959 lines
39 KiB
Swift
959 lines
39 KiB
Swift
//////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Websocket.swift
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//
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// Created by Dalton Cherry on 7/16/14.
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// Copyright (c) 2014-2016 Dalton Cherry.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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//////////////////////////////////////////////////////////////////////////////////////////////////
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import Foundation
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import CoreFoundation
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import Security
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public let WebsocketDidConnectNotification = "WebsocketDidConnectNotification"
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public let WebsocketDidDisconnectNotification = "WebsocketDidDisconnectNotification"
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public let WebsocketDisconnectionErrorKeyName = "WebsocketDisconnectionErrorKeyName"
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public protocol WebSocketDelegate: class {
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func websocketDidConnect(socket: WebSocket)
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func websocketDidDisconnect(socket: WebSocket, error: NSError?)
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func websocketDidReceiveMessage(socket: WebSocket, text: String)
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func websocketDidReceiveData(socket: WebSocket, data: Data)
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}
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public protocol WebSocketPongDelegate: class {
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func websocketDidReceivePong(socket: WebSocket, data: Data?)
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}
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open class WebSocket : NSObject, StreamDelegate {
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enum OpCode : UInt8 {
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case continueFrame = 0x0
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case textFrame = 0x1
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case binaryFrame = 0x2
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// 3-7 are reserved.
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case connectionClose = 0x8
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case ping = 0x9
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case pong = 0xA
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// B-F reserved.
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}
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public enum CloseCode : UInt16 {
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case normal = 1000
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case goingAway = 1001
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case protocolError = 1002
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case protocolUnhandledType = 1003
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// 1004 reserved.
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case noStatusReceived = 1005
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//1006 reserved.
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case encoding = 1007
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case policyViolated = 1008
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case messageTooBig = 1009
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}
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public static let ErrorDomain = "WebSocket"
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enum InternalErrorCode: UInt16 {
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// 0-999 WebSocket status codes not used
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case outputStreamWriteError = 1
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}
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// Where the callback is executed. It defaults to the main UI thread queue.
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public var callbackQueue = DispatchQueue.main
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var optionalProtocols: [String]?
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// MARK: - Constants
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let headerWSUpgradeName = "Upgrade"
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let headerWSUpgradeValue = "websocket"
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let headerWSHostName = "Host"
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let headerWSConnectionName = "Connection"
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let headerWSConnectionValue = "Upgrade"
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let headerWSProtocolName = "Sec-WebSocket-Protocol"
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let headerWSVersionName = "Sec-WebSocket-Version"
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let headerWSVersionValue = "13"
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let headerWSKeyName = "Sec-WebSocket-Key"
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let headerOriginName = "Origin"
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let headerWSAcceptName = "Sec-WebSocket-Accept"
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let BUFFER_MAX = 4096
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let FinMask: UInt8 = 0x80
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let OpCodeMask: UInt8 = 0x0F
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let RSVMask: UInt8 = 0x70
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let MaskMask: UInt8 = 0x80
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let PayloadLenMask: UInt8 = 0x7F
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let MaxFrameSize: Int = 32
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let httpSwitchProtocolCode = 101
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let supportedSSLSchemes = ["wss", "https"]
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class WSResponse {
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var isFin = false
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var code: OpCode = .continueFrame
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var bytesLeft = 0
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var frameCount = 0
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var buffer: NSMutableData?
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}
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// MARK: - Delegates
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/// Responds to callback about new messages coming in over the WebSocket
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/// and also connection/disconnect messages.
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public weak var delegate: WebSocketDelegate?
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/// Receives a callback for each pong message recived.
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public weak var pongDelegate: WebSocketPongDelegate?
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// MARK: - Block based API.
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public var onConnect: ((Void) -> Void)?
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public var onDisconnect: ((NSError?) -> Void)?
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public var onText: ((String) -> Void)?
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public var onData: ((Data) -> Void)?
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public var onPong: ((Data?) -> Void)?
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public var headers = [String: String]()
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public var voipEnabled = false
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public var disableSSLCertValidation = false
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public var security: SSLTrustValidator?
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public var enabledSSLCipherSuites: [SSLCipherSuite]?
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public var origin: String?
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public var timeout = 5
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public var isConnected: Bool {
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return connected
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}
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public var currentURL: URL { return url }
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// MARK: - Private
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private var url: URL
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private var inputStream: InputStream?
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private var outputStream: OutputStream?
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private var connected = false
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private var isConnecting = false
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private var writeQueue = OperationQueue()
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private var readStack = [WSResponse]()
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private var inputQueue = [Data]()
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private var fragBuffer: Data?
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private var certValidated = false
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private var didDisconnect = false
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private var readyToWrite = false
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private let mutex = NSLock()
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private let notificationCenter = NotificationCenter.default
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private var canDispatch: Bool {
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mutex.lock()
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let canWork = readyToWrite
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mutex.unlock()
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return canWork
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}
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/// The shared processing queue used for all WebSocket.
