217 lines
7.0 KiB
Swift
217 lines
7.0 KiB
Swift
//
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// SocketEngineWebsocket.swift
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// Socket.IO-Client-Swift
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//
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// Created by Erik Little on 1/15/16.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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import Foundation
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#if !os(Linux)
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import StarscreamSocketIO
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#else
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import WebSockets
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import Sockets
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import TLS
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#endif
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/// Protocol that is used to implement socket.io WebSocket support
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public protocol SocketEngineWebsocket : SocketEngineSpec, WebSocketDelegate {
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/// Called when a successful WebSocket connection is made.
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func handleWSConnect()
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/// Called when the WebSocket disconnects.
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func handleWSDisconnect(error: NSError?)
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/// Sends an engine.io message through the WebSocket transport.
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///
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/// You shouldn't call this directly, instead call the `write` method on `SocketEngine`.
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///
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/// - parameter message: The message to send.
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/// - parameter withType: The type of message to send.
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/// - parameter withData: The data associated with this message.
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func sendWebSocketMessage(_ str: String, withType type: SocketEnginePacketType, withData datas: [Data])
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}
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// WebSocket methods
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extension SocketEngineWebsocket {
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#if os(Linux)
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func attachWebSocketHandlers() {
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ws?.onText = {[weak self] ws, text in
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guard let this = self else { return }
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this.parseEngineMessage(text)
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}
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ws?.onBinary = {[weak self] ws, bin in
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guard let this = self else { return }
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this.parseEngineData(Data(bytes: bin))
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}
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ws?.onClose = {[weak self] _, _, reason, clean in
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guard let this = self else { return }
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this.handleWSDisconnect(error: nil)
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}
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}
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#endif
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func createWebSocketAndConnect() {
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#if !os(Linux)
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ws?.delegate = nil // TODO this seems a bit defensive, is this really needed?
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ws = WebSocket(url: urlWebSocketWithSid)
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if cookies != nil {
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let headers = HTTPCookie.requestHeaderFields(with: cookies!)
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for (key, value) in headers {
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ws?.headers[key] = value
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}
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}
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if extraHeaders != nil {
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for (headerName, value) in extraHeaders! {
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ws?.headers[headerName] = value
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}
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}
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ws?.callbackQueue = engineQueue
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ws?.enableCompression = compress
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ws?.delegate = self
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ws?.disableSSLCertValidation = selfSigned
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ws?.security = security
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ws?.connect()
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#else
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let url = urlWebSocketWithSid
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do {
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let socket = try TCPInternetSocket(scheme: url.scheme ?? "http",
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hostname: url.host ?? "localhost",
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port: Port(url.port ?? 80))
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if secure {
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let stream = try TLS.InternetSocket(socket, TLS.Context(.client))
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try WebSocket.background(to: urlWebSocketWithSid.absoluteString, using: stream) {[weak self] ws in
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guard let this = self else { return }
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this.onConnect(ws: ws)
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}
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} else {
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try WebSocket.background(to: urlWebSocketWithSid.absoluteString, using: socket) {[weak self] ws in
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guard let this = self else { return }
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this.onConnect(ws: ws)
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}
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}
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} catch {
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DefaultSocketLogger.Logger.error("Error connecting socket", type: "SocketEngineWebsocket")
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}
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#endif
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}
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#if os(Linux)
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func onConnect(ws: WebSocket) {
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self.ws = ws
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attachWebSocketHandlers()
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handleWSConnect()
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}
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#endif
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func probeWebSocket() {
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if ws?.isConnected ?? false {
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sendWebSocketMessage("probe", withType: .ping, withData: [])
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}
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}
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/// Sends an engine.io message through the WebSocket transport.
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///
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/// You shouldn't call this directly, instead call the `write` method on `SocketEngine`.
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///
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/// - parameter message: The message to send.
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/// - parameter withType: The type of message to send.
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/// - parameter withData: The data associated with this message.
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public func sendWebSocketMessage(_ str: String, withType type: SocketEnginePacketType, withData datas: [Data]) {
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DefaultSocketLogger.Logger.log("Sending ws: %@ as type: %@", type: "SocketEngine", args: str, type.rawValue)
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ws?.write(string: "\(type.rawValue)\(str)")
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for data in datas {
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if case let .left(bin) = createBinaryDataForSend(using: data) {
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ws?.write(data: bin)
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}
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}
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}
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#if !os(Linux)
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// MARK: Starscream delegate methods
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/// Delegate method for when a message is received.
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public func websocketDidReceiveMessage(socket: WebSocket, text: String) {
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parseEngineMessage(text)
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}
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/// Delegate method for when binary is received.
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public func websocketDidReceiveData(socket: WebSocket, data: Data) {
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parseEngineData(data)
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}
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#endif
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}
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#if os(Linux)
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/// Does nothing on Linux.
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public protocol WebSocketDelegate { }
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/// SSLSecurity does nothing on Linux.
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public final class SSLSecurity { }
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extension WebSocket {
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var isConnected: Bool {
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return state == .open
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}
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func disconnect() {
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do {
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try close()
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} catch {
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DefaultSocketLogger.Logger.error("Error closing ws", type: "SocketEngineWebsocket")
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}
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}
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func write(string: String) {
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do {
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try send(string)
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} catch {
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DefaultSocketLogger.Logger.error("Error sending string", type: "SocketEngineWebsocket", args: string)
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}
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}
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func write(data: Data) {
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do {
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try data.withUnsafeBytes {(bytes: UnsafePointer<UInt8>) in
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try self.send(Array(UnsafeBufferPointer(start: bytes, count: data.count)))
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}
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} catch {
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DefaultSocketLogger.Logger.error("Error sending data", type: "SocketEngineWebsocket", args: data)
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}
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}
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}
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#endif
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