socket.io-client-swift/Source/SocketIO/Engine/SocketEngineWebsocket.swift
2017-09-17 11:23:06 -04:00

217 lines
7.0 KiB
Swift

//
// SocketEngineWebsocket.swift
// Socket.IO-Client-Swift
//
// Created by Erik Little on 1/15/16.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import Foundation
#if !os(Linux)
import StarscreamSocketIO
#else
import WebSockets
import Sockets
import TLS
#endif
/// Protocol that is used to implement socket.io WebSocket support
public protocol SocketEngineWebsocket : SocketEngineSpec, WebSocketDelegate {
/// Called when a successful WebSocket connection is made.
func handleWSConnect()
/// Called when the WebSocket disconnects.
func handleWSDisconnect(error: NSError?)
/// Sends an engine.io message through the WebSocket transport.
///
/// You shouldn't call this directly, instead call the `write` method on `SocketEngine`.
///
/// - parameter message: The message to send.
/// - parameter withType: The type of message to send.
/// - parameter withData: The data associated with this message.
func sendWebSocketMessage(_ str: String, withType type: SocketEnginePacketType, withData datas: [Data])
}
// WebSocket methods
extension SocketEngineWebsocket {
#if os(Linux)
func attachWebSocketHandlers() {
ws?.onText = {[weak self] ws, text in
guard let this = self else { return }
this.parseEngineMessage(text)
}
ws?.onBinary = {[weak self] ws, bin in
guard let this = self else { return }
this.parseEngineData(Data(bytes: bin))
}
ws?.onClose = {[weak self] _, _, reason, clean in
guard let this = self else { return }
this.handleWSDisconnect(error: nil)
}
}
#endif
func createWebSocketAndConnect() {
#if !os(Linux)
ws?.delegate = nil // TODO this seems a bit defensive, is this really needed?
ws = WebSocket(url: urlWebSocketWithSid)
if cookies != nil {
let headers = HTTPCookie.requestHeaderFields(with: cookies!)
for (key, value) in headers {
ws?.headers[key] = value
}
}
if extraHeaders != nil {
for (headerName, value) in extraHeaders! {
ws?.headers[headerName] = value
}
}
ws?.callbackQueue = engineQueue
ws?.enableCompression = compress
ws?.delegate = self
ws?.disableSSLCertValidation = selfSigned
ws?.security = security
ws?.connect()
#else
let url = urlWebSocketWithSid
do {
let socket = try TCPInternetSocket(scheme: url.scheme ?? "http",
hostname: url.host ?? "localhost",
port: Port(url.port ?? 80))
if secure {
let stream = try TLS.InternetSocket(socket, TLS.Context(.client))
try WebSocket.background(to: urlWebSocketWithSid.absoluteString, using: stream) {[weak self] ws in
guard let this = self else { return }
this.onConnect(ws: ws)
}
} else {
try WebSocket.background(to: urlWebSocketWithSid.absoluteString, using: socket) {[weak self] ws in
guard let this = self else { return }
this.onConnect(ws: ws)
}
}
} catch {
DefaultSocketLogger.Logger.error("Error connecting socket", type: "SocketEngineWebsocket")
}
#endif
}
#if os(Linux)
func onConnect(ws: WebSocket) {
self.ws = ws
attachWebSocketHandlers()
handleWSConnect()
}
#endif
func probeWebSocket() {
if ws?.isConnected ?? false {
sendWebSocketMessage("probe", withType: .ping, withData: [])
}
}
/// Sends an engine.io message through the WebSocket transport.
///
/// You shouldn't call this directly, instead call the `write` method on `SocketEngine`.
///
/// - parameter message: The message to send.
/// - parameter withType: The type of message to send.
/// - parameter withData: The data associated with this message.
public func sendWebSocketMessage(_ str: String, withType type: SocketEnginePacketType, withData datas: [Data]) {
DefaultSocketLogger.Logger.log("Sending ws: %@ as type: %@", type: "SocketEngine", args: str, type.rawValue)
ws?.write(string: "\(type.rawValue)\(str)")
for data in datas {
if case let .left(bin) = createBinaryDataForSend(using: data) {
ws?.write(data: bin)
}
}
}
#if !os(Linux)
// MARK: Starscream delegate methods
/// Delegate method for when a message is received.
public func websocketDidReceiveMessage(socket: WebSocket, text: String) {
parseEngineMessage(text)
}
/// Delegate method for when binary is received.
public func websocketDidReceiveData(socket: WebSocket, data: Data) {
parseEngineData(data)
}
#endif
}
#if os(Linux)
/// Does nothing on Linux.
public protocol WebSocketDelegate { }
/// SSLSecurity does nothing on Linux.
public final class SSLSecurity { }
extension WebSocket {
var isConnected: Bool {
return state == .open
}
func disconnect() {
do {
try close()
} catch {
DefaultSocketLogger.Logger.error("Error closing ws", type: "SocketEngineWebsocket")
}
}
func write(string: String) {
do {
try send(string)
} catch {
DefaultSocketLogger.Logger.error("Error sending string", type: "SocketEngineWebsocket", args: string)
}
}
func write(data: Data) {
do {
try data.withUnsafeBytes {(bytes: UnsafePointer<UInt8>) in
try self.send(Array(UnsafeBufferPointer(start: bytes, count: data.count)))
}
} catch {
DefaultSocketLogger.Logger.error("Error sending data", type: "SocketEngineWebsocket", args: data)
}
}
}
#endif