socket.io-client-swift/Source/SocketIOClient.swift
2016-01-22 18:16:30 -05:00

515 lines
16 KiB
Swift

//
// SocketIOClient.swift
// Socket.IO-Client-Swift
//
// Created by Erik Little on 11/23/14.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Foundation
public final class SocketIOClient: NSObject, SocketEngineClient, SocketParsable {
public let socketURL: String
public private(set) var engine: SocketEngineSpec?
public private(set) var status = SocketIOClientStatus.NotConnected
public var connectParams: [String: AnyObject]?
public var forceNew = false
public var nsp = "/"
public var options: Set<SocketIOClientOption>
public var reconnects = true
public var reconnectWait = 10
public var sid: String? {
return engine?.sid
}
private let emitQueue = dispatch_queue_create("com.socketio.emitQueue", DISPATCH_QUEUE_SERIAL)
private let logType = "SocketIOClient"
private let parseQueue = dispatch_queue_create("com.socketio.parseQueue", DISPATCH_QUEUE_SERIAL)
private var anyHandler: ((SocketAnyEvent) -> Void)?
private var currentReconnectAttempt = 0
private var handlers = [SocketEventHandler]()
private var reconnectTimer: NSTimer?
private var ackHandlers = SocketAckManager()
private(set) var currentAck = -1
private(set) var handleQueue = dispatch_get_main_queue()
private(set) var reconnectAttempts = -1
var waitingData = [SocketPacket]()
/**
Type safe way to create a new SocketIOClient. opts can be omitted
*/
public init(socketURL: String, options: Set<SocketIOClientOption> = []) {
self.options = options
if socketURL["https://"].matches().count != 0 {
self.options.insertIgnore(.Secure(true))
}
self.socketURL = socketURL["https?://"] <~ ""
for option in options {
switch option {
case let .ConnectParams(params):
connectParams = params
case let .Reconnects(reconnects):
self.reconnects = reconnects
case let .ReconnectAttempts(attempts):
reconnectAttempts = attempts
case let .ReconnectWait(wait):
reconnectWait = abs(wait)
case let .Nsp(nsp):
self.nsp = nsp
case let .Log(log):
DefaultSocketLogger.Logger.log = log
case let .Logger(logger):
DefaultSocketLogger.Logger = logger
case let .HandleQueue(queue):
handleQueue = queue
case let .ForceNew(force):
forceNew = force
default:
continue
}
}
self.options.insertIgnore(.Path("/socket.io"))
super.init()
}
/**
Not so type safe way to create a SocketIOClient, meant for Objective-C compatiblity.
If using Swift it's recommended to use `init(var socketURL: String, options: Set<SocketIOClientOption>)`
*/
public convenience init(socketURL: String, options: NSDictionary?) {
self.init(socketURL: socketURL,
options: options?.toSocketOptionsSet() ?? [])
}
deinit {
DefaultSocketLogger.Logger.log("Client is being released", type: logType)
engine?.close("Client Deinit")
}
private func addEngine() -> SocketEngineSpec {
DefaultSocketLogger.Logger.log("Adding engine", type: logType)
engine = SocketEngine(client: self, url: socketURL, options: options)
return engine!
}
private func clearReconnectTimer() {
reconnectTimer?.invalidate()
reconnectTimer = nil
}
@available(*, deprecated=6.0)
public func close() {
disconnect()
}
/**
Connect to the server.