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private static let sharedWorkQueue = DispatchQueue(label: "com.vluxe.starscream.websocket", attributes: [])
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/// Used for setting protocols.
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public init(url: URL, protocols: [String]? = nil) {
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self.url = url
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self.origin = url.absoluteString
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if let hostUrl = URL (string: "/", relativeTo: url) {
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var origin = hostUrl.absoluteString
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origin.remove(at: origin.index(before: origin.endIndex))
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self.origin = origin
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}
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writeQueue.maxConcurrentOperationCount = 1
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optionalProtocols = protocols
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}
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// Used for specifically setting the QOS for the write queue.
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public convenience init(url: URL, writeQueueQOS: QualityOfService, protocols: [String]? = nil) {
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self.init(url: url, protocols: protocols)
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writeQueue.qualityOfService = writeQueueQOS
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}
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/**
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Connect to the WebSocket server on a background thread.
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*/
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open func connect() {
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guard !isConnecting else { return }
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didDisconnect = false
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isConnecting = true
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createHTTPRequest()
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}
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/**
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Disconnect from the server. I send a Close control frame to the server, then expect the server to respond with a Close control frame and close the socket from its end. I notify my delegate once the socket has been closed.
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If you supply a non-nil `forceTimeout`, I wait at most that long (in seconds) for the server to close the socket. After the timeout expires, I close the socket and notify my delegate.
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If you supply a zero (or negative) `forceTimeout`, I immediately close the socket (without sending a Close control frame) and notify my delegate.
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- Parameter forceTimeout: Maximum time to wait for the server to close the socket.
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- Parameter closeCode: The code to send on disconnect. The default is the normal close code for cleanly disconnecting a webSocket.
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*/
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open func disconnect(forceTimeout: TimeInterval? = nil, closeCode: UInt16 = CloseCode.normal.rawValue) {
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guard isConnected else { return }
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switch forceTimeout {
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case .some(let seconds) where seconds > 0:
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let milliseconds = Int(seconds * 1_000)
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callbackQueue.asyncAfter(deadline: .now() + .milliseconds(milliseconds)) { [weak self] in
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self?.disconnectStream(nil)
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}
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fallthrough
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case .none:
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writeError(closeCode)
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default:
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disconnectStream(nil)
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break
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}
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}
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/**
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Write a string to the websocket. This sends it as a text frame.
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If you supply a non-nil completion block, I will perform it when the write completes.
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- parameter string: The string to write.
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- parameter completion: The (optional) completion handler.
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*/
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open func write(string: String, completion: (() -> ())? = nil) {
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guard isConnected else { return }
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dequeueWrite(string.data(using: String.Encoding.utf8)!, code: .textFrame, writeCompletion: completion)
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}
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/**
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Write binary data to the websocket. This sends it as a binary frame.
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If you supply a non-nil completion block, I will perform it when the write completes.
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- parameter data: The data to write.
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- parameter completion: The (optional) completion handler.
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*/
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open func write(data: Data, completion: (() -> ())? = nil) {
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guard isConnected else { return }
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dequeueWrite(data, code: .binaryFrame, writeCompletion: completion)
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}
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/**
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Write a ping to the websocket. This sends it as a control frame.
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Yodel a sound to the planet. This sends it as an astroid. http://youtu.be/Eu5ZJELRiJ8?t=42s
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*/
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open func write(ping: Data, completion: (() -> ())? = nil) {
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guard isConnected else { return }
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dequeueWrite(ping, code: .ping, writeCompletion: completion)
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}
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/**
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Private method that starts the connection.
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*/
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private func createHTTPRequest() {
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let urlRequest = CFHTTPMessageCreateRequest(kCFAllocatorDefault, "GET" as CFString,
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url as CFURL, kCFHTTPVersion1_1).takeRetainedValue()
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var port = url.port
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if port == nil {
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if supportedSSLSchemes.contains(url.scheme!) {
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port = 443
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} else {
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port = 80
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}
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}
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addHeader(urlRequest, key: headerWSUpgradeName, val: headerWSUpgradeValue)
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addHeader(urlRequest, key: headerWSConnectionName, val: headerWSConnectionValue)
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if let protocols = optionalProtocols {
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addHeader(urlRequest, key: headerWSProtocolName, val: protocols.joined(separator: ","))
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}
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addHeader(urlRequest, key: headerWSVersionName, val: headerWSVersionValue)
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addHeader(urlRequest, key: headerWSKeyName, val: generateWebSocketKey())
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if let origin = origin {
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addHeader(urlRequest, key: headerOriginName, val: origin)
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}
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addHeader(urlRequest, key: headerWSHostName, val: "\(url.host!):\(port!)")
