTPHeaderFields = headers
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        }
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        if let extraHeaders = extraHeaders {
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            for (headerName, value) in extraHeaders {
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                reqPolling.setValue(value, forHTTPHeaderField: headerName)
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            }
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        }
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        doLongPoll(for: reqPolling)
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    }
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    private func createURLs() -> (URL, URL) {
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        if client == nil {
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            return (URL(string: "http://localhost/")!, URL(string: "http://localhost/")!)
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        }
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        var urlPolling = URLComponents(string: url.absoluteString)!
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        var urlWebSocket = URLComponents(string: url.absoluteString)!
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        var queryString = ""
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        urlWebSocket.path = socketPath
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        urlPolling.path = socketPath
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        if secure {
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            urlPolling.scheme = "https"
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            urlWebSocket.scheme = "wss"
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        } else {
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            urlPolling.scheme = "http"
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            urlWebSocket.scheme = "ws"
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        }
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        if connectParams != nil {
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            for (key, value) in connectParams! {
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                let keyEsc   = key.urlEncode()!
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                let valueEsc = "\(value)".urlEncode()!
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                queryString += "&\(keyEsc)=\(valueEsc)"
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            }
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        }
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        urlWebSocket.percentEncodedQuery = "transport=websocket" + queryString
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        urlPolling.percentEncodedQuery = "transport=polling&b64=1" + queryString
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        return (urlPolling.url!, urlWebSocket.url!)
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    }
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    private func createWebsocketAndConnect() {
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        ws?.delegate = nil
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        ws = WebSocket(url: urlWebSocketWithSid as URL)
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        if cookies != nil {
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            let headers = HTTPCookie.requestHeaderFields(with: cookies!)
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            for (key, value) in headers {
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                ws?.headers[key] = value
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            }
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        }
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        if extraHeaders != nil {
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            for (headerName, value) in extraHeaders! {
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                ws?.headers[headerName] = value
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            }
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        }
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        ws?.callbackQueue = engineQueue
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        ws?.voipEnabled = voipEnabled
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        ws?.delegate = self
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        ws?.disableSSLCertValidation = selfSigned
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        ws?.security = security
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        ws?.connect()
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    }
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    /// Called when an error happens during execution. Causes a disconnection.
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    public func didError(reason: String) {
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        DefaultSocketLogger.Logger.error("%@", type: logType, args: reason)
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        client?.engineDidError(reason: reason)
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        disconnect(reason: reason)
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    }
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    /// Disconnects from the server.
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    ///
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    /// - parameter reason: The reason for the disconnection. This is communicated up to the client.
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    public func disconnect(reason: String) {
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        engineQueue.async {
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            self._disconnect(reason: reason)
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        }
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    }
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    private func _disconnect(reason: String) {
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        guard connected else { return closeOutEngine(reason: reason) }
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        DefaultSocketLogger.Logger.log("Engine is being closed.", type: logType)
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        if closed {
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            return closeOutEngine(reason: reason)
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        }
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        if websocket {
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            sendWebSocketMessage("", withType: .close, withData: [])
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            closeOutEngine(reason: reason)
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        } else {
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            disconnectPolling(reason: reason)
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        }
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    }
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    // We need to take special care when we're polling that we send it ASAP
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    // Also make sure we're on the emitQueue since we're touching postWait
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    private func disconnectPolling(reason: String) {
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        postWait.append(String(SocketEnginePacketType.close.rawValue))
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        doRequest(for: createRequestForPostWithPostWait()) {_, _, _ in }
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        closeOutEngine(reason: reason)
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    }
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    /// Called to switch from HTTP long-polling to WebSockets. After calling this method the engine will be in
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    /// WebSocket mode.
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    ///
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    /// **You shouldn't call this directly**
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    public func doFastUpgrade() {
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        if waitingForPoll {
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            DefaultSocketLogger.Logger.error("Outstanding poll when switched to WebSockets," +
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                "we'll probably disconnect soon. You should report this.", type: logType)
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        }
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        sendWebSocketMessage("", withType: .upgrade, withData: [])
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        websocket = true
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        polling = false
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        fastUpgrade = false
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        probing = false
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        flushProbeWait()
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    }
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    private func flushProbeWait() {
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        DefaultSocketLogger.Logger.log("Flushing probe wait", type: logType)
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        for waiter in probeWait {
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            write(waiter.msg, withType: waiter.type, withData: waiter.data)
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        }
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        probeWait.removeAll(keepingCapacity: false)
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        if postWait.count != 0 {
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            flushWaitingForPostToWebSocket()
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        }
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    }
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    /// Causes any packets that were waiting for POSTing to be sent through the WebSocket. This happens because when
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    /// the engine is attempting to upgrade to WebSocket it does not do any POSTing.