*/
public func connect() {
connect(timeoutAfter: 0, withTimeoutHandler: nil)
}
/**
Connect to the server. If we aren't connected after timeoutAfter, call handler
*/
public func connect(timeoutAfter timeoutAfter: Int, withTimeoutHandler handler: (() -> Void)?) {
assert(timeoutAfter >= 0, "Invalid timeout: \(timeoutAfter)")
guard status != .Connected else {
DefaultSocketLogger.Logger.log("Tried connecting on an already connected socket",
type: logType)
return
}
status = .Connecting
if engine == nil || forceNew {
addEngine().open(connectParams)
} else {
engine?.open(connectParams)
}
guard timeoutAfter != 0 else { return }
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(timeoutAfter) * Int64(NSEC_PER_SEC))
dispatch_after(time, handleQueue) {[weak self] in
if let this = self where this.status != .Connected {
this.status = .Closed
this.engine?.close("Connect timeout")
handler?()
}
}
}
private func createOnAck(items: [AnyObject]) -> OnAckCallback {
currentAck += 1
return {[weak self, ack = currentAck] timeout, callback in
if let this = self {
this.ackHandlers.addAck(ack, callback: callback)
dispatch_async(this.emitQueue) {
this._emit(items, ack: ack)
}
if timeout != 0 {
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(timeout * NSEC_PER_SEC))
dispatch_after(time, this.handleQueue) {
this.ackHandlers.timeoutAck(ack)
}
}
}
}
}
func didConnect() {
DefaultSocketLogger.Logger.log("Socket connected", type: logType)
status = .Connected
currentReconnectAttempt = 0
clearReconnectTimer()
// Don't handle as internal because something crazy could happen where
// we disconnect before it's handled
handleEvent("connect", data: [], isInternalMessage: false)
}
func didDisconnect(reason: String) {
guard status != .Closed else {
return
}
DefaultSocketLogger.Logger.log("Disconnected: %@", type: logType, args: reason)
status = .Closed
reconnects = false
// Make sure the engine is actually dead.
engine?.close(reason)
handleEvent("disconnect", data: [reason], isInternalMessage: true)
}
/**
Disconnects the socket. Only reconnect the same socket if you know what you're doing.
Will turn off automatic reconnects.
*/
public func disconnect() {
DefaultSocketLogger.Logger.log("Closing socket", type: logType)
reconnects = false
didDisconnect("Disconnect")
}
/**
Send a message to the server
*/
public func emit(event: String, _ items: AnyObject...) {
emit(event, withItems: items)
}
/**
Same as emit, but meant for Objective-C
*/
public func emit(event: String, withItems items: [AnyObject]) {
guard status == .Connected else {
handleEvent("error", data: ["Tried emitting \(event) when not connected"], isInternalMessage: true)
return
}
dispatch_async(emitQueue) {
self._emit([event] + items)
}
}
/**
Sends a message to the server, requesting an ack. Use the onAck method of SocketAckHandler to add
an ack.
*/
public func emitWithAck(event: String, _ items: AnyObject...) -> OnAckCallback {
return emitWithAck(event, withItems: items)
}
/**
Same as emitWithAck, but for Objective-C
*/
public func emitWithAck(event: String, withItems items: [AnyObject]) -> OnAckCallback {
return createOnAck([event] + items)
}
private func _emit(data: [AnyObject], ack: Int? = nil) {
guard status == .Connected else {
handleEvent("error", data: ["Tried emitting when not connected"], isInternalMessage: true)
return
}
let packet = SocketPacket.packetFromEmit(data, id: ack ?? -1, nsp: nsp, ack: false)
let str = packet.packetString
DefaultSocketLogger.Logger.log("Emitting: %@", type: logType, args: str)
engine?.send(str, withData: packet.binary)
}
// If the server wants to know that the client received data
func emitAck(ack: Int, withItems items: [AnyObject]) {
dispatch_async(emitQueue) {
if self.status == .Connected {
let packet = SocketPacket.packetFromEmit(items, id: ack ?? -1, nsp: self.nsp, ack: true)
let str = packet.packetString
DefaultSocketLogger.Logger.log("Emitting Ack: %@", type: self.logType, args: str)
self.engine?.send(str, withData: packet.binary)
}
}
}
public func engineDidClose(reason: String) {
waitingData.removeAll()
if status == .Closed || !reconnects {
didDisconnect(reason)
} else if status != .Reconnecting {
status = .Reconnecting
handleEvent("reconnect", data: [reason], isInternalMessage: true)
tryReconnect()
}
}
/// error
public func engineDidError(reason: String) {
DefaultSocketLogger.Logger.error("%@", type: logType, args: reason)
handleEvent("error", data: [reason], isInternalMessage: true)
}
// Called when the socket gets an ack for something it sent
func handleAck(ack: Int, data: [AnyObject]) {
guard status == .Connected else {return}
DefaultSocketLogger.Logger.log("Handling ack: %@ with data: %@", type: logType, args: ack, data ?? "")
ackHandlers.executeAck(ack, items: data)
}
/**
Causes an event to be handled. Only use if you know what you're doing.