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for (key, value) in headers {
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addHeader(urlRequest, key: key, val: value)
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}
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if let cfHTTPMessage = CFHTTPMessageCopySerializedMessage(urlRequest) {
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let serializedRequest = cfHTTPMessage.takeRetainedValue()
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initStreamsWithData(serializedRequest as Data, Int(port!))
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}
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}
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/**
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Add a header to the CFHTTPMessage by using the NSString bridges to CFString
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*/
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private func addHeader(_ urlRequest: CFHTTPMessage, key: String, val: String) {
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CFHTTPMessageSetHeaderFieldValue(urlRequest, key as CFString, val as CFString)
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}
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/**
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Generate a WebSocket key as needed in RFC.
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*/
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private func generateWebSocketKey() -> String {
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var key = ""
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let seed = 16
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for _ in 0..<seed {
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let uni = UnicodeScalar(UInt32(97 + arc4random_uniform(25)))
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key += "\(Character(uni!))"
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}
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let data = key.data(using: String.Encoding.utf8)
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let baseKey = data?.base64EncodedString(options: NSData.Base64EncodingOptions(rawValue: 0))
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return baseKey!
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}
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/**
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Start the stream connection and write the data to the output stream.
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*/
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private func initStreamsWithData(_ data: Data, _ port: Int) {
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//higher level API we will cut over to at some point
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//NSStream.getStreamsToHostWithName(url.host, port: url.port.integerValue, inputStream: &inputStream, outputStream: &outputStream)
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// Disconnect and clean up any existing streams before setting up a new pair
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disconnectStream(nil, runDelegate: false)
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var readStream: Unmanaged<CFReadStream>?
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var writeStream: Unmanaged<CFWriteStream>?
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let h = url.host! as NSString
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CFStreamCreatePairWithSocketToHost(nil, h, UInt32(port), &readStream, &writeStream)
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inputStream = readStream!.takeRetainedValue()
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outputStream = writeStream!.takeRetainedValue()
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guard let inStream = inputStream, let outStream = outputStream else { return }
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inStream.delegate = self
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outStream.delegate = self
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if supportedSSLSchemes.contains(url.scheme!) {
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inStream.setProperty(StreamSocketSecurityLevel.negotiatedSSL as AnyObject, forKey: Stream.PropertyKey.socketSecurityLevelKey)
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outStream.setProperty(StreamSocketSecurityLevel.negotiatedSSL as AnyObject, forKey: Stream.PropertyKey.socketSecurityLevelKey)
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if disableSSLCertValidation {
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let settings: [NSObject: NSObject] = [kCFStreamSSLValidatesCertificateChain: NSNumber(value: false), kCFStreamSSLPeerName: kCFNull]
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inStream.setProperty(settings, forKey: kCFStreamPropertySSLSettings as Stream.PropertyKey)
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outStream.setProperty(settings, forKey: kCFStreamPropertySSLSettings as Stream.PropertyKey)
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}
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if let cipherSuites = self.enabledSSLCipherSuites {
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if let sslContextIn = CFReadStreamCopyProperty(inputStream, CFStreamPropertyKey(rawValue: kCFStreamPropertySSLContext)) as! SSLContext?,
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let sslContextOut = CFWriteStreamCopyProperty(outputStream, CFStreamPropertyKey(rawValue: kCFStreamPropertySSLContext)) as! SSLContext? {
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let resIn = SSLSetEnabledCiphers(sslContextIn, cipherSuites, cipherSuites.count)
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let resOut = SSLSetEnabledCiphers(sslContextOut, cipherSuites, cipherSuites.count)
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if resIn != errSecSuccess {
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let error = self.errorWithDetail("Error setting ingoing cypher suites", code: UInt16(resIn))
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disconnectStream(error)
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return
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}
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if resOut != errSecSuccess {
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let error = self.errorWithDetail("Error setting outgoing cypher suites", code: UInt16(resOut))
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disconnectStream(error)
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return
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}
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}
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}
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} else {
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certValidated = true //not a https session, so no need to check SSL pinning
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}
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if voipEnabled {
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inStream.setProperty(StreamNetworkServiceTypeValue.voIP as AnyObject, forKey: Stream.PropertyKey.networkServiceType)
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outStream.setProperty(StreamNetworkServiceTypeValue.voIP as AnyObject, forKey: Stream.PropertyKey.networkServiceType)
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}
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CFReadStreamSetDispatchQueue(inStream, WebSocket.sharedWorkQueue)
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CFWriteStreamSetDispatchQueue(outStream, WebSocket.sharedWorkQueue)
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inStream.open()
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outStream.open()
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self.mutex.lock()
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self.readyToWrite = true
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self.mutex.unlock()
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let bytes = UnsafeRawPointer((data as NSData).bytes).assumingMemoryBound(to: UInt8.self)
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var out = timeout * 1_000_000 // wait 5 seconds before giving up
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let operation = BlockOperation()
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operation.addExecutionBlock { [weak self, weak operation] in
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guard let sOperation = operation else { return }
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while !outStream.hasSpaceAvailable && !sOperation.isCancelled {
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usleep(100) // wait until the socket is ready
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guard !sOperation.isCancelled else { return }
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out -= 100
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if out < 0 {
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WebSocket.sharedWorkQueue.async {
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self?.cleanupStream()
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}
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self?.doDisconnect(self?.errorWithDetail("write wait timed out", code: 2))
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return
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} else if outStream.streamError != nil {
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return // disconnectStream will be called.