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    ///
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    /// **You shouldn't call this directly**
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    public func flushWaitingForPostToWebSocket() {
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        guard let ws = self.ws else { return }
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        for msg in postWait {
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            ws.write(string: msg)
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        }
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        postWait.removeAll(keepingCapacity: false)
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    }
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    private func handleClose(_ reason: String) {
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        client?.engineDidClose(reason: reason)
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    }
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    private func handleMessage(_ message: String) {
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        client?.parseEngineMessage(message)
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    }
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    private func handleNOOP() {
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        doPoll()
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    }
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    private func handleOpen(openData: String) {
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        guard let json = try? openData.toNSDictionary() else {
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            didError(reason: "Error parsing open packet")
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            return
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        }
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        guard let sid = json["sid"] as? String else {
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            didError(reason: "Open packet contained no sid")
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            return
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        }
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        let upgradeWs: Bool
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        self.sid = sid
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        connected = true
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        pongsMissed = 0
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        if let upgrades = json["upgrades"] as? [String] {
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            upgradeWs = upgrades.contains("websocket")
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        } else {
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            upgradeWs = false
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        }
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 | 
						|
        if let pingInterval = json["pingInterval"] as? Double, let pingTimeout = json["pingTimeout"] as? Double {
 | 
						|
            self.pingInterval = pingInterval / 1000.0
 | 
						|
            self.pingTimeout = pingTimeout / 1000.0
 | 
						|
        }
 | 
						|
 | 
						|
        if !forcePolling && !forceWebsockets && upgradeWs {
 | 
						|
            createWebsocketAndConnect()
 | 
						|
        }
 | 
						|
 | 
						|
        sendPing()
 | 
						|
 | 
						|
        if !forceWebsockets {
 | 
						|
            doPoll()
 | 
						|
        }
 | 
						|
 | 
						|
        client?.engineDidOpen(reason: "Connect")
 | 
						|
    }
 | 
						|
 | 
						|
    private func handlePong(with message: String) {
 | 
						|
        pongsMissed = 0
 | 
						|
 | 
						|
        // We should upgrade
 | 
						|
        if message == "3probe" {
 | 
						|
            upgradeTransport()
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /// Parses raw binary received from engine.io.
 | 
						|
    ///
 | 
						|
    /// - parameter data: The data to parse.
 | 
						|
    public func parseEngineData(_ data: Data) {
 | 
						|
        DefaultSocketLogger.Logger.log("Got binary data: %@", type: "SocketEngine", args: data)
 | 
						|
 | 
						|
        client?.parseEngineBinaryData(data.subdata(in: 1..<data.endIndex))
 | 
						|
    }
 | 
						|
 | 
						|
    /// Parses a raw engine.io packet.
 | 
						|
    ///
 | 
						|
    /// - parameter message: The message to parse.
 | 
						|
    /// - parameter fromPolling: Whether this message is from long-polling.
 | 
						|
    ///                          If `true` we might have to fix utf8 encoding.
 | 
						|
    public func parseEngineMessage(_ message: String, fromPolling: Bool) {
 | 
						|
        DefaultSocketLogger.Logger.log("Got message: %@", type: logType, args: message)
 | 
						|
 | 
						|
        let reader = SocketStringReader(message: message)
 | 
						|
        let fixedString: String
 | 
						|
 | 
						|
        if message.hasPrefix("b4") {
 | 
						|
            return handleBase64(message: message)
 | 
						|
        }
 | 
						|
 | 
						|
        guard let type = SocketEnginePacketType(rawValue: Int(reader.currentCharacter) ?? -1) else {
 | 
						|
            checkAndHandleEngineError(message)
 | 
						|
 | 
						|
            return
 | 
						|
        }
 | 
						|
 | 
						|
        if fromPolling && type != .noop && doubleEncodeUTF8 {
 | 
						|
            fixedString = fixDoubleUTF8(message)
 | 
						|
        } else {
 | 
						|
            fixedString = message
 | 
						|
        }
 | 
						|
 | 
						|
        switch type {