*/
public func handleEvent(event: String, data: [AnyObject], isInternalMessage: Bool, withAck ack: Int = -1) {
guard status == .Connected || isInternalMessage else {
return
}
DefaultSocketLogger.Logger.log("Handling event: %@ with data: %@", type: logType, args: event, data ?? "")
dispatch_async(handleQueue) {
self.anyHandler?(SocketAnyEvent(event: event, items: data))
for handler in self.handlers where handler.event == event {
handler.executeCallback(data, withAck: ack, withSocket: self)
}
}
}
/**
Leaves nsp and goes back to /
*/
public func leaveNamespace() {
if nsp != "/" {
engine?.send("1\(nsp)", withData: [])
nsp = "/"
}
}
/**
Joins namespace
*/
public func joinNamespace(namespace: String) {
nsp = namespace
if nsp != "/" {
DefaultSocketLogger.Logger.log("Joining namespace", type: logType)
engine?.send("0\(nsp)", withData: [])
}
}
/**
Removes handler(s)
*/
public func off(event: String) {
DefaultSocketLogger.Logger.log("Removing handler for event: %@", type: logType, args: event)
handlers = handlers.filter { $0.event != event }
}
/**
Removes a handler with the specified UUID gotten from an `on` or `once`
*/
public func off(id id: NSUUID) {
DefaultSocketLogger.Logger.log("Removing handler with id: %@", type: logType, args: id)
handlers = handlers.filter { $0.id != id }
}
/**
Adds a handler for an event.
Returns: A unique id for the handler
*/
public func on(event: String, callback: NormalCallback) -> NSUUID {
DefaultSocketLogger.Logger.log("Adding handler for event: %@", type: logType, args: event)
let handler = SocketEventHandler(event: event, id: NSUUID(), callback: callback)
handlers.append(handler)
return handler.id
}
/**
Adds a single-use handler for an event.
Returns: A unique id for the handler
*/
public func once(event: String, callback: NormalCallback) -> NSUUID {
DefaultSocketLogger.Logger.log("Adding once handler for event: %@", type: logType, args: event)
let id = NSUUID()
let handler = SocketEventHandler(event: event, id: id) {[weak self] data, ack in
guard let this = self else {return}
this.off(id: id)
callback(data, ack)
}
handlers.append(handler)
return handler.id
}
/**
Adds a handler that will be called on every event.
*/
public func onAny(handler: (SocketAnyEvent) -> Void) {
anyHandler = handler
}
/**
Same as connect
*/
@available(*, deprecated=6.0)
public func open() {
connect()
}
public func parseEngineMessage(msg: String) {
DefaultSocketLogger.Logger.log("Should parse message: %@", type: "SocketIOClient", args: msg)
dispatch_async(parseQueue) {
self.parseSocketMessage(msg)
}
}
public func parseEngineBinaryData(data: NSData) {
dispatch_async(parseQueue) {
self.parseBinaryData(data)
}
}
/**
Tries to reconnect to the server.
*/
public func reconnect() {
tryReconnect()
}
/**
Removes all handlers.
Can be used after disconnecting to break any potential remaining retain cycles.
*/
public func removeAllHandlers() {
handlers.removeAll(keepCapacity: false)
}
private func tryReconnect() {
if reconnectTimer == nil {
DefaultSocketLogger.Logger.log("Starting reconnect", type: logType)
status = .Reconnecting
dispatch_async(dispatch_get_main_queue()) {
self.reconnectTimer = NSTimer.scheduledTimerWithTimeInterval(Double(self.reconnectWait),
target: self, selector: "_tryReconnect", userInfo: nil, repeats: true)
}
}
}
@objc private func _tryReconnect() {
if status == .Connected {
clearReconnectTimer()
return
}
if reconnectAttempts != -1 && currentReconnectAttempt + 1 > reconnectAttempts || !reconnects {
clearReconnectTimer()
didDisconnect("Reconnect Failed")
return
}
DefaultSocketLogger.Logger.log("Trying to reconnect", type: logType)
handleEvent("reconnectAttempt", data: [reconnectAttempts - currentReconnectAttempt],
isInternalMessage: true)
currentReconnectAttempt += 1
connect()
}
}
// Test extensions
extension SocketIOClient {
var testHandlers: [SocketEventHandler] {
return handlers
}
func setTestable() {
status = .Connected
}
func setTestEngine(engine: SocketEngineSpec?) {
self.engine = engine
}
func emitTest(event: String, _ data: AnyObject...) {
self._emit([event] + data)
}
}