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}
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}
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guard !sOperation.isCancelled, let s = self else { return }
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// Do the pinning now if needed
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if let sec = s.security, !s.certValidated {
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let trust = outStream.property(forKey: kCFStreamPropertySSLPeerTrust as Stream.PropertyKey) as! SecTrust
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let domain = outStream.property(forKey: kCFStreamSSLPeerName as Stream.PropertyKey) as? String
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s.certValidated = sec.isValid(trust, domain: domain)
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if !s.certValidated {
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WebSocket.sharedWorkQueue.async {
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let error = s.errorWithDetail("Invalid SSL certificate", code: 1)
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s.disconnectStream(error)
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}
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return
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}
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}
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outStream.write(bytes, maxLength: data.count)
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}
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writeQueue.addOperation(operation)
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}
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/**
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Delegate for the stream methods. Processes incoming bytes
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*/
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open func stream(_ aStream: Stream, handle eventCode: Stream.Event) {
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if eventCode == .hasBytesAvailable {
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if aStream == inputStream {
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processInputStream()
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}
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} else if eventCode == .errorOccurred {
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disconnectStream(aStream.streamError as NSError?)
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} else if eventCode == .endEncountered {
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disconnectStream(nil)
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}
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}
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/**
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Disconnect the stream object and notifies the delegate.
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*/
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private func disconnectStream(_ error: NSError?, runDelegate: Bool = true) {
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if error == nil {
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writeQueue.waitUntilAllOperationsAreFinished()
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} else {
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writeQueue.cancelAllOperations()
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}
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cleanupStream()
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connected = false
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if runDelegate {
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doDisconnect(error)
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}
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}
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/**
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cleanup the streams.
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*/
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private func cleanupStream() {
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outputStream?.delegate = nil
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inputStream?.delegate = nil
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if let stream = inputStream {
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CFReadStreamSetDispatchQueue(stream, nil)
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stream.close()
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}
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if let stream = outputStream {
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CFWriteStreamSetDispatchQueue(stream, nil)
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stream.close()
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}
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outputStream = nil
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inputStream = nil
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fragBuffer = nil
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}
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/**
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Handles the incoming bytes and sending them to the proper processing method.
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*/
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private func processInputStream() {
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let buf = NSMutableData(capacity: BUFFER_MAX)
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let buffer = UnsafeMutableRawPointer(mutating: buf!.bytes).assumingMemoryBound(to: UInt8.self)
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let length = inputStream!.read(buffer, maxLength: BUFFER_MAX)
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guard length > 0 else { return }
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var process = false
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if inputQueue.count == 0 {
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process = true
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}
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inputQueue.append(Data(bytes: buffer, count: length))
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if process {
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dequeueInput()
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}
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}
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/**
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Dequeue the incoming input so it is processed in order.
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*/
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private func dequeueInput() {
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while !inputQueue.isEmpty {
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autoreleasepool {
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let data = inputQueue[0]
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var work = data
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if let buffer = fragBuffer {
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var combine = NSData(data: buffer) as Data
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combine.append(data)
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work = combine
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fragBuffer = nil
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}
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let buffer = UnsafeRawPointer((work as NSData).bytes).assumingMemoryBound(to: UInt8.self)
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let length = work.count
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if !connected {
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processTCPHandshake(buffer, bufferLen: length)
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} else {
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processRawMessagesInBuffer(buffer, bufferLen: length)
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}
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inputQueue = inputQueue.filter{ $0 != data }
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}
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}
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}
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/**
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Handle checking the inital connection status
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*/
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private func processTCPHandshake(_ buffer: UnsafePointer<UInt8>, bufferLen: Int) {
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let code = processHTTP(buffer, bufferLen: bufferLen)
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switch code {
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|
case 0:
|
|
break
|
|
case -1:
|
|
fragBuffer = Data(bytes: buffer, count: bufferLen)
|
|
break // do nothing, we are going to collect more data
|
|
default:
|
|
doDisconnect(errorWithDetail("Invalid HTTP upgrade", code: UInt16(code)))
|
|
}
|
|
}
|
|
|
|
/**
|
|
Finds the HTTP Packet in the TCP stream, by looking for the CRLF.