 | 
						|
        case .message:
 | 
						|
            handleMessage(String(fixedString.dropFirst()))
 | 
						|
        case .noop:
 | 
						|
            handleNOOP()
 | 
						|
        case .pong:
 | 
						|
            handlePong(with: fixedString)
 | 
						|
        case .open:
 | 
						|
            handleOpen(openData: String(fixedString.dropFirst()))
 | 
						|
        case .close:
 | 
						|
            handleClose(fixedString)
 | 
						|
        default:
 | 
						|
            DefaultSocketLogger.Logger.log("Got unknown packet type", type: logType)
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Puts the engine back in its default state
 | 
						|
    private func resetEngine() {
 | 
						|
        let queue = OperationQueue()
 | 
						|
        queue.underlyingQueue = engineQueue
 | 
						|
 | 
						|
        closed = false
 | 
						|
        connected = false
 | 
						|
        fastUpgrade = false
 | 
						|
        polling = true
 | 
						|
        probing = false
 | 
						|
        invalidated = false
 | 
						|
        session = Foundation.URLSession(configuration: .default, delegate: sessionDelegate, delegateQueue: queue)
 | 
						|
        sid = ""
 | 
						|
        waitingForPoll = false
 | 
						|
        waitingForPost = false
 | 
						|
        websocket = false
 | 
						|
    }
 | 
						|
 | 
						|
    private func sendPing() {
 | 
						|
        guard connected else { return }
 | 
						|
 | 
						|
        // Server is not responding
 | 
						|
        if pongsMissed > pongsMissedMax {
 | 
						|
            client?.engineDidClose(reason: "Ping timeout")
 | 
						|
 | 
						|
            return
 | 
						|
        }
 | 
						|
 | 
						|
        guard let pingInterval = pingInterval else { return }
 | 
						|
 | 
						|
        pongsMissed += 1
 | 
						|
        write("", withType: .ping, withData: [])
 | 
						|
 | 
						|
        engineQueue.asyncAfter(deadline: DispatchTime.now() + Double(pingInterval)) {[weak self] in self?.sendPing() }
 | 
						|
    }
 | 
						|
 | 
						|
    // Moves from long-polling to websockets
 | 
						|
    private func upgradeTransport() {
 | 
						|
        if ws?.isConnected ?? false {
 | 
						|
            DefaultSocketLogger.Logger.log("Upgrading transport to WebSockets", type: logType)
 | 
						|
 | 
						|
            fastUpgrade = true
 | 
						|
            sendPollMessage("", withType: .noop, withData: [])
 | 
						|
            // After this point, we should not send anymore polling messages
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /// Writes a message to engine.io, independent of transport.
 | 
						|
    ///
 | 
						|
    /// - parameter msg: The message to send.
 | 
						|
    /// - parameter withType: The type of this message.
 | 
						|
    /// - parameter withData: Any data that this message has.
 | 
						|
    public func write(_ msg: String, withType type: SocketEnginePacketType, withData data: [Data]) {
 | 
						|
        engineQueue.async {
 | 
						|
            guard self.connected else { return }
 | 
						|
 | 
						|
            if self.websocket {
 | 
						|
                DefaultSocketLogger.Logger.log("Writing ws: %@ has data: %@",
 | 
						|
                                               type: self.logType, args: msg, data.count != 0)
 | 
						|
                self.sendWebSocketMessage(msg, withType: type, withData: data)
 | 
						|
            } else if !self.probing {
 | 
						|
                DefaultSocketLogger.Logger.log("Writing poll: %@ has data: %@",
 | 
						|
                                               type: self.logType, args: msg, data.count != 0)
 | 
						|
                self.sendPollMessage(msg, withType: type, withData: data)
 | 
						|
            } else {
 | 
						|
                self.probeWait.append((msg, type, data))
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // MARK: Starscream delegate conformance
 | 
						|
 | 
						|
    /// Delegate method for connection.
 | 
						|
    public func websocketDidConnect(socket: WebSocket) {
 | 
						|
        if !forceWebsockets {
 | 
						|
            probing = true
 | 
						|
            probeWebSocket()
 | 
						|
        } else {
 | 
						|
            connected = true
 | 
						|
            probing = false
 | 
						|
            polling = false
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /// Delegate method for disconnection.
 | 
						|
    public func websocketDidDisconnect(socket: WebSocket, error: NSError?) {
 | 
						|
        probing = false
 | 
						|
 | 
						|
        if closed {
 | 
						|
            client?.engineDidClose(reason: "Disconnect")
 | 
						|
 | 
						|
            return
 | 
						|
        }
 | 
						|
 | 
						|
        if websocket {
 | 
						|
            connected = false
 | 
						|
            websocket = false
 | 
						|
 | 
						|
            if let reason = error?.localizedDescription {
 | 
						|
                didError(reason: reason)
 | 
						|
            } else {
 | 
						|
                client?.engineDidClose(reason: "Socket Disconnected")
 | 
						|
            }
 | 
						|
        } else {
 | 
						|
            flushProbeWait()
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
extension SocketEngine {
 | 
						|
    // MARK: URLSessionDelegate methods
 | 
						|
 | 
						|
    /// Delegate called when the session becomes invalid.
 | 
						|
    public func URLSession(session: URLSession, didBecomeInvalidWithError error: NSError?) {
 | 
						|
        DefaultSocketLogger.Logger.error("Engine URLSession became invalid", type: "SocketEngine")
 | 
						|
 | 
						|
        didError(reason: "Engine URLSession became invalid")
 | 
						|
    }
 | 
						|
}
 |