|
|
*/
|
|
private func processHTTP(_ buffer: UnsafePointer<UInt8>, bufferLen: Int) -> Int {
|
|
let CRLFBytes = [UInt8(ascii: "\r"), UInt8(ascii: "\n"), UInt8(ascii: "\r"), UInt8(ascii: "\n")]
|
|
var k = 0
|
|
var totalSize = 0
|
|
for i in 0..<bufferLen {
|
|
if buffer[i] == CRLFBytes[k] {
|
|
k += 1
|
|
if k == 3 {
|
|
totalSize = i + 1
|
|
break
|
|
}
|
|
} else {
|
|
k = 0
|
|
}
|
|
}
|
|
if totalSize > 0 {
|
|
let code = validateResponse(buffer, bufferLen: totalSize)
|
|
if code != 0 {
|
|
return code
|
|
}
|
|
isConnecting = false
|
|
connected = true
|
|
didDisconnect = false
|
|
if canDispatch {
|
|
callbackQueue.async { [weak self] in
|
|
guard let s = self else { return }
|
|
s.onConnect?()
|
|
s.delegate?.websocketDidConnect(socket: s)
|
|
s.notificationCenter.post(name: NSNotification.Name(WebsocketDidConnectNotification), object: self)
|
|
}
|
|
}
|
|
totalSize += 1 //skip the last \n
|
|
let restSize = bufferLen - totalSize
|
|
if restSize > 0 {
|
|
processRawMessagesInBuffer(buffer + totalSize, bufferLen: restSize)
|
|
}
|
|
return 0 //success
|
|
}
|
|
return -1 // Was unable to find the full TCP header.
|
|
}
|
|
|
|
/**
|
|
Validates the HTTP is a 101 as per the RFC spec.
|
|
*/
|
|
private func validateResponse(_ buffer: UnsafePointer<UInt8>, bufferLen: Int) -> Int {
|
|
let response = CFHTTPMessageCreateEmpty(kCFAllocatorDefault, false).takeRetainedValue()
|
|
CFHTTPMessageAppendBytes(response, buffer, bufferLen)
|
|
let code = CFHTTPMessageGetResponseStatusCode(response)
|
|
if code != httpSwitchProtocolCode {
|
|
return code
|
|
}
|
|
if let cfHeaders = CFHTTPMessageCopyAllHeaderFields(response) {
|
|
let headers = cfHeaders.takeRetainedValue() as NSDictionary
|
|
if let acceptKey = headers[headerWSAcceptName as NSString] as? NSString {
|
|
if acceptKey.length > 0 {
|
|
return 0
|
|
}
|
|
}
|
|
}
|
|
return -1
|
|
}
|
|
|
|
/**
|
|
Read a 16 bit big endian value from a buffer
|
|
*/
|
|
private static func readUint16(_ buffer: UnsafePointer<UInt8>, offset: Int) -> UInt16 {
|
|
return (UInt16(buffer[offset + 0]) << 8) | UInt16(buffer[offset + 1])
|
|
}
|
|
|
|
/**
|
|
Read a 64 bit big endian value from a buffer
|
|
*/
|
|
private static func readUint64(_ buffer: UnsafePointer<UInt8>, offset: Int) -> UInt64 {
|
|
var value = UInt64(0)
|
|
for i in 0...7 {
|
|
value = (value << 8) | UInt64(buffer[offset + i])
|
|
}
|
|
return value
|
|
}
|
|
|
|
/**
|
|
Write a 16-bit big endian value to a buffer.
|
|
*/
|
|
private static func writeUint16(_ buffer: UnsafeMutablePointer<UInt8>, offset: Int, value: UInt16) {
|
|
buffer[offset + 0] = UInt8(value >> 8)
|
|
buffer[offset + 1] = UInt8(value & 0xff)
|
|
}
|
|
|
|
/**
|
|
Write a 64-bit big endian value to a buffer.
|
|
*/
|
|
private static func writeUint64(_ buffer: UnsafeMutablePointer<UInt8>, offset: Int, value: UInt64) {
|
|
for i in 0...7 {
|
|
buffer[offset + i] = UInt8((value >> (8*UInt64(7 - i))) & 0xff)
|
|
}
|
|
}
|
|
|
|
/**
|
|
Process one message at the start of `buffer`. Return another buffer (sharing storage) that contains the leftover contents of `buffer` that I didn't process.
|
|
*/
|
|
private func processOneRawMessage(inBuffer buffer: UnsafeBufferPointer<UInt8>) -> UnsafeBufferPointer<UInt8> {
|
|
let response = readStack.last
|
|
guard let baseAddress = buffer.baseAddress else {return emptyBuffer}
|
|
let bufferLen = buffer.count
|
|
if response != nil && bufferLen < 2 {
|
|
fragBuffer = Data(buffer: buffer)
|
|
return emptyBuffer
|
|
}
|
|
if let response = response, response.bytesLeft > 0 {
|
|
var len = response.bytesLeft
|
|
var extra = bufferLen - response.bytesLeft
|
|
if response.bytesLeft > bufferLen {
|
|
len = bufferLen
|
|
extra = 0
|
|
}
|
|
response.bytesLeft -= len
|
|
response.buffer?.append(Data(bytes: baseAddress, count: len))
|
|
_ = processResponse(response)
|
|
return buffer.fromOffset(bufferLen - extra)
|
|
} else {
|
|
let isFin = (FinMask & baseAddress[0])
|
|
let receivedOpcode = OpCode(rawValue: (OpCodeMask & baseAddress[0]))
|
|
let isMasked = (MaskMask & baseAddress[1])
|
|
let payloadLen = (PayloadLenMask & baseAddress[1])
|
|
var offset = 2
|
|
if (isMasked > 0 || (RSVMask & baseAddress[0]) > 0) && receivedOpcode != .pong {
|
|
let errCode = CloseCode.protocolError.rawValue
|
|
doDisconnect(errorWithDetail("masked and rsv data is not currently supported", code: errCode))
|
|
writeError(errCode)
|
|
return emptyBuffer
|
|
}
|
|
let isControlFrame = (receivedOpcode == .connectionClose || receivedOpcode == .ping)
|
|
if !isControlFrame && (receivedOpcode != .binaryFrame && receivedOpcode != .continueFrame &&
|
|
receivedOpcode != .textFrame && receivedOpcode != .pong) {
|
|
let errCode = CloseCode.protocolError.rawValue
|
|
doDisconnect(errorWithDetail("unknown opcode: \(String(describing: receivedOpcode))", code: errCode))
|
|
writeError(errCode)
|
|
return emptyBuffer
|
|
}
|
|
if isControlFrame && isFin == 0 {
|
|
let errCode = CloseCode.protocolError.rawValue
|
|
doDisconnect(errorWithDetail("control frames can't be fragmented", code: errCode))
|
|
writeError(errCode)
|
|
return emptyBuffer
|
|
}
|
|
var closeCode = CloseCode.normal.rawValue
|
|
if receivedOpcode == .connectionClose {
|
|
if payloadLen == 1 {
|
|
closeCode = CloseCode.protocolError.rawValue
|
|
} else if payloadLen > 1 {
|
|
closeCode = WebSocket.readUint16(baseAddress, offset: offset)
|
|
if closeCode < 1000 || (closeCode > 1003 && closeCode < 1007) || (closeCode > 1011 && closeCode < 3000) {
|
|
closeCode = CloseCode.protocolError.rawValue
|
|
}
|
|
}
|
|
if payloadLen < 2 {
|
|
doDisconnect(errorWithDetail("connection closed by server", code: closeCode))
|
|
writeError(closeCode)
|
|
return emptyBuffer
|
|
}
|
|
} else if isControlFrame && payloadLen > 125 {
|
|
writeError(CloseCode.protocolError.rawValue)
|
|
return emptyBuffer
|
|
}
|
|
var dataLength = UInt64(payloadLen)
|
|
if dataLength == 127 {
|
|
dataLength = WebSocket.readUint64(baseAddress, offset: offset)
|
|
offset += MemoryLayout<UInt64>.size
|
|
} else if dataLength == 126 {
|
|
dataLength = UInt64(WebSocket.readUint16(baseAddress, offset: offset))
|
|
offset += MemoryLayout<UInt16>.size
|
|
}
|
|
if bufferLen < offset || UInt64(bufferLen - offset) < dataLength {
|
|
fragBuffer = Data(bytes: baseAddress, count: bufferLen)
|
|
return emptyBuffer
|
|
}
|
|
var len = dataLength
|
|
if dataLength > UInt64(bufferLen) {
|
|
len = UInt64(bufferLen-offset)
|
|
}
|
|
let data: Data
|
|
if len < 0 {
|
|
len = 0
|
|
data = Data()
|
|
} else {
|
|
if receivedOpcode == .connectionClose && len > 0 {
|
|
let size = MemoryLayout<UInt16>.size
|
|
offset += size
|
|
len -= UInt64(size)
|
|
}
|
|
data = Data(bytes: baseAddress+offset, count: Int(len))
|
|
}
|
|
if receivedOpcode == .connectionClose {
|
|
var closeReason = "connection closed by server"
|
|
if let customCloseReason = String(data: data, encoding: .utf8) {
|
|
closeReason = customCloseReason
|
|
} else {
|
|
closeCode = CloseCode.protocolError.rawValue
|
|
}
|
|
doDisconnect(errorWithDetail(closeReason, code: closeCode))
|
|
writeError(closeCode)
|
|
return emptyBuffer
|
|
}
|
|
if receivedOpcode == .pong {
|
|
if canDispatch {
|
|
callbackQueue.async { [weak self] in
|
|
guard let s = self else { return }
|
|
let pongData: Data? = data.count > 0 ? data : nil
|
|
s.onPong?(pongData)
|
|
s.pongDelegate?.websocketDidReceivePong(socket: s, data: pongData)
|
|
}
|
|
}
|
|
return buffer.fromOffset(offset + Int(len))
|
|
}
|
|
var response = readStack.last
|
|
if isControlFrame {
|
|
response = nil // Don't append pings.
|
|
}
|
|
if isFin == 0 && receivedOpcode == .continueFrame && response == nil {
|
|
let errCode = CloseCode.protocolError.rawValue
|
|
doDisconnect(errorWithDetail("continue frame before a binary or text frame", code: errCode))
|
|
writeError(errCode)
|
|
return emptyBuffer
|
|
}
|
|
var isNew = false
|
|
if response == nil {
|
|
if receivedOpcode == .continueFrame {
|
|
let errCode = CloseCode.protocolError.rawValue
|
|
doDisconnect(errorWithDetail("first frame can't be a continue frame",
|
|
code: errCode))
|
|
writeError(errCode)
|
|
return emptyBuffer
|
|
}
|
|
isNew = true
|
|
response = WSResponse()
|
|
response!.code = receivedOpcode!
|
|
response!.bytesLeft = Int(dataLength)
|
|
response!.buffer = NSMutableData(data: data)
|
|
} else {
|
|
if receivedOpcode == .continueFrame {
|
|
response!.bytesLeft = Int(dataLength)
|
|
} else {
|
|
let errCode = CloseCode.protocolError.rawValue
|
|
doDisconnect(errorWithDetail("second and beyond of fragment message must be a continue frame",
|
|
code: errCode))
|
|
writeError(errCode)
|
|
return emptyBuffer
|
|
}
|
|
response!.buffer!.append(data)
|
|
}
|
|
if let response = response {
|
|
response.bytesLeft -= Int(len)
|
|
response.frameCount += 1
|
|
response.isFin = isFin > 0 ? true : false
|
|
if isNew {
|
|
readStack.append(response)
|
|
}
|
|
_ = processResponse(response)
|
|
}
|
|
|
|
let step = Int(offset + numericCast(len))
|
|
return buffer.fromOffset(step)
|
|
}
|
|
}
|
|
|
|
/**
|
|
Process all messages in the buffer if possible.
|
|
*/
|
|
private func processRawMessagesInBuffer(_ pointer: UnsafePointer<UInt8>, bufferLen: Int) {
|
|
var buffer = UnsafeBufferPointer(start: pointer, count: bufferLen)
|
|
repeat {
|
|
buffer = processOneRawMessage(inBuffer: buffer)
|
|
} while buffer.count >= 2
|
|
if buffer.count > 0 {
|
|
fragBuffer = Data(buffer: buffer)
|
|
}
|
|
}
|
|
|
|
/**
|
|
Process the finished response of a buffer.
|
|
*/
|
|
private func processResponse(_ response: WSResponse) -> Bool {
|
|
if response.isFin && response.bytesLeft <= 0 {
|
|
if response.code == .ping {
|
|
let data = response.buffer! // local copy so it is perverse for writing
|
|
dequeueWrite(data as Data, code: .pong)
|
|
} else if response.code == .textFrame {
|
|
let str: NSString? = NSString(data: response.buffer! as Data, encoding: String.Encoding.utf8.rawValue)
|
|
if str == nil {
|
|
writeError(CloseCode.encoding.rawValue)
|
|
return false
|
|
}
|
|
if canDispatch {
|
|
callbackQueue.async { [weak self] in
|
|
guard let s = self else { return }
|
|
s.onText?(str! as String)
|
|
s.delegate?.websocketDidReceiveMessage(socket: s, text: str! as String)
|
|
}
|
|
}
|
|
} else if response.code == .binaryFrame {
|
|
if canDispatch {
|
|
let data = response.buffer! // local copy so it is perverse for writing
|
|
callbackQueue.async { [weak self] in
|
|
guard let s = self else { return }
|
|
s.onData?(data as Data)
|
|
s.delegate?.websocketDidReceiveData(socket: s, data: data as Data)
|
|
}
|
|
}
|
|
}
|
|
readStack.removeLast()
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
/**
|
|
Create an error
|
|
*/
|
|
private func errorWithDetail(_ detail: String, code: UInt16) -> NSError {
|
|
var details = [String: String]()
|
|
details[NSLocalizedDescriptionKey] = detail
|
|
return NSError(domain: WebSocket.ErrorDomain, code: Int(code), userInfo: details)
|
|
}
|
|
|
|
/**
|
|
Write an error to the socket
|
|
*/
|
|
private func writeError(_ code: UInt16) {
|
|
let buf = NSMutableData(capacity: MemoryLayout<UInt16>.size)
|
|
let buffer = UnsafeMutableRawPointer(mutating: buf!.bytes).assumingMemoryBound(to: UInt8.self)
|
|
WebSocket.writeUint16(buffer, offset: 0, value: code)
|
|
dequeueWrite(Data(bytes: buffer, count: MemoryLayout<UInt16>.size), code: .connectionClose)
|
|
}
|
|
|
|
/**
|
|
Used to write things to the stream
|
|
*/
|
|
private func dequeueWrite(_ data: Data, code: OpCode, writeCompletion: (() -> ())? = nil) {
|
|
let operation = BlockOperation()
|
|
operation.addExecutionBlock { [weak self, weak operation] in
|
|
//stream isn't ready, let's wait
|
|
guard let s = self else { return }
|
|
guard let sOperation = operation else { return }
|
|
var offset = 2
|
|
let dataLength = data.count
|
|
let frame = NSMutableData(capacity: dataLength + s.MaxFrameSize)
|
|
let buffer = UnsafeMutableRawPointer(frame!.mutableBytes).assumingMemoryBound(to: UInt8.self)
|
|
buffer[0] = s.FinMask | code.rawValue
|
|
if dataLength < 126 {
|
|
buffer[1] = CUnsignedChar(dataLength)
|
|
} else if dataLength <= Int(UInt16.max) {
|
|
buffer[1] = 126
|
|
WebSocket.writeUint16(buffer, offset: offset, value: UInt16(dataLength))
|
|
offset += MemoryLayout<UInt16>.size
|
|
} else {
|
|
buffer[1] = 127
|
|
WebSocket.writeUint64(buffer, offset: offset, value: UInt64(dataLength))
|
|
offset += MemoryLayout<UInt64>.size
|
|
}
|
|
buffer[1] |= s.MaskMask
|
|
let maskKey = UnsafeMutablePointer<UInt8>(buffer + offset)
|
|
_ = SecRandomCopyBytes(kSecRandomDefault, Int(MemoryLayout<UInt32>.size), maskKey)
|
|
offset += MemoryLayout<UInt32>.size
|
|
|
|
for i in 0..<dataLength {
|
|
buffer[offset] = data[i] ^ maskKey[i % MemoryLayout<UInt32>.size]
|
|
offset += 1
|
|
}
|
|
var total = 0
|
|
while !sOperation.isCancelled {
|
|
guard let outStream = s.outputStream else { break }
|
|
let writeBuffer = UnsafeRawPointer(frame!.bytes+total).assumingMemoryBound(to: UInt8.self)
|
|
let len = outStream.write(writeBuffer, maxLength: offset-total)
|
|
if len < 0 {
|
|
var error: Error?
|
|
if let streamError = outStream.streamError {
|
|
error = streamError
|
|
} else {
|
|
let errCode = InternalErrorCode.outputStreamWriteError.rawValue
|
|
error = s.errorWithDetail("output stream error during write", code: errCode)
|
|
}
|
|
s.doDisconnect(error as NSError?)
|
|
break
|
|
} else {
|
|
total += len
|
|
}
|
|
if total >= offset {
|
|
if let queue = self?.callbackQueue, let callback = writeCompletion {
|
|
queue.async {
|
|
callback()
|
|
}
|
|
}
|
|
|
|
break
|
|
}
|
|
}
|
|
}
|
|
writeQueue.addOperation(operation)
|
|
}
|
|
|
|
/**
|
|
Used to preform the disconnect delegate
|
|
*/
|
|
private func doDisconnect(_ error: NSError?) {
|
|
guard !didDisconnect else { return }
|
|
didDisconnect = true
|
|
isConnecting = false
|
|
connected = false
|
|
guard canDispatch else {return}
|
|
callbackQueue.async { [weak self] in
|
|
guard let s = self else { return }
|
|
s.onDisconnect?(error)
|
|
s.delegate?.websocketDidDisconnect(socket: s, error: error)
|
|
let userInfo = error.map{ [WebsocketDisconnectionErrorKeyName: $0] }
|
|
s.notificationCenter.post(name: NSNotification.Name(WebsocketDidDisconnectNotification), object: self, userInfo: userInfo)
|
|
}
|
|
}
|
|
|
|
// MARK: - Deinit
|
|
deinit {
|
|
mutex.lock()
|
|
readyToWrite = false
|
|
mutex.unlock()
|
|
cleanupStream()
|
|
writeQueue.cancelAllOperations()
|
|
}
|
|
|
|
}
|
|
|
|
private extension Data {
|
|
|
|
init(buffer: UnsafeBufferPointer<UInt8>) {
|
|
self.init(bytes: buffer.baseAddress!, count: buffer.count)
|
|
}
|
|
|
|
}
|
|
|
|
private extension UnsafeBufferPointer {
|
|
|
|
func fromOffset(_ offset: Int) -> UnsafeBufferPointer<Element> {
|
|
return UnsafeBufferPointer<Element>(start: baseAddress?.advanced(by: offset), count: count - offset)
|
|
}
|
|
|
|
}
|
|
|
|
private let emptyBuffer = UnsafeBufferPointer<UInt8>(start: nil, count: 0)